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I am having EXTREME difficulty using carriers and transport ships in fleets (grouped units). Basically they don't want to unload. EVER. I managed to get some bombers off of one carrier, somehow... but the controls are not at all intuitive.

Can anyone explain the procedure for doing this?
This question / problem has been solved by Goodaltgamerimage
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DukeLeto7: I am having EXTREME difficulty using carriers and transport ships in fleets (grouped units). Basically they don't want to unload. EVER. I managed to get some bombers off of one carrier, somehow... but the controls are not at all intuitive.

Can anyone explain the procedure for doing this?
How to say, it is easy, BUT ;)

Don't forget unlike CIV CTPs does offer armies and not only single units combat.
Hence to unload, you create an army (even if it just contains one unit, like spyplane or similar),

Like in the picture Army#6, afterwards this newly created army is default wise selected and you can just send them wherever. (To add multiple units at once, just select in the right side all the units and click add)

Another way for single unit access, just click the right arrow in the bottom right next to unit tab. there you can just select any single unit (or army(*) ) and then use the move command. Most of the time you will have to use the (m)ove command anyway to 'unload' them.

I hope it helped and cleared it up, if not I could give some more screenies.....

Be warned single army units will loose their army status once landed. So easiest way is method number two ...But not really so good for fighter or similar, better in a group (including like bombers)
Attachments:
ctp2.png (226 Kb)
It appears that the problem is from having a STACK of transports, which contain armies and air groups in varying degrees of grouping. Splitting up the stacks allows the unload button to work normally.

(Clarification, so that there are less than 12 ships on the tile.)
Post edited October 20, 2017 by DukeLeto7
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DukeLeto7: It appears that the problem is from having a STACK of transports, which contain armies and air groups in varying degrees of grouping. Splitting up the stacks allows the unload button to work normally.

(Clarification, so that there are less than 12 ships on the tile.)
Oh yes....IIRC the limit is actually 24 units on sea (and land as well). 2*12 so 12 for sea/land and Air, which count separate.
Sea with the carriers/transport then being quite confusing.

It will not prevent you from moving them into each other, but the selection is a bit random to those 12 units. (12 being the max size for a normal army per 'layer' [air/land/sea]). But transported units do not count against those stacking rules, their are attached but not active...hence not in violation. Exception cities, if you exceed the stack limit like with production, the new unit will not appear. (it will not disappear, just being delayed one turn IF you free up a slot otherwise next turn)

And sorry that I misunderstood your first post a bit ;)

Oh and one Army counts as one item for stacking. so IIRC you could handle 12 armies on 12 transports or any mix in between. But if you would have a transport (meaning carrier or troop) with 1 army (4units) and 4 units, this would mean 5.

Man getting confusing ;)
Only remember this out of an ooooooooold discussion on apolyton after the release of the source code......(and again IIRC ;) )

And also IIRC no easy fix for this :D

Sorry for the wall of text ;)