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It would be cool if we had to let our caravans rest periodically. The inventory GUI is limited to less slots than we can have even before we rescue that northern king.

That quest to rescue the northern king by bringing the healer is stupid hard, by the way. Also, having auxillaries die EVERY SINGLE TURN of battle is over-kill, literally. Consider tweaking that. The money to be made is too much, and there is not enough chance to beef my guys to prepare for that fight in the aforementioned quest. If you want us to lose it, then just force us to. Else, make it possible to win it. Fight after fight after fight without the ability to get more auxillaries is exhausting. Yes, I could ditch my merchant or sage for a second scout, but why? It makes for poor party balance, and one wouldn't intuitively do so, which then pushes this game into a power-gaming game, which it otherwise isn't.

I found the easier way around, but this killing off the people traveling with my people left and right is more than annoying. It ruins the game COMPLETELY. They cost 200 gold, and I gain next to NOTHING in these fights. People with lower health and skills than mine still start with higher advantages. I think this game needs some very serious tweaking.
Post edited November 06, 2021 by Ceana of the Crags