Posted July 24, 2020
First off I really appreciate the option being there - if possible I always deactivate as much as possible for the, imho, better and more importantly, more immersive experience. That also let's you enjoy the scenery without things getting in the way/covering up parts of the screen.
However - the absence of the cursor and the visualisation of the creature's echolocation/roar and the checkpoints' response to the creature's roar when set to "Off" is a little too much, at least for the first playthrough.
Don't know if that's asking for too much, but how about a third setting for the HUD's visibility toggle that does the same as "Off" except that it wouldn't hide the cursor and the echolocation's visualisation?
Could be called "Cursor + Visual Feedback Only" or something along those lines.
However - the absence of the cursor and the visualisation of the creature's echolocation/roar and the checkpoints' response to the creature's roar when set to "Off" is a little too much, at least for the first playthrough.
Don't know if that's asking for too much, but how about a third setting for the HUD's visibility toggle that does the same as "Off" except that it wouldn't hide the cursor and the echolocation's visualisation?
Could be called "Cursor + Visual Feedback Only" or something along those lines.