It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
(google translate from my original post)

2x MAP in attachement (below)

Period
Call of Juarez - Bound in Blood 1864
Call of Juárez 1884
Call of Juarez - Gunslinger 1910
Call of Juarez - The Cartel 2011

HOT!
- Prelude to the 1st CoJ!!! With brothers Ray, Thomas & William


miscellaneous
- free character choice = Thomas (bow, throwing knife, lasso, climb), Ray (dynamite, akimbo double cannon, carry gatling, break down door)
- search everything: bags of money, even on fallen opponents!!!
- additional content: enter "735S653J" = more money + additional weapon; MP money: 585A926D
- Treat dynamite like a weapon
- Always keep the cannon a little higher...
- Underwater Channel Fight straight ahead, climb onto high ground & take rifle...

weapons
- Rusty weapons usually have 20%-50% less total points
- ONLY WITH THOMAS!!! Arch in level 6, water tower right south with lasso, at the top
- Hybrid pistols have 9 shots, Volcano`s 12!
- List:
1) Weapon Shop Level 4 (& ff.)
2) Weapon Shop Level 6 (& ff.)
3) Weapon shop level 8
4) mobile arms dealer level 10
5) mobile arms dealer level 13


xx % Penetration Reload Rate of Fire Total price
Six runners (2) 50 50 50 150 119
good sixrunner (5) 60 60 60 180 185
very good six-runner (4) 70 90 80 240 342
good hybrid pistol (3) 40 50 60 150 216
good Volcano pistol (3) 80 40 40 160 276
very good Volcano pistol (4) 90 70 60 220 464
Rangers (1) 60 50 40 150 168
good ranger (2) 70 60 50 180 246
very good ranger (5) 80 90 70 240 414
old colt 40 60 60 160 60
good old Colt (1) 50 70 70 190 111
very good old Colt (3) 60 80 80 220 244
good derringer (1) 30 70 100 200 89
very good derringers (3) 40 90 100 230 214
Fast charger 30 100 100 230 236
good fast loader (2) 40 100 100 240 306
very good fast loader (3) 60 100 100 260 504

Sharps with target (1) 90 10 10 110 528
good Sharps (4) 100 10 10 120 632
good Sharps with target (4) 100 10 10 120 732
Rifle (1) 70 30 10 110 460
good rifle (2) 80 40 20 140 672
very good rifle (3) 90 70 20 180 1088
Shotgun 80 40 100 220 225
good shotgun 90 50 100 240 335
very good shotgun (5) 100 80 100 280 516
good sawed-off shotgun (3) 90 50 100 240 179
very good sawed-off shotgun (5) 100 80 100 280 314

Arc (1) 70 30 30 130 200
good bow (2) 80 30 30 140 300
very good sheet (4) 90 40 40 170 500



secrets
level place
1 forest, fortifications, bridge blast (5-5) 1.Open door, next room to the left; Box
50m in front of the medical tent, box
Colonel follow at creek crossing; box on the right
before shed liberation: left next to ammo depot to the end; Box
center bridge right; corpse of large rocks
2 burning field, villa, paddle wheel steamer (5-10) after cow shooting right; Corner
from stable 3rd house left, ground floor
in the penultimate house in the row of houses; on memory
large villa; Up stairs, box behind overturned table
Villa, balcony by stairs; via window; Box
3 Saloon, Gun Shop, Carriage & Pursuit (5-15) Saloon, up stairs, shelf to left of open door
in front of gun shop on the right, bales of straw under roof
1st building after gun shop with wife; Box
Coach Escape Stop #1: Left side (rear) opposite cemetery, near Heuballen
Carriage Escape Stop #2: In barn, under tub by beam support
4 Indians, Mexico, Marisa & Juan "Juarez" Mendoza (5-20) first up and down the building, then in front of a stone arch on the left on the wall
after 3 roof snipers look at back left: crate
Marktplatz, Mitte, under a large roof (next to the gun shop)
Stone arch, by goat, right on bench
in church, to the right of the altar
5 mine, scaffolding, William`s sermon & Devlin (5-25) between 4 covered wagons
near small huts, on the right at the fence
at Devlin`s Palace, 1st floor, in the room on the right
after sniper, big scaffolding up, 4 stairs up + left behind 20m
after suspension bridge, stairs down(below)

6 Mexico Gun Shop, Horseback Ride & Mini-Missions (12-37) opposite shop; collapsed building
behind store; boulders; at the sleeper
ride to the left, wooden fence to the right, house to the right behind, on the roof
Strictly to the left, up to high scaffolding on rock face, in dump truck
to the right, across country over hills towards ranch, below overturned wagon with vultures & barrels
to the right, to the south, at the water tower on the right high above the field; Gallows below a large boulder, backpack
to the right, at the water tower to the left at the rocks, cemetery & corridor, in the coffin
to the right, at the water tower right path, a little up & sharp right down the gorge; after 50m 2 branches in rocks on the left, a little further on the left on a ledge
(Side mission Ramos) 1.Ranch, in the building, 1st floor, safe
(Side Mission Stolen Items) ONLY WITH THOMAS!!! Pretty much to the south, in front of a narrow gorge on the left, along rocks, at the beginning of scaffolding with a lasso, up in a bucket (--->>> NEXT SECRET - BEFORE BANDITS!!!)
(Side Mission Stolen Items) 1 Canyon Arm opposite scaffolding previous secret; small stone hut, courtyard (SEE NEXT SECRET!!!)
(side mission stolen things) search all boxes in the southern canyon cave before boss duel (only from a distance at rest); Sack rocks all around
7 Arizona, Jail, Gun Runners & Town (5-42) after burglary, box on left
in front of a big red water tower, around a high fence on the left, box
Saloon, behind counter
over roofs; when Ray/Barnsby jumps down, below back, crate
...then instead of going straight to the next waypoint (stable), left carriage/horses; Box

8 Canyon Gun Shop, Indians, Railroad & Ambush (12-54) Table right of shop, between 2 apple baskets
Northeast mountain crevice, at Indian hut attack, next to wooden stick
south 1st ranch with windmill, rear left barn
(Side Mission Jim Peters) 1. Ambush, 10m SE at Rucksack (SEE NEXT SECRET!!!)
(Jim Peters side mission) 100m east of Farm (near Abrund) above campfire, below dead soldier & scroll (SEE NEXT SECRET!!!)
(Jim Peters side mission) in farm, last barn with hay, crate in the back right
(Side mission help) direct path Freeman farm: 2 bandits above hill camp, campfire+backpack (SEE NEXT SECRET!!!)
(Side Mission Help) Freeman Farm, Goat Pen+Shack; behind box...
(Side mission help) ...then to Snipes Farm with big tower, house with many beds, 1st floor (SEE NEXT SECRET!!!)
(AFTER side mission help) southwest to chasm, left, bandits, burned house & tent
(Side mission protect track workers) 1. Barn right, right on hay (SEE NEXT SECRET!!!)
(Side mission protect track workers) over the bridge, covered boxes on the left
9 Prison & High Altitude Fever Elevator (5-59) after board balancing, crate on left
Level drawbridge, behind barrels under stairs
before bullet-time, next to Tor Kippore
outside (exit mini-mine), scene elevator, right behind box (very well hidden)
Elevator below, box right in front
10 covered wagons, forest, Indians, Marisa & Wailing Rock (5-64) after Indians on rocks, then broken wagon on the left, box in the ground
Waterfall, top left at snipers, basket
5m after the waterfall, fireplace on the right, crate
River crossing, left red canoe
Rock crevice, after bright area on the right, dead rider & horse



11 Canoe, Navajo Village, Reservoir, Dam & Sanctuary (5-69) Sneak Village, before battle left basket
Ingots with dead, almost up, left ladder up
before the river, just left instead of right, dead & raft
before dam blast, covered area top left with crates
before dam blast, covered area top right with crates
12 Barnsby, Village Attack & Seeing Farther (5-74) Start, next to teepee on far left, square basket
Start, straight ahead next to the tipi, basket
Start, next to tipi on the right, round basket
2nd level up, at the totem pole on the left, under the dead bar, basket
2nd level above, next to tipi
13 Ghost Town, O'Donnell, Barnsby & Running River (5-79) before 4th building on left, after horses, crate between barrels, on house wall
in front of bank, 2nd safe behind car
after storm saloon, right side, box against wall
after chief's son death script, opposite barn exit
Cemetery, tombstone to the right of the chapel entrance
14 Castiglion, Horses, Rescue, Escape (10-89) ->>> Start as Thomas...wall up, up on right flank, via main entrance (SEE NEXT SECRET!!!)
barn below, to the left of the main entrance, to the right inside
in outer wall vault below wall climb starting point (SEE NEXT SECRET!!!)
...exactly on the opposite side of the outer wall, in front of the vault entrance, just running is enough... (SEE NEXT SECRET!!!)
...along the wall, next vault entrance, crate (opposite wall climbing starting point, other side)
->>> further than Ray...2nd door, right room, right behind barrels, box
Round vault left in front of lattice
Hall with many benches, in front of the door on the right...
...in the next room ("I'll have a look around") on the right in the back
Underwater channel, at the very beginning, straight ahead, 2 boxes on top of each other, at the top
15 Cave, William, Bible, Barnsby & Showdown (0-89) ---
Attachments: