Posted March 27, 2011
Firek: Make sure that your user account has Administrator privileges and that User Account Control is disabled in your operating system. To do this, go to Start -> Control Panel -> User Accounts and Family Safety -> User Accounts -> Change User Account Control settings. Move the slider to the lowest position ("Never notify") and click OK.
Now, try launching Castles 2 by right-clicking its shortcut and selecting "Run as Administrator" and check if the problem persists, but don't use the savegame files you currently have. Try starting a new game, create a new savegame, load it and see if the progress bar issue is still there.
I'll put the pertinent info from the two e-mails I wrote back to you guys, to see if any of the other users have things they could add that I didn't do or didn't notice or if the info inspires some genius thought :). Now, try launching Castles 2 by right-clicking its shortcut and selecting "Run as Administrator" and check if the problem persists, but don't use the savegame files you currently have. Try starting a new game, create a new savegame, load it and see if the progress bar issue is still there.
e-mail 1:
So I'll give your suggestion a shot but I'm less than optimistic. I have a Mac with both an OS X and Win 7 partition. I've gotten the reported bug in the GOG Castles II to be reproducible on the OS X system (running DosBox for OS X of course) and others have gotten the bug when running Windows. So I'm not sure that it's a Windows UAC problem. However, I will try it out on my Win7 partition.
e-mail 2: So unfortunately I'm actually having trouble replicating the load-game bug where the game would essentially stop working after loading a saved game. While normally the lack of bugginess would be a good thing, it is annoying now. :) I haven't installed a new version of Castles II since the original bug report and as such I am unsure of why the game suddenly seems to be working (although I have a theory below). I feel a bit like a guy who takes his broken car into a mechanic which suddenly starts working beautifully as soon I as get it into the shop. Anyway here is a thread link for other users who experienced this same bug: http://www.gog.com/en/forum/castles_series/technical_issues_with_castles_2. The only thing I can think of is that this is a timing or event based bug - i.e. something has to happen or you have to play for long enough to get the load-game bug to surface.
The music bug I mentioned is actually like this. The music seems to speed up after going to the "visit territory", watching a castle being constructed, or after watching a battle. The music starts speeding up after those events and over time keeps getting faster until it is going at hyperspeed. Again, perhaps the load game bug is something similar, where something has to occur or you play long enough and it surfaces? The reason it might not have reared its ugly head this time around (despite loading games where it had occurred) was that I did reinstall Boxer in Mac OS X, which might have reset something and I had never even tried playing Castles II in Win 7 before.
Playing In DosBox-Mac OS X these were the only two bugs I experienced and the first, more critical one I couldn't re-create. There was a third bug I found playing in DosBox-Win7 - when designing a castle and I then clicked the button to go to pre-made designs (click on territory > visit > design > designs), I would get a black screen. Following your directions and running as an administrator solved this particular issue in Win 7.
I hope this helps. I will try to recreate the load-game bug if I can.
The music bug I mentioned is actually like this. The music seems to speed up after going to the "visit territory", watching a castle being constructed, or after watching a battle. The music starts speeding up after those events and over time keeps getting faster until it is going at hyperspeed. Again, perhaps the load game bug is something similar, where something has to occur or you play long enough and it surfaces? The reason it might not have reared its ugly head this time around (despite loading games where it had occurred) was that I did reinstall Boxer in Mac OS X, which might have reset something and I had never even tried playing Castles II in Win 7 before.
Playing In DosBox-Mac OS X these were the only two bugs I experienced and the first, more critical one I couldn't re-create. There was a third bug I found playing in DosBox-Win7 - when designing a castle and I then clicked the button to go to pre-made designs (click on territory > visit > design > designs), I would get a black screen. Following your directions and running as an administrator solved this particular issue in Win 7.
I hope this helps. I will try to recreate the load-game bug if I can.
Post edited March 27, 2011 by crazy_dave