Posted April 17, 2020
high rated
New Features
- Chinese Localization has been added to the game
- Suppression will now be better explained in the bootcamps
- Customization support has been added to the game
- All of our databases have been opened up for editing - making it possible to customize the game
- Supplies in Izkors shop will now always cost the same
- Most of the bolt-action rifles have had their accuracy and damage slightly improved (Mauser 98 and Mosin-Nagant, both non-scoped and scoped variants)
- Shadows in all of the levels have been rebaked to fix various lighting issues and improve the visual quality
- Checkpoint loading time has been reduced
Bug Fixes
- Characters would sometimes get stuck in/behind cover
- Knocked down characters sometimes had their target icons positioned weirdly
- Certain types of cover would not display the correct destruction particles when destroyed
- Russian players would not be able to load certain levels
- Walls in Strength/Mischief (levels) could be fired through
- Controller focus could be lost when ending a level while opening the combat log
- Certain tooltip labels were not localized correctly
- "Checkpoint reached text" is now localized correctly
- Certain levels would not complete correctly if too many soldiers had died
- Ability targetting would sometimes glitch out when used inside houses
- Some objects would flicker slightly when zooming in and out
- Scrolling in the combat log would zoom the game view
- ToggleUI would show as "Label" in the keybind settings
- Hailey's death event would not trigger due to strict event requirements
- Some empty/mixed up tooltips texts have been fixed
- Chinese Localization has been added to the game
- Suppression will now be better explained in the bootcamps
- Customization support has been added to the game
- All of our databases have been opened up for editing - making it possible to customize the game
- Supplies in Izkors shop will now always cost the same
- Most of the bolt-action rifles have had their accuracy and damage slightly improved (Mauser 98 and Mosin-Nagant, both non-scoped and scoped variants)
- Shadows in all of the levels have been rebaked to fix various lighting issues and improve the visual quality
- Checkpoint loading time has been reduced
Bug Fixes
- Characters would sometimes get stuck in/behind cover
- Knocked down characters sometimes had their target icons positioned weirdly
- Certain types of cover would not display the correct destruction particles when destroyed
- Russian players would not be able to load certain levels
- Walls in Strength/Mischief (levels) could be fired through
- Controller focus could be lost when ending a level while opening the combat log
- Certain tooltip labels were not localized correctly
- "Checkpoint reached text" is now localized correctly
- Certain levels would not complete correctly if too many soldiers had died
- Ability targetting would sometimes glitch out when used inside houses
- Some objects would flicker slightly when zooming in and out
- Scrolling in the combat log would zoom the game view
- ToggleUI would show as "Label" in the keybind settings
- Hailey's death event would not trigger due to strict event requirements
- Some empty/mixed up tooltips texts have been fixed