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(google translate from my original post)


Nuggets of Truth
level place
1 small farm, Billy the Kid & Pat Garrett (3-3) start farm shootout, left in shed
House with Billy, 1st floor
2. Barn on the right in front of the scarecrow
2 City, Breakout Billy the Kid & Bob Ollinger (4-7) 1st cell on the right
after roof sprint keep left on rock, shelter (+ ammo)
left at cul-de-sac, machine
between bell tower & gallows on the right in the house
3 Canyon, Cave & Old Man Clanton (3-10) as soon as cave passage opens, right above behind tent
according to Indian ammunition keep left on rocks, white characters on the ground, hat to the right
after the fight starts, go under the ledge on the far left, then immediately left
4 Sawmill, Curly Bill & Johnny Ringo (4-14) in front of Sawmill entrance, walk up left over fallen tree
after the dynamite box at the bottom left of the shack
after the dynamite box on the bottom left behind woodpile shelter
after the train, keep left on the valley side, on a rocking chair shelter
5 mine, wrong entrance & Henry Plummer (4-18) small mine, left below start, first kill guys above, then 3 guys below with red barrels
in a deep cave with large structures, outside at the top of the "mast"
in room with lots of dynamite; left in box
outside, next to the lift shaft (with lift: 3m above "entrance" + 2 bandits above)
6 City by night & John Wesley Hardin (6-24) 1 house in front of "Hotel" on the right, jump up the ladder, via planks to another roof, turn around, jump onto the roof, from there select the ladder to the water tower directly; OLD: jump via the saloon roof
return at the start, side street to Schmied
at saloon ladder up, upstairs in room
Intermediate Level: At 1st tent
Intermediate level: At the 2nd tent on the top right, over rocks
Intermediate level: water tower, ladder up
7 mountains, caves & gray wolf (4-28) left after river shootout, shootout, derelict shack
go left in dark cave
in "Death's Cave" first go to the right
after the "Wald-Falle" turn right
8 City, Bank with 3 tries & Emmett Dalton (3-31) starting point left on table
Bank, safe on the ground floor
Dalton's Chase, in Smith's house, left entrance in shell
9 Swamp, Steamboat, Bob & Gratton Dalton (3-34) after "Run House", next
Height bow steamship, house, above
Steamship, 2nd floor straight ahead & left with doors open
10 train robbery, Pinkerton & George "Flatnose" Curry (3-37) crashed passenger carriage under bridge, between suitcases
Car with dynamite barrel (train out & back in), left
Last car at the tunnel (break open the door), metal cage on the left
11 Camp, Railroad Bridge & Kid Curry (4-41) Camp tent on the right, prior to reading the "Map" rock
at "alternative way", Munikikiste, ladder right up, planks, ladder down
after successfully "following the fuse cord", back to the start, right up via the wood stack
Fight with Kid Curry: crate next to wagon
12 Train Holdup & Jesse James (4-45) 2nd carriage, safe on left
after cutscene; down through Dake hatch(s).
in the 4th horse carriage (after slow-mo)
on a poker table after starting Gatling fire
13 Indian camp, Frank James & Jim Reed (5-50) in Indian tent
lakeside, on branch
Way to Frank James, left after boulders (red tree - fork), right in mini-cave (top left, far away house)
after a dynamite fight, over a bridge, on a woodpile on the right
Cave with Gunmen, on barrels left (take immediately)
14 Ghost Town, Graveyard, Sundance Kid & Butch Cassidy (4-54) Pathway blocked by shotgunner's house, upstairs
in saloon left 100m before former clock tower, counter
House to the right of the former clock tower (right-left, building, top right)
In the middle of the fountain, in front of the cemetery, building on the right
15 Finals & Roscoe "Bob" Bryant (0-54) ---

Generally
- Nuggets of Truth: Glowing Horseshoe; give XP points
- Points: Pumpkins, Oil Lamps, Laths, Dynamite Barrels 5 each; chickens 10, birds 15
- stay with weapon swap boxes until all ammo is full
- "Bullet-Time" as often as possible, but only briefly, gives a lot more Pte. !!!
- TOP level: 37 with 600,000 points. = all skills

Period
Call of Juarez - Bound in Blood 1864
Call of Juárez 1884
Call of Juarez - Gunslinger 1910
Call of Juarez - The Cartel 2011

weapons
Ranger; Decorated six shots: little zoom, fast enough
desperado; Engraved Ranger: enough zoom, medium speed
trappers; Shotgun(s) far too little ammunition - only in combination with a pistol

skills
Desperado: Middle ground, with double guns - must be picked up
Ranger: Starter Skill! Show Nuggets of Truth, Ability to get headshots using only arrow keys
Trapper: High stamina, preferably shotgun

End
- Revenge: Final Duel & Dwight Eisenhower Goes to West Point (2500 pts)
- Forgiveness, admonition to Dwight Eisenhower, no Pte.