Posted November 03, 2020
This thread is just to collect some information/links about the game mechanics, from other sources and from my own experiments.
Essential FAQ : https://caesar3.heavengames.com/faqs/index.shtml
Lots of good info on this site as well : http://hypsas.com/
Walker distances
- The walkers from different buildings walk different distances
- Random walkers are blocked by gatehouses, and Destination walkers are blocked by gardens. The interaction between random walkers and gardens are a little less straight forward.
Market and warehouse
- A market lady will only collect food/goods from a granary/warehouse if the northern most tile (default camera perspective) of the market and the northern most tile of the granary/warehouse are at most 40 tiles apart (both vertically and horizontally). In the attached 'distances' screenshot I indicated what I understand to be the northern most tile: so both vertically and horizontally there should at most 39 tiles between the red square of the market and the red square of the granary.
- Warehouses (and I imagine granaries as well) set to 'getting goods' don't seem to have a max distance for fetching goods. Or if it does, it's very far. There just needs to be a road connection.
- There's been a lot of discussions about how a market lady decides what to buy next.
All I checked was that with wheat, veggies, fruit and pottery available, the market lady will buy, in order: wheat, veggies and then fruit before going for pottery. This happened even though the houses in the area only needed 1 food type. The order won't always be like that though - if wheat runs out by the time she returns with fruit, she might (will?) go and get wheat first before going for pottery.
- The market ladies seem to follow this algorithm when distributing food. Here are some examples as I understand it. Note the amount of food eaten by a house in a month is half the number of inhabitants (rounded down it looks like).
Food and goods production
- This summarizes it nicely. Just have to keep in mind that a farm can lose a lot of efficiency if the granary is too far away, because of the time it takes the cart pusher to move between the two.
- Something that confused me initially: A house consumes its food at the start of the month, however goods are consumed 1 at a time, twice a month, for a rate of 2 per month (except for palaces of course when it comes to wine : 4 a month)
Essential FAQ : https://caesar3.heavengames.com/faqs/index.shtml
Lots of good info on this site as well : http://hypsas.com/
Walker distances
- The walkers from different buildings walk different distances
- Random walkers are blocked by gatehouses, and Destination walkers are blocked by gardens. The interaction between random walkers and gardens are a little less straight forward.
Market and warehouse
- A market lady will only collect food/goods from a granary/warehouse if the northern most tile (default camera perspective) of the market and the northern most tile of the granary/warehouse are at most 40 tiles apart (both vertically and horizontally). In the attached 'distances' screenshot I indicated what I understand to be the northern most tile: so both vertically and horizontally there should at most 39 tiles between the red square of the market and the red square of the granary.
- Warehouses (and I imagine granaries as well) set to 'getting goods' don't seem to have a max distance for fetching goods. Or if it does, it's very far. There just needs to be a road connection.
- There's been a lot of discussions about how a market lady decides what to buy next.
All I checked was that with wheat, veggies, fruit and pottery available, the market lady will buy, in order: wheat, veggies and then fruit before going for pottery. This happened even though the houses in the area only needed 1 food type. The order won't always be like that though - if wheat runs out by the time she returns with fruit, she might (will?) go and get wheat first before going for pottery.
- The market ladies seem to follow this algorithm when distributing food. Here are some examples as I understand it. Note the amount of food eaten by a house in a month is half the number of inhabitants (rounded down it looks like).
Food and goods production
- This summarizes it nicely. Just have to keep in mind that a farm can lose a lot of efficiency if the granary is too far away, because of the time it takes the cart pusher to move between the two.
- Something that confused me initially: A house consumes its food at the start of the month, however goods are consumed 1 at a time, twice a month, for a rate of 2 per month (except for palaces of course when it comes to wine : 4 a month)
Post edited November 12, 2020 by Matewis