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The game is unplayable for me in linux.. I could get to the main menu screen, but it runs with about 1-2 frames per second, with audio skipping. Sometimes it does not even go as far as the menu and I have to kill the job to exit the game.
There is nothing strange in the terminal output.

I wonder if it only happens to me.

(arch linux x86_64)
I don't have the GOG but the humble version (see my post here
https://www.gog.com/forum/general/anything_new_on_broforce_being_released_on_gog )
but I could play.
On the other hand I met the problems described in the other posting. Furthermore it now crashes near the end, also the W32 version is still bugged and unstable.

Sad, since the game is fun otherwise.

You might check if you have a 32 or 64 build running and what your architecture is - I had a problem with Shadowrun series that was due to 32bit calls that went to an old 32bit emulation lib stack (right before Gentoo switched to multi-ABI) and that old 32-bit-compat. mesa stack was not aware of RadeonSI / GCN. After I had some recent 32bit mesa ABI it would run fairly nice even on rather low end HW.

You might have a similar issue.
Post edited June 18, 2016 by Adarion
The game somehow worked correctly now.. but I'll still have to test to check if the crashes you described in the thread you linked are going to happen.
Same issue here. But for me, i even can't see the menu... And the game is running (in fact, the cinematics) in very slow mode. I'm on Manjaro x86-64 and game 64.

What have you done ? Thanks
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Cyril79: What have you done ? Thanks
Well, I did nothing... I just found out that sometimes it just works and sometimes not. When the game ran, it was totally ok, with no crashes or anything like that. But now it's not working again.. It seems to be totally random.
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eduardomezencio: The game is unplayable for me in linux.. I could get to the main menu screen, but it runs with about 1-2 frames per second, with audio skipping. Sometimes it does not even go as far as the menu and I have to kill the job to exit the game.
There is nothing strange in the terminal output.

I wonder if it only happens to me.

(arch linux x86_64)
This is a Unity game so all the interesting stuff is in the game's Player.log file. You can find the Player.log file here:

/home/<your user name here>/.config/unity3d/Free Lives/Broforce

Grab that file and send it to our Support team along with your system information so we can investigate the problem or forward it to the the developer :)
Here the game doesn't go further than the first part of the opening animation. I opened the game with a console to see if there was some output but nothing after 'importing jostick layouts...'. I tried 10 times with the same result. (ubuntu 15.10 x68_64 + nvidia proprietary drivers).
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Kaffeine: Here the game doesn't go further than the first part of the opening animation. I opened the game with a console to see if there was some output but nothing after 'importing jostick layouts...'. I tried 10 times with the same result. (ubuntu 15.10 x68_64 + nvidia proprietary drivers).
Exactly the same.
How many of you have looked for the Player.log file for the game? :P
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JudasIscariot: How many of you have looked for the Player.log file for the game? :P
Thanks for the tip!!

My Player.log file consists of 50000 lines of text. last entry named "error" was this one:

TwoWayPeer 1053:NT ERROR: 455252CD1187CB51 System.InvalidOperationException: out of sync

Not sure if it was fatal though. Anyway, so I will delete it , start the game again and send a clean Player.log file to the developer like u suggested.
Post edited June 20, 2016 by Kaffeine
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eduardomezencio: The game is unplayable for me in linux.. I could get to the main menu screen, but it runs with about 1-2 frames per second, with audio skipping. Sometimes it does not even go as far as the menu and I have to kill the job to exit the game.
There is nothing strange in the terminal output.

I wonder if it only happens to me.

(arch linux x86_64)
avatar
JudasIscariot: This is a Unity game so all the interesting stuff is in the game's Player.log file. You can find the Player.log file here:

/home/<your user name here>/.config/unity3d/Free Lives/Broforce

Grab that file and send it to our Support team along with your system information so we can investigate the problem or forward it to the the developer :)
The support team will probably ignore my log, since I don't use a distro supported by gog.com. I think Kaffeine's log will be more useful.
I just found out that the game freezes after the splash screens if I'm connected to the internet, but goes past them and runs correctly if I'm offline.

(edit: and also found now that there's an update. I'll download and test it)
(edit2: the problem persists with the newest version)
Post edited July 17, 2016 by eduardomezencio
I can confirm that it somehow has to do with the network connection. With enabled network connection, the Player.log file is 1.4 MB big, if I just start the game and exit it immediately once the menu screen shows up. It basically keeps spamming this part with different Port numbers:

Steams not running, switching to Badumna

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Port 1050

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

portForward

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ForwardPort Discovering

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

ForwardPort

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

System.NotImplementedException: The requested feature is not implemented.
at System.Net.NetworkInformation.LinuxUnicastIPAddressInformation.get_IPv4Mask () [0x00000] in <filename unknown>:0
at Lidgren.Network.NetUtility.GetMyAddress (System.Net.IPAddress& mask) [0x00000] in <filename unknown>:0
at Lidgren.Network.NetUPnP.ForwardPort (Int32 port, System.String description) [0x00000] in <filename unknown>:0
at TwoWayPeer..ctor (Int32 port) [0x00000] in <filename unknown>:0
at FuckNet.get_netClient () [0x00000] in <filename unknown>:0

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

NullReferenceException: Object reference not set to an instance of an object
at FuckNet.Init () [0x00000] in <filename unknown>:0
at FuckNetLayer..ctor () [0x00000] in <filename unknown>:0
at Connect.get_Layer () [0x00000] in <filename unknown>:0
at Connect.get_IsOffline () [0x00000] in <filename unknown>:0
at SyncController.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Steams not running, switching to Badumna

You can see the full file here

Edit: Arch Linux, x86_64, Intel HD 4000
Probably related: here
Post edited July 27, 2016 by narr
Oh ok... I tried this too, and it works fine without internet connection. This issue is a shame imo. In this state, the game runs perfectly.
I don't play online, for me it's not important, maybe i'll do a little script to stop connection at the launch...
Hello,

I got the same problem under Linux Mint 18 - deactivating the network helps, but is a little bit hindering playing over internet... player.log is sent to the support.

Regards,
fallout