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1.4.0
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- BIG CO-OP UPDATE!
* Up to 4 players can play through the whole adventure and drop in/drop out
* Co-op players can play as 6 different characters (to unlock)

- New "controllers" menu option lists all the available and used controllers on the PC, and can reassign players.
=> It's possible to do co-op with one player using keyboard/mouse and another using one controller. Of course you can also use several controllers.
=> When switching on a controller, you are now required to either:
* press START to use that controller for player 2 (which means player 1 has to use the keyboard/mouse)
* press any other button or move the stick to use that controller for player 1 (like before)

- Single player quick fights now allows to play as these 6 characters too.

- Under the hood change: BIG texture management overhaul, only loading what's necessary for a room instead of keeping everything into RAM.
=> Should improve RAM usage, especially on low RAM systems like Switch.
=> Can improve boot time
=> Might cause some "disappearing sprites" for a few frames in some locations where it's not properly handled, will be fixed progressively.

- Quick fights allow to restart immediately after a gameover.
- Reduced size of characters in virtual arena to make fights more legible.
- Bouncing enemies on the edge of the screen now works more often.
- Generic rat thrown animation added.
- Big characters now shake the screen when jumping.
- Changed knife behavior.
- Spit VFX now more visible (when characters get hit).
- Enemy grabs move the player more smoothly.
- Added screen shakes for powerful moves (they can be disabled in accessibility options).
- Enemies can now hit players more often in higher difficulties.
- Rebalanced difficulty to take this into account.
- Limited maximum stun time for player characters.
- Combat changes to give more impact
(small minimum knock back when hit, spit VFX more visible, slowdown and screen effect when player or boss dies, final blow sound, HUD expressions, bouncing on floor...)
- Implemented new controller vibrations situations.
- Fixed bug: DPAD to change progress bar percent in options would also change hotspot.
- Added support for a lot more third party controllers, outside of Steam.
- Accessibility: Added Spanish support for the clipboard option.
- Improved Traditional Chinese localization.
- Improved Italian localization.
(Rvs 19114)


1.4.1
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- Fix tribot stuck / fight not starting if we fail the piano puzzle twice.
- Fixed potential crash if the item sprite does not exist.
- Fixed potential crash after solving the museum puzzles.
- Fixed coop character able to pick up ad inside of the sentry box while being outside.
- Fixed: cannot punch Dee
- Fixed: tribots in police department stop moving if we die when trying to save Sin.
- Fixed minor issues in fanarts.
- Coop character loading now waits until textures are loaded to avoid a delay with them being invisible.
(Rvs 19123)
1.4.2
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- Fixed: Final boss was rarely doing the slide attack anymore.
- Fixed: Brok's skin colors for co-op characters and "chocolate skin" were incorrect.
- Fixed: R.J.'s run sprite lacked weapon display
- Fixed: Jumping right after a flying uppercut with Brok resulted in an incorrect low jump next.
- Fixed: In Dr Mink's room, the coop players could move the camera too, causing issues.
- Fixed: In Dr Mink's room, fixed depth issue visible with several players.
- Fixed: Giving food to ally not active during the fight was possible.
- Fixed: Giving food to ally would sometimes cause not being able to use food at all.
- Fixed: Final boss could move while trying to attack.
- Fixed: Final boss could grab player from very far.
- Fixed: Characters would sometimes not move down during a cutscene at the end.
- Co-op players can now join during fights.
- Co-op players now have more defense.
- Final boss combat now indicates where player(s), ally and boss are to make it easier to follow.
(Rvs 19135)

1.4.3
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- Fixed: Switching page on the artbook with L/R would cause a crash.
- Fixed: Doing this also caused the pointer to not move the page around sometimes.
- Fixed accessibility: Sewers panel accessibility sounds were not working correctly.
- Fixed accessibility: New controller detecteed speech would prevent audiodescription from playing.
- Fixed one potential issue with the management of several controllers.
- If a player is disconnected and a controller which isn't used by anyone is found, they automatically pick it up.
- Switching pages while zoomed in now keeps the zoom.
(Rvs 19139)
1.4.4
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- Fixed possible softlock if we would jump on the bunker button exactly when the countdown was over in chapter 4.
- Fixed crash if companion character would get close to the nuclear areas on the map.
- Fixed ad not appearing correctly in the box in the laboratory (sprite error)
- Fixed dialogue crash in chapter 4 if we waited the end of this line (Graff coughing) instead of skipping.
- Fixed potential issues with the rolling spike not letting the character get up or die.
- Fixed unable to jump sometimes after getting crushed by the rolling spike.
(Rvs 19169)


1.4.5
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- Fixed possible softlock if coop character pressed a button on the bunker ball game at the same time as main player while off.
- Fixed throwing an item which would fall on Lia would crash the game.
- Fixed skipping the whole museum part while on the mini game would have the mini game parts still on screen.
- Finishing the mini game could also result in a part still flying on screen.
- Fixed closeup staying on screen if coop character jumps on a certain corpse several times in Chapter 4 while a closeup is on.
- A certain robot killing the guard during a cutscene in Chapter 4 would give XP to the player.
- Fixed trash can visible on the light in hacker back street even when it shouldn't be there.
- Pressing print screen on Steam was not handled by Steam itself.
- Pressing back button while displaying fanarts could sometimes get it stuck on screen.
- Shadow ads could spawn on bed locations, making them impossible to grab.
(Rvs 19200)
Post edited November 12, 2023 by COWCATGames
1.4.5.1
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- Fixed unable to click on the player with the mouse (to get back on feet when thrown or special attack.)
(Rvs 19230)
1.4.6
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- Fixed taking damage several times if we pause during specific moments (like getting hit by spikes)
- Fixed double hurt voice during specific moments (like getting hit by spikes)
- Fixed interrupting a grabbing character could sometimes lead to getting frozen.
- Fixed timer during interrogation in Chapter 2 that wouldn't appear so was impossible to fail.
- Fixed issues if we started co-op during a fight and we hadn't seen the co-op tutorials yet.
- Added 67 new fanarts.
(Rvs 19287)
1.4.7
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- Fixes potential crashes during co-op if fighting in the police department over the panels.
- Fixes potential crash with accessibility during the sewers panel mini game.
- Fixes autodetecting traditional chinese language.
- Fixes one wrong timing during the chapter 4 investigation.
- Fixes hints can't be disabled
- Fixes can't move easily to next room in sewers if using only the mouse.
- Fixes jail seat can infinitely go upwards and no sound when hitting cameras.
- Fixes Chief no longer changes color for the first fight
- Fixes Graff should not be able to jump through lasers in the museum
- 135 new fanarts.
(Rvs 19536)