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JustinJTime: I just got this today and it is great that someone made a source port of this! However I am very confused is to how to install any of this. Can you detail a step by step process as to how to do this on Windows? Thanks! :)
Thanks for your interest in the source port and apologies for the (very) late response.
To run the source port on Windows, you download the zip file and extract the files to a location of your preference on your hard disk. Then you run the CatacombGL executable. When started, a selection screen with an overview of all the supported games is shown. In case the Catacombs Pack was installed via the GOG installer, the game data will be auto-detected. Otherwise, it is possible to manually browse to the folder which contains either the Catacombs Pack or the shareware version.

At this moment the latest version is 0.5.6, which was released just a couple of days ago.
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_Arno_: CatacombGL 0.5.3 is released.

In this release I've added a monster/secret counter to the automap, as yasagani suggested.

I also implemented a visualization of the CRT overscan border. The border will now flash red when the player gets hurt. It flashes yellow when an item gets destroyed. It will flash white in Catacomb Apocalypse when approaching a fake wall.
Hi, I have one question: with the Source Ports the four games are playable from the beginning to the end without any problem?