Posted January 18, 2017
Hello all,
I have got Caesar III working great in every aspect, except that certain animated sprites are missing. The ones that I have run into in the first couple of levels are all the fire sprites for burning buildings (easy to test on first level), and sprites showing whether reservoirs are full or empty.
I suspect that these are implemented as a graphical overlay of some sort, and therefore dependent on certain aspects of DriectX. Some people will surely run into this problem and others not, depending on what hardware they are running. Has someone tried this game on integrated Intel HD graphics?
I am running Intel HD4000 Graphics on a i5 3230M.
Any info on how to fix this, or info on how it runs for you would be great, thanks :)
I have got Caesar III working great in every aspect, except that certain animated sprites are missing. The ones that I have run into in the first couple of levels are all the fire sprites for burning buildings (easy to test on first level), and sprites showing whether reservoirs are full or empty.
I suspect that these are implemented as a graphical overlay of some sort, and therefore dependent on certain aspects of DriectX. Some people will surely run into this problem and others not, depending on what hardware they are running. Has someone tried this game on integrated Intel HD graphics?
I am running Intel HD4000 Graphics on a i5 3230M.
Any info on how to fix this, or info on how it runs for you would be great, thanks :)
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