Posted June 03, 2013
So, I got totally carried away with this, so it did not fit in the normal reviews on the game's page.
I'll just post it here:
"
Let us put something out of the way. I love these games.
I gues, my affection is not entirely rational either (I have a soft spot for scifi, fantasy, time-travel, EGA graphics and 2,5D fps games. So that's that).
But from now on, I'll try to be more objective.
What do we have here:
HISTORY:
Catacomb was a simple, top down shooter, where you ran around in mazes, shot monsters with fireballs, shot walls to reveal passages, find the exit, proceed next level. Fun little game, but way too simple for todays standards. The only interesting fact about it, that it was basically the debut game of John Carmack, who later brought us such legends as Wolfenstein 3D, or the classic DOOM games!
Now then, Carmack would not be the programming genius we know him as, if he'd stick with this simplistic little fart of a game. Nope, he decided to make the sequel the very first 3d shooter to ever feature textured environment (only the walls, but come on, it was VERY impressive back then!). Also, it was one of the first games that had real time action, shown from a first person pespective (successor of Hovertank, also from the same guys). The game was a moderate succes, but Carmack left Softdisk to start his own company with Mr. Romero, and the rest is history. Softdisk though still had the license for the name and the engine, so they decided to make some sequels for Catacomb 3D. All of wich were lightyears better then the original.
THE GAMES:
I refuse to say anything else about the original catacomb, it's just that uninteresting as a game.
Now Catacomb 3D on the other hand...
Is pretty bad also. The engine was a bit iffy, so whenever yo get in touch with a wall, you get stuck to it until you move back. Also, the level designs are VERY bland. Interestingly, there is a hub system after a while, where you can travel to "planes" out of order, but you'll fight pretty much the same 4 types of guys, and all the environments look almost identical anyway.
For reasons beyond my understanding, this is the same basic gameplay which was present in Wolf 3D, and people absolutely loved it. For me, it is very boring and tedious (and it has an ending so bad, it makes Mass Effect 3 look like the wizard of oz).
Catacomb Abyss: This was out as a shareware game, so I guess most of you know only this episode. Comparing to Catacomb 3D, it couldn't be more different (literally. I think they tweaked the engine to the max). in this one, every level has a different theme. All the walls, decoratons and monsters change accordingly. For example, you start in a cemetery, where the dead rise from the grave, you see crosses, mausoleum walls, etc. Cool stuff. The walls you should destroy are more obvious to spot. This is a solid game, and the colorful palette of things to see really elevates this above the original Cat3D.
Catacomb armageddon:
My personal favorite. The levels are much better, harder, and even more thematic. The atmosphere is the best in this one. You get little messages about the places you're in, which adds a lot to the mood. You get new monsters, and new designs each level, which keeps you play through the whole thing.
Catacomb Apocalypse:
Very similar to Armageddon, but this time, you travel to the future even! Also, the Hub system is back for some time, but in this game, you really get the feeling, you're entering different realms.
FINAL VERDICT:
On the downside, the gameplay itself is basically the same in all the 4 3D games. You go from level to level, shoot with the same basic stuff, kill monsters, go to next level. There isn't much variation to it, but on a graphical level, there is a LOT to see.
I strongly suggest at least to try these games, especially if you like nonsensical, very arcadish, very oldschool games. they'll give a you a nostalgia rush, even if you never played them before!
"
I'll just post it here:
"
Let us put something out of the way. I love these games.
I gues, my affection is not entirely rational either (I have a soft spot for scifi, fantasy, time-travel, EGA graphics and 2,5D fps games. So that's that).
But from now on, I'll try to be more objective.
What do we have here:
HISTORY:
Catacomb was a simple, top down shooter, where you ran around in mazes, shot monsters with fireballs, shot walls to reveal passages, find the exit, proceed next level. Fun little game, but way too simple for todays standards. The only interesting fact about it, that it was basically the debut game of John Carmack, who later brought us such legends as Wolfenstein 3D, or the classic DOOM games!
Now then, Carmack would not be the programming genius we know him as, if he'd stick with this simplistic little fart of a game. Nope, he decided to make the sequel the very first 3d shooter to ever feature textured environment (only the walls, but come on, it was VERY impressive back then!). Also, it was one of the first games that had real time action, shown from a first person pespective (successor of Hovertank, also from the same guys). The game was a moderate succes, but Carmack left Softdisk to start his own company with Mr. Romero, and the rest is history. Softdisk though still had the license for the name and the engine, so they decided to make some sequels for Catacomb 3D. All of wich were lightyears better then the original.
THE GAMES:
I refuse to say anything else about the original catacomb, it's just that uninteresting as a game.
Now Catacomb 3D on the other hand...
Is pretty bad also. The engine was a bit iffy, so whenever yo get in touch with a wall, you get stuck to it until you move back. Also, the level designs are VERY bland. Interestingly, there is a hub system after a while, where you can travel to "planes" out of order, but you'll fight pretty much the same 4 types of guys, and all the environments look almost identical anyway.
For reasons beyond my understanding, this is the same basic gameplay which was present in Wolf 3D, and people absolutely loved it. For me, it is very boring and tedious (and it has an ending so bad, it makes Mass Effect 3 look like the wizard of oz).
Catacomb Abyss: This was out as a shareware game, so I guess most of you know only this episode. Comparing to Catacomb 3D, it couldn't be more different (literally. I think they tweaked the engine to the max). in this one, every level has a different theme. All the walls, decoratons and monsters change accordingly. For example, you start in a cemetery, where the dead rise from the grave, you see crosses, mausoleum walls, etc. Cool stuff. The walls you should destroy are more obvious to spot. This is a solid game, and the colorful palette of things to see really elevates this above the original Cat3D.
Catacomb armageddon:
My personal favorite. The levels are much better, harder, and even more thematic. The atmosphere is the best in this one. You get little messages about the places you're in, which adds a lot to the mood. You get new monsters, and new designs each level, which keeps you play through the whole thing.
Catacomb Apocalypse:
Very similar to Armageddon, but this time, you travel to the future even! Also, the Hub system is back for some time, but in this game, you really get the feeling, you're entering different realms.
FINAL VERDICT:
On the downside, the gameplay itself is basically the same in all the 4 3D games. You go from level to level, shoot with the same basic stuff, kill monsters, go to next level. There isn't much variation to it, but on a graphical level, there is a LOT to see.
I strongly suggest at least to try these games, especially if you like nonsensical, very arcadish, very oldschool games. they'll give a you a nostalgia rush, even if you never played them before!
"