Posted August 10, 2020
high rated
Patch 1.0.5-RELEASE-621-ga03a5f62 (10 November 2021)
• Fixed: rare crash involving splitting the monster under specific circumstances
• Fixed: custom mod menus crashing the game upon loading a level
Patch 1.0.5-RELEASE-609-ge57d4e92 (02 August 2021) • Fixed: custom mod menus crashing the game upon loading a level
• Fixed: multiple cycles of saving and loading the game without leaving the current level can lead to performance/stability issues
Patch 1.0.5-RELEASE-609-g93cf0b43 (26 June 2020) • Fixed: superficial "saving..." message before the menu is loaded
• Fixed: power boxes no longer being interactable after their cover gets blown off with a shotgun from a significant distance
• Fixed: parts of mech armor remaining suspended in the air after being blown off with a shotgun or assault rifle
• Fixed: background parallaxes occasionally rendering in an incorrect order
Patch 1.0.5-RELEASE-602-g54e439d7 (22 June 2021) • Fixed: power boxes no longer being interactable after their cover gets blown off with a shotgun from a significant distance
• Fixed: parts of mech armor remaining suspended in the air after being blown off with a shotgun or assault rifle
• Fixed: background parallaxes occasionally rendering in an incorrect order
• Human animations tweaks & fixes
• Frontier tooltips fixes
Patch 1.0.5-RELEASE-592-gf8b9af8e (15 June 2021) • Frontier tooltips fixes
• Fix: Frontier: increased visibility of the Military Junkyard pipe
• Fix: Military Junkyard: floating screen fix
Patch 1.0.5-RELEASE-589-g7236f57f (13 June 2021) • Fix: Military Junkyard: floating screen fix
General
• New Controller Setting: Smoothing - smoothes out the motion of the crosshairs/prehensile tentacle while aiming with an analog stick (Options -> Controls -> General Settings -> Smoothing)
• Enhancement: you can now exit mechs by pressing the "Use/Activate" button - breaking parasitism is no longer required to leave the mech
• Enhancement: the status of the level is now displayed in the "Squeeze In" tooltip
• Fix: improper fire resistance HUD order
Level Design
• Enhancement: Frontier/Military Junkyard - additional clues leading the player to the Hazardous Waste Landfill after obtaining the required skill*
• Enhancement: Frontier/Leviathan Reef Base - additional clues leading the player to the Leviathan Reef Base - Bridge after obtaining the required skill*
• Enhancement: Botanical Gardens - clearer order of the puzzles leading up to the chamber containing the Biomass Sample*
• Fix: Leviathan Reef Base - out of place splashing sound
• Fix: Bunker - cocoons getting stuck in the pipes in the Caverns
• Fix: Bunker - a minor tunneling glitch in the Caverns
• Fix: GTOY mech softlock no longer occurs now that the player can exit mechs
*old saves might remain unaffected
Patch 1.0.3-RELEASE-140-gaacc44a3 (09 August 2020) • New Controller Setting: Smoothing - smoothes out the motion of the crosshairs/prehensile tentacle while aiming with an analog stick (Options -> Controls -> General Settings -> Smoothing)
• Enhancement: you can now exit mechs by pressing the "Use/Activate" button - breaking parasitism is no longer required to leave the mech
• Enhancement: the status of the level is now displayed in the "Squeeze In" tooltip
• Fix: improper fire resistance HUD order
Level Design
• Enhancement: Frontier/Military Junkyard - additional clues leading the player to the Hazardous Waste Landfill after obtaining the required skill*
• Enhancement: Frontier/Leviathan Reef Base - additional clues leading the player to the Leviathan Reef Base - Bridge after obtaining the required skill*
• Enhancement: Botanical Gardens - clearer order of the puzzles leading up to the chamber containing the Biomass Sample*
• Fix: Leviathan Reef Base - out of place splashing sound
• Fix: Bunker - cocoons getting stuck in the pipes in the Caverns
• Fix: Bunker - a minor tunneling glitch in the Caverns
• Fix: GTOY mech softlock no longer occurs now that the player can exit mechs
*old saves might remain unaffected
General
• Fix: linking to glibc 2.2.5 on Linux (instead of glibc 2.27)
• Fix: the prehensile tentacle is no longer able to keep grabbing switches through walls
• Fix: the prehensile tentacle is now unable to keep grabbing objects while traversing through background doors
• Fix: more windowy windows
• Fix: KO translation for "Deposit biomass"
• Fix: crash caused by some controls being bound to "None"
• Enhancement: power nodes cannot be grabbed while they are inactive/charging
Level Design
• Fix: First Flashback Sequence softlock
• Fix: Frontier - Highlands minor geometry bug
• Fix: missing ladder pieces added in Bunker
• Fix Leviathan Reef Base - Bridge Arachnoptysis puzzle skip*
• Fix: Leviathan Reef Base - Bridge Parasitism puzzle softlock*
• Fix: Relith Science HQ Parasitism puzzle softlock*
• Fix: a rare bug that prevented backtracking through Botanical Gardens*
• Enhancement: a smoother introduction to rivets in Nuclear Power Plant*
• Enhancement: power nodes remain inactive before obtaining the Photokinesis skill*
Custom Level Creation
• Enhancement: it's now possible to load a level on startup with the following command line argument: carrion -level level_name
• Enhancement: the "editor" mode (edit_level level_name) hot-reloads the level upon detecting any change in the level/script file
• Enhancement: the console hotkey can be rebound in the config file
• Enhancement: the .png version of the "tiles" texture is shipped alongside the game
*old saves might remain unaffected
• Fix: linking to glibc 2.2.5 on Linux (instead of glibc 2.27)
• Fix: the prehensile tentacle is no longer able to keep grabbing switches through walls
• Fix: the prehensile tentacle is now unable to keep grabbing objects while traversing through background doors
• Fix: more windowy windows
• Fix: KO translation for "Deposit biomass"
• Fix: crash caused by some controls being bound to "None"
• Enhancement: power nodes cannot be grabbed while they are inactive/charging
Level Design
• Fix: First Flashback Sequence softlock
• Fix: Frontier - Highlands minor geometry bug
• Fix: missing ladder pieces added in Bunker
• Fix Leviathan Reef Base - Bridge Arachnoptysis puzzle skip*
• Fix: Leviathan Reef Base - Bridge Parasitism puzzle softlock*
• Fix: Relith Science HQ Parasitism puzzle softlock*
• Fix: a rare bug that prevented backtracking through Botanical Gardens*
• Enhancement: a smoother introduction to rivets in Nuclear Power Plant*
• Enhancement: power nodes remain inactive before obtaining the Photokinesis skill*
Custom Level Creation
• Enhancement: it's now possible to load a level on startup with the following command line argument: carrion -level level_name
• Enhancement: the "editor" mode (edit_level level_name) hot-reloads the level upon detecting any change in the level/script file
• Enhancement: the console hotkey can be rebound in the config file
• Enhancement: the .png version of the "tiles" texture is shipped alongside the game
*old saves might remain unaffected
Post edited November 28, 2021 by Berzerk2k2