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I've only read a few pages of the Caesar 3 manual so far, and it's shaping up to be just like almost every other manual. It DESCRIBES the game, rather than EXPLAINS the mechanics.
I need explanations that talk about a sequence. Mouse clicks, buttons, menus, exact directions of exact actions to take to accomplish exact things.
For example, the trade map is WEIRD. It seems as if the game is limiting me to only ONE commodity per city/trade route? Do you get to send different goods to a single city by building more docks?
The mechanism to tell the game how much to sell is confusing. I THINK that whatever number you plug in, anything OVER that amount in your warehouses will be sold.
The manual section on "Military Activity" is sixteen pages long, and nowhere do I find an explanation of how to command troops to attack.
Sure, I can randomly click the mouse until I get it right, but this is basic stuff that should be right up front, not buried in dreary long-winded descriptions of the game that overstate the obvious. It says to click on the legion banner, this will turn the mouse pointer to a dagger, and then you click where you want the troops to move. Great. HOW DO YOU TELL THEM TO ATTACK A TARGET?
The next question arose when my barracks was reporting that it could not train men because it did not have any weapons. I had an Ore mine, a weapons factory, and a warehouse. HOW, with mouse clicks and commands, do you get goods from a warehouse to where they need to go? Can you skip the warehouse, and just send the weapons directly to the barracks?
This question / problem has been solved by frankd3image
If you don't mind reading(alot of reading) then this faq is quite handy.
[url=]http://www.gamefaqs.com/computer/doswin/file/63635/2419[/url]
bearcat33, I'll try to answer some of your questions:
Trade map - may be different for each mission. Different cities will trade, usually, different items. The map will show which items they will buy and sell. There often (but not always) are a couple of items that can be bought or a couple of items that can be sold from the same city. Notice on the map whether the city is connected by land or by sea. You only need one dock to handle all over water trade routes. You only need one warehouse for any over land trade routes although you may need more than one warehouse if you have a thriving city just to handle all your production and your own consumption of the goods.
"The mechanism to tell the game how much to sell is confusing. I THINK that whatever number you plug in, anything OVER that amount in your warehouses will be sold."
- Exactly right.
Troops attack automatically when in the vicinity of the enemy. All you have to do is move your troops (that is, plant the troop flag) somewhere near where the enemy is moving. Your troops will move toward the enemy (the flag you planted) and engage the enemy. Same goes for your tower balistas. When the enemy gets close enough they fire.
The drawback to this is that you have to time your troops arrival to the battlefield. Your javelin throwers are really fast. They run through the city streets to get to the fight. But the legionaries march and take longer.
About your weapon shortage...
You say you have the iron mine and the weapons maker, are they all functioning? Do they all have access to a ready supply of workers? Have you been trading weapons? If so, then this is where you have to tell your warehouse not to selll them all. I won't sell my weapons until I have my initial target number of troops built up (usually 3 or 4) and then I always tell my warehouses to keep 4 units of weapons on hand for retraining. But even if you have sold them all, if your industry is functioning properly it won't take long to make some more.
By the way, don't forget to build an Academy. Academy training makes your troops better and with a better attitude.
Also by the way, one iron mine will supply two or three weapons makers. Otherwise the iron will pile up in the warehouse and wait for the weapons guys to go pick it up. Maybe you don't have enough weapons shops?
Post edited March 08, 2010 by frankd3
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bearcat33: For example, the trade map is WEIRD. It seems as if the game is limiting me to only ONE commodity per city/trade route? Do you get to send different goods to a single city by building more docks?

What do you mean? You've set the trade up so that you buy/sell more than one type of goods from the same city yet traders only drop off/pick up one?
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bearcat33: The next question arose when my barracks was reporting that it could not train men because it did not have any weapons. I had an Ore mine, a weapons factory, and a warehouse. HOW, with mouse clicks and commands, do you get goods from a warehouse to where they need to go? Can you skip the warehouse, and just send the weapons directly to the barracks?

Are you sure it doesn't say you can't train legionnaires? You only need weapons for those, and if you don't have a barracks for them, they won't bother to pick up weapons.
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frankd3: bearcat33, I'll try to answer some of your questions:
Trade map - may be different for each mission. Different cities will trade, usually, different items. The map will show which items they will buy and sell. There often (but not always) are a couple of items that can be bought or a couple of items that can be sold from the same city. Notice on the map whether the city is connected by land or by sea. You only need one dock to handle all over water trade routes. You only need one warehouse for any over land trade routes although you may need more than one warehouse if you have a thriving city just to handle all your production and your own consumption of the goods.
"The mechanism to tell the game how much to sell is confusing. I THINK that whatever number you plug in, anything OVER that amount in your warehouses will be sold."
- Exactly right.
Troops attack automatically when in the vicinity of the enemy. All you have to do is move your troops (that is, plant the troop flag) somewhere near where the enemy is moving. Your troops will move toward the enemy (the flag you planted) and engage the enemy. Same goes for your tower balistas. When the enemy gets close enough they fire.
The drawback to this is that you have to time your troops arrival to the battlefield. Your javelin throwers are really fast. They run through the city streets to get to the fight. But the legionaries march and take longer.
About your weapon shortage...
You say you have the iron mine and the weapons maker, are they all functioning? Do they all have access to a ready supply of workers? Have you been trading weapons? If so, then this is where you have to tell your warehouse not to selll them all. I won't sell my weapons until I have my initial target number of troops built up (usually 3 or 4) and then I always tell my warehouses to keep 4 units of weapons on hand for retraining. But even if you have sold them all, if your industry is functioning properly it won't take long to make some more.
By the way, don't forget to build an Academy. Academy training makes your troops better and with a better attitude.
Also by the way, one iron mine will supply two or three weapons makers. Otherwise the iron will pile up in the warehouse and wait for the weapons guys to go pick it up. Maybe you don't have enough weapons shops?

Thanks, I appreciate the clear answers. However, I don't understand "the map will show which items they will buy and sell", guess I'll have to go take a closer look.
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bearcat33: Thanks, I appreciate the clear answers. However, I don't understand "the map will show which items they will buy and sell", guess I'll have to go take a closer look.

Oh, by that I meant that when you open the world map you will see various cities. The further you are in the game then the more cities you will see. Left click on a city, early in the game they will be near you, and at the bottom of the map screen you will see the items that that city will buy or sell. Early in the game, there will be only one or two items each to either buy or sell. More selections will show up later. Hope that helps.
By the way, don't expect all the cities to trade with you on every mission. Each mission is different with the available trading cities and items they are willing to trade.
When a city is a possible trading partner you will see the items listed at the bottom of the map screen and the cost to open the trade route. If it won't trade then you will see something simple like "A Roman city" in place of the items list.
Post edited March 10, 2010 by frankd3
how do I access the map editor?