It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hello,
I have Caesar 1 (the US version) already that I got a long time back, and have played on DOSBox. I have however almost never been able to make a profit and was wondering if it is a bug, and if so to get the GOG version (even if I will miss using DOSBox :D)

What happens is, whenever my industry starts doing well, Caesar's tribute jumps to eat up any profits. The manual says Caesar's tribute will rise by 1 Denari per year, but I find that if my industry starts doing well then the tribute will jump from, say, 80 Denarii one year to 120 or more the next. Is this supposed to happen?

I usually check the manual provided on the Sierra Help pages, which I don't find particularly useful. Does the GOG version have any additional information? Does anyone know how many houses have to be near a workshop for it to fully function, or how many heavy-industries for a certain number of workshops etc?

Thank you
I just bought the game from GOG and see that the tribute issue continues in this one too; the manual is no different either. I am clearly missing something. How can one plan the budget when the tribute keeps readjusting as tax income (both population and industry) rises?
I have figured it out now. It all came down to adjusting the taxes. Increasing taxes seemed like a bad idea from reading the manual, and I usually don't play around with tax rates when I play other city-building games like Zeus. Anyway, increasing BOTH population and industry taxes seems to work. I had previously increased only the population-tax which worked momentarily because industry-taxes are the main source of income. At 8% for population and 7% for industry I started getting around 20-50 Denarii a year, but then it also led to riots. Nevertheless, I think I can sort out the rest now. Hope this helps anyone else who faced the same problem.