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Update Notes - June 5, 2023
• Fixed a collision issue in the area where boars appear in Surrounded.
• Fixed a collision issue in the starting area of The Primordial Flood.
Update Notes - June 4, 2023
New Features and Bug Fixes
(We fixed several bugs that were found in the previous version, and added Super Sampling support)

• The game now supports AMD FidelityFX™ Super Resolution (FSR2.2).
• The game now supports Intel XeSS Super Sampling 1.1.
• Fixed a bug where if the game was closed with perspective-assist and toon rendering turned on, the toon-rendered model would appear lighter in color upon next startup.
• Fixed an issue that caused the game to sometimes crash when the screen fades to black if the player launched the game in "DX12 Mode".
• Fixed an issue where motion blur was applied to the weapon UI when changing perspectives, making it hard to read.
• Adjusted collisions with area dividers, fixing an issue where certain actions would cause players to go out of bounds.

• Fixed an issue where leaves would appear blurred when FidelityFX™ Super Resolution was toggled on.
• Fixed an issue where objects would be dragged along by the player's line of sight when moving at high speed while FidelityFX™ Super Resolution was toggled on.
• Fixed a collision issue in the area where boars appear in Surrounded.
• Fixed a collision issue in the Close Call area so that Aerial Slash no longer causes the player to go out of bounds.
Patch January 20, 2023
Additional Features

• Added feature that allows player to view Shelia's model while in Perspective-assist mode
> Mouse/keyboard: Alt key + mouse
> Xbox Controller: B button + right stick
• Added new standby motion when Perspective-assist mode is turned on

Fixes

• Fix issue where skill motion is cut off while climbing and using skills with Perspective-assist tunred on
• Fixed issue where player cannot shoot when sliding and aiming at the same time with Perspective-assist turned on
• Fixed issue game doesn't return to Perspective-assist mode when sliding and aiming at the same time with Perspective-assist turned on
• Fixed issue in sneaking mission where climbing the wall can trigger the cleaver swinging motion
• Fixed issue where Defend action does not interrupt firearm's reload
• Fixed issue where certain skills can be activated while climbing
Patch January 18, 2023
Fixes

• Increased FOV when Perspective-assist is turned on from 80 to 90.
• Fixed an issue where the ammo of multiple weapons will reduce to 0 when Perspective-assist is turned on, and changing weapons quickly after reloading will cause the machine gun float in mid-air.
• Fixed issue where dodging multiple times consecutively in Perspective-assist mode will cause motion to be laggy.
• Fixed issue where Shelia's model in the swimming scene in "Changes" appears transparent when having the Cyber Rabbit costume or Rabbit School Uniform costume equipped.
Patch January 16, 2023
New Functions

• Perspective-assist mode
• Shelia's model will only be displayed while moving and firing weapon without aiming. The camera will revert to first-person when aiming, using skills, using the Light Blade, defending, and grappling.
• New Rabbit School Uniform DLC for Shelia
• New Cyber Rabbit DLC for Shelia
• Toon rendering model added for Shelia
• Press the home key in-game to switch models.
• Changed the tiger doll with a rabbit doll in the car chase mission

Optimizations

• Optimized NPC character models and improved frame rate.
• Optimized the lightning effects of the Six-armed Emperor's lightning attack and improved frame rate.
• Optimized GPU processing of the flame effects when the Giant King is in its second form.
• Optimized the "check weapon" action for the assault rifle to make the arm movement more natural.
• Optimized the motion blur after the sneaking mission.
• Adjusted the skins menu to show the newest skins first.
• Optimized Shelia's model in the skins menu so that her left arm is in a more natural position.
• Optimized the lighting in the skins menu.

Fixes

• Fixed an issue where cheking weapon with the crosshair turned off will prevent you from picking up items or shooting.
• Fixed an issue where players can attack while climbing.
Patch October 13, 2022
Technical Update

• NVIDIA DLSS 3 Support (Can coexist with DLSS 2.3)
• NVIDIA DLSS 3's “Frame Generation” Support
> Requirements for DLSS 3:

RTX40 graphics board and latest driver
Windows 10 version 21H2 and above
Select "Display" from the Windows 10 settings, then select "Graphics settings" and then turn "Hardware-accelerated GPU scheduling" on
Select DX12 Mode after launching game

• NVIDIA DLSS's “Sharpness” support
• NVIDIA DLSS's “Super Resolution” support

Optimizations

• Optimized unnecessary calculation data when firing weapon to improve CPU efficiency
• Added D-pad support for menu navigation

Fixes

• Fixed issue in "Close Call" where the final plane disappears if the player doesn't use the grapple to move towards it within 60 seconds
• Fixed issue where if the game is paused while the controller is vibrating, the controller will continue to vibrate in the pause menu
• Fixed issue where if you go back via the B button after selecting "Start from selected scene", "New Game" is selected instead of "Start from selected scene"
• Fixed issue where incorrect text is displayed if player spams button to deselect skill in Skill Enhancement Menu (only when playing with controller)
• Fixed issue where character repels enemy fire even without defending after repelling enemy fire by defending
• Fixed issue where pause menu is accessible during tutorial
• Fixed issue where some lanterns are floating in the sky during sneaking mission in "Surrounded"
Patch 15 March 2022
Fixes & Adjustments

• Updating NVIDIA Reflex to version 1.6 will further reduce input lag for mouse and keyboard.
• Increased player movement and dash speed by 20%.
• Adjusted size of enemy defensive armor gauge for visual improvements.
• Changed effect when enemy defensive armor gauge when it reaches 0 for visual improvements.
• Added sound effect when enemy defensive armor gauge reaches 0.
• Adjusted the sizes of boss HP and defensive armor gauges.
• Fixed issue in Closed Call where the wild boar in the car chase sequence does not move.
• Fixed issue where using shrapnel bomb on the wild boar will cause game to freeze.
• Fixed issue where interrupting Tian Yu Emperor's attacks with the Light Blade will cause Tian Yu Emperor to stop attacking player for a short period of time.
• Fixed issue where the effects and damage area of Ground Slash do not match up.
• Fixed issue where defending with the sniper rifle equipped will cause the scope to be displayed in the standard skin.
• Changed ammo text color.
*SG Special Ammo = orange, AR Special Ammo = green
• Adjusted the model of the yellow flowers in The Primordial Flood for performance optimization.
• Fixed issue where DLSS is nt recognized by certain graphics cards.
Patch 04 February 2022
Additional Fixes and Optimizations

• Reduced enemy assault rifle damage by 20%
• Reduced enemy sniper rifle damage by 15%
• Reduced damage dealt by shield-wielding enemy by 20%
• Removed sniper rifle enemy soldier from aircraft
• Fixed issue in Close Call where sniper rifle ammo is set at 40 (only applies to new saves)
• Reduced the time it takes for Giant King's and Six-armed Emperor's attacks to reach player
• Fixed issue where using Aerial Slash will cause player to jump through overhead objects
• Fixed issue where picking up special ammo of unequipped weapon will cause that weapon's ammo capacity to overwrite equipped weapon's ammo capacity
• Adjusted checkpoint in Close Call
• Adjusted checkpoint after sneaking mission in Surrounded
• Optimized firing sound of assault rifle
• Optimized firing sound of enemy's sniper rifle
• Reduced attack speed of Six-armed Emperor and counter window
• Reduced recoil when firing handgun special ammo
• Fixed issue where player staggers towards direction of attack when attacked from behind
• Fixed issue where SRO Shelia skin is not displayed properly in Surrounded
• Fixed issue where Mountain Beast can attack player even when outside firing range, causing player to not take any damage
• Fixed issue where player can get stuck at the stairs of the Xuan Kong Pavilion in The Primordial Flood
• Fixed issue where the arm of the Six-armed Emperor is now displayed correctly
• Fixed issue where the engine sound continues to be heard even after enemy boat is destroyed
• Fixed Six-armed Emperor animation during cutscene
• Fixed issue where the shield of fallen enemies can block player's Aerial Slash attack
• Enhanced elite soldier's shield
• Fixed issue where Blitz Slash does not hit multiple enemies
• Added guides onto the wall in Changes
• Optimized map construction in Surrounded
• Reduced number of pagodas in the combat area of the Giant King battle
• Made relinquaries brighter and more recognizable
• Optimized performance in front of the temple in Changes
• Optimized performance of reed field in Close Call
• Optimized collision around ammunition boxes
Post edited June 27, 2023 by Berzerk2k2
high rated
Patch 27 January 2022
Limited-time free content
• Addition of New Cheongsam (New Year) and Cheongsam (Blue Flowers) DLC's
*Becomes paid DLC after end of Lunar New Year sale

Additions
• Addition of Lunar New Year-themed decorations to main menu
• Changed skin of doll located in vehicle
• Addition of new ranged-attacks for Giant King and Six-armed Emperor
• Addition of Magma Mountain Beast (spits fire)
• Addition of Double-Axe Ancient General (releases electric)

Optimizations
• Increased Exo unit's energy recharge rate by 20%
• Addition of marker and sound effect when hitting enemy vehicle with missile during car chase battle
• Reduced the possibility of error windows appearing for certain operating environments
• Optimized sliding motion to prevent getting stuck on certain objects
• Optimized visual when firing at armored vehicle in Surrounded
• Optimized warning message when starting new game to make it stand out more
• Fixed issue where framerate drops during certain events in Changes
• Reduced screen shake when hit by enemy's melee attacks

Adjustments
• Increased Blade Slash Whirlwind level 1 damage by 40%
• Increased Giant Blade Slash damage by 25%
• Increased Shock Punch damage by 25%
• Reduced assault rifle's recoil action
• Adjusted defend function so that defending in succession will reduce counter possibility
• Elite mechanical soldier and double-anchor ancient soldier will now have a 50% chance of activating super armor mode when attacked and their attacks will no longer be interruped by player attacks
• Increased Elite shield soldier's movement speed, attack frequency, attack range, and armor
• Increased double-anchor ancient soldier's attack range
• Increased assault rifle enemy soldier's attack frequency
• Increased Six-armed Emperor's eagle's attack frequency

Fixes
• Fixed issue where frame rate drops when launching DX12 version using memory card with less than 6GB
• Fixed issue where the shadow of the boat does not move in accordance with the boat when ray tracing is turned on
• Fixed issue where special effects turn white for certain graphics cards
• Fixed issue where reversing during car chase battle can cause player to exit mission area
• Fixed issue where Aerial Slash attack can miss certain shorter objects
• Fixed issue where player can fail to reach the opposite shore if sliding or dodge button is pressed while sliding down slope in restaurant
• Fixed issue where enemy is reeled in even though grapple crosshair is not aimed at enemy
• Fixed issue where Tian Yu Emperor continues attacking if player uses Aerial Slash attack when attempting to execute Tian Yu Emperor
• Fixed issue where player can accidentally climb onto some roofs in Close Call
• Fixed issue where a player can still die even if they used the grapple while falling off plane in Close Call
• Fixed issue where ancient soldiers in Changes will spin continuously when stepping on boulders
• Fixed issue where Six-armed Emperor's bell can land on the wrong spot after being blocked by pillar
• Fixed issue where grass on the ground in Surrounded can block the Light Blade attack
Patch 06 December 2021
• Fixed issue where defending immediately after a counter makes player invincible.
• Fixed issue where the "Hell" difficulty level achievements unlock instead of the "Revenge" difficulty achievements.
> If player has already beaten the game in "Revenge" difficulty, achievements will be automatically unlocked the next time the game is started.
• Fixed issue where upgrading tracker shells for the assault rifle to level 3 will lead to reduced damage.
• Fixed issue where the tank appears again when player moves to restart point inside the small house in "Surrounded".
• Reduced VRAM usage by reducing the shrapnel produced when the Mountain Beast is beaten.
• Reduced VRAM usage by optimizing the effects when the Wild Boar is beaten.
• Fixed issue where the anchor-wielding enemy soldier can get stuck in the rocks in "The Primordial Flood".
• Fixed issue where the enemy soldiers in "The Primordial Flood" can lose sight of Shelia atop the pillar.
• Fixed issue where BGM stops playing during cutscene at the beginning of "Surrounded".
• Fixed issue where enemy soldiers attacked by Aerial Slash can still attack player in mid-air.
• Reduced VRAM usage by approximately 500MB for "Changes", "Surrounded", and "The Primordial Flood".
> In order to fix issue of lowering framerate when using DX12
• Increased damage for Blade Slash Whirlwind Level 1 and Level 2.
• Fixed issue where turning the steering wheel can cause assault vehicle to skid and crash into the wall when gtravelling down the slope.
• Changed the maximum steering wheel turning angle from 55 to 45 degrees.
• Optimized the timing at which enemy vehicles appear in the car chase sequence to prevent the enemy vehicles left behind from attacking player from behind.
• Fixed issue where changing to the assault rifle after restarting will cause the assault rifle ammo to be incorrectly displayed.
Patch 01 December 2021
• Adjusted cartridge capacity for all firearm weapons - Assault rifle now holds 120 rounds and other firearm weapons have 50-100 additional rounds.
• Player can now enter "Aim Mode" after defending, changing weapons or changing ammo type by holding down the corresponding key for "Aim Mode".
• Fixed issue where changing from a full-auto weapon to a semi-auto weapon while firing will cause the semi-auto weapon to become full-auto.
• Increased Blitz Slash damage radius from 4m to 7m.
• Player now has a short period of invincibility after activating Blitz Slash.
• Player now has a short period of invincibility after activating Aerial Slash.
• Player now has a short period of invincibility after activating Quake Punch.
• Fixed issue where club-wielding enemy soldier can stop moving after being hit by Light Blade.
• Optimized character model when player defends while climbing.
• Optimized character model when defending right after landing after using grapple.
• Fixed issue where character model remains in during the cutscene at the starting area if player activates Aerial Slash.
• Fixed issue where player cannot change weapons after firing with assault rifle.
• Fixed issue where pressing the "Aim Mode" key right after defending or changing weapons will cause "Aim Mode" to close automatically.
• Fixed issue where game does not progress at the beginning of "Changes" even after defeating all enemies.
• Reduced the number of ancient soldiers per summon by the Giant King (second battle).
• Reduced damage of Giant King's (second battle) slam attack.
• Reduced the continuous damage dealt by Giant King's (second battle) magma attack.
• Fixed issue where the object remains floating in mid-air after the destruction of the Giant King's battle area.
• Adjusted VSYNC behavior.
• Player can now bind keys to the keyboard arrow keys.
Patch 28 November 2021
• Fixed issue where "defend" automatically triggers after countering.
• Fixed issue where countering can cause ammo inventory to recover past maximum capacity.
• Reduced ammo reserve limit to 60% of previous limit.
• Fixed issue where sniper rifle ammo picked up by player can randomly change to 20 or 40 rounds.
• Fixed issue where setting "Aim Mode" to "Hold" will cause player to automatically enter scope view after cutscenes.
• Fixed issue where firing shotgun produces assault rifle cartridges.
• Optimized brightness level of "Ray Tracing: Global Illumination" in the area with burning wood.
• Adjusted ammo location near restaurant's entrance.
• Fixed issue where shield-wielding enemy soldier can get stuck in buildings in the area after the restaurant.
• Fixed issue where "Grapple" icon does not disappear after reaching the final area in "The Primordial Flood".
• Fixed issue where player can accidentally exit the mission area at the beginning of "The Primordial Flood".
• Fixed issue where player can climb the building near the reed field in "Surrounded" by activating "Aerial Slash".
• Fixed issue where player can get stuck in the wall by activating "Aerial Slash" after going through the window in "Changes".
• Optimized command prompt sensitivity when going through window in "Changes".
• Extended the range of the Giant King's magma attack (second battle).
• Extended the shockwave radius of the Giant King's attack (second battle).
• Extended the shockwave radius of the Giant King's boulder attack (second battle).
• Optimized Giant King's AI (second battle), reducing the frequency of left/right magma attacks while increasing frequency of forward magma attacks.
• Adjusted the amount of blood produced when enemies are attacked by player's Light Blade.
• Adjusted the brightness levels of the light effect when the Six-armed Emperor summons the eagle or snake.
Post edited February 04, 2022 by Berzerk2k2
high rated
Patch 27 November 2021
• Fixed Shelia chest shaking issue in cutscenes.
• Fix "Changes" when the player sees the black hole, subtitles of Director Chen speech display Shelia issue.
Patch 26 November 2021
• Fixed switching weapons when "fire", bullets number will be wrong.
• Fixed switching weapons when "fire", weapon animation is not smoothly.
• Fixed picking up the "knife", press Controller X or keyboard R key, cannot attacked problems.
• Fixed switching weapons when "special bullets fire", caused the problem that the recoil animation of shooting is played in a loop.
• Optimized that if you are in the "Check Weapon" state, you will not be able to be interrupted again by the Check Weapon operation.
• Fixed "Aim Assist" when closed, aim assist is still enabled when using skills.
• Fixed the problem that the "enemy boat" does not collision.
• Reduce the health of the "enemy boat".
• Repair the "Six-armed Emperor" falling from the hanging pavilion, problem that caused the level to be unable to continue.
• Fixed "Wooden Box" cannot be broken at a specific angle.
• Adjust the Save location of "skin", Fix the problem that the skin is locked again after clicking "New Game".
• Fixed the issue that "Tian Yu Emperor" would get stuck around the battle area.
• Optimized the problem that a table in the "Changes" level would get stuck on enemy elite soldiers.
• Added, when the player "Counter" Tian Yu Emperor light blade attacks, before being hit by his own light blade, Emperor Tianyu has a 20% chance of resisting this damage.
• Fixed the light blade attack of Emperor Tianyu of "Counter", "defensive armor" of Emperor Tianyu has no deductions.
• Added "Shadow Ghost / Close Call" Cutscenes skip.
• Reduce the number of enemies in the water during the second encounter of "Changes"
• Fixed when using "DLC skin", pinky finger goes through the phone when call vehice.
• Adjust the "first time" game player, the default frame rate setting is adjusted from 60 frames to 120 frames.
• Fixed the "Black Kitten: Shelia" skin when moving at high speed, breasts passing through clothes.
Patch 24 November 2021
Additional Updates

• Fixed issue where the controller can vibrate throughout cutscenes.
• Added an "invincibility period" of 0.5 seconds after successful counter.
• The effective window for activating counter is now 0.25 seconds.
• Fixed issue where player can still receive damage from the flames on the ground while in the "invincibility period" of 0.5 seconds during Giant King Battle.

Fixes & Adjustments

• Fixed issue where the the defend action cannot be activated while crouching or on top of stairs.
• Fixed issue where Giant King enters pagoda and stops attacking player.
• Fixed issue where the enemies enter into the objects at the end of "The Primordial Flood".
• The Six-armed Emperor now has a new axe attack.
• A lightning damage area will appear when the Six-armed Emperor's axe hits the ground.
• Adjusted the Six-armed Emperor's lightning damage.
• Adjusted the attack speed of the Six-armed Emperor's eagle.
• Adjusted the speed at which the Six-armed Emperor's bell will fall.
• Fixed issue where the Six-armed Emperor's bell can fall through the ground.
• Fixed issue where players can obtain more Special Ammo than the maximum limit by changing weapons.
• Fixed issue where unlocked skins can become locked again.
• Adjusted the entry location of enemy soldiers in the reed field in "Surrounded" so that they now appear from outside of the reed field.
• Fixed issue where enemy soldiers in the reed field can fall through the ground in "Surrounded".
• Fixed issue where player can accidentally leave the mission area in the area before reaching the Feng Yu Bridge in "Surrounded".
• Fixed issue where player can climb onto the building roof from the corner of the building.
• Fixed issue where the enemy who discovers the player can get stuck in the rock during the sneaking mission in "Surrounded".
• Fixed issue the grass in "Closed Call" can block the Light Blade attack.
• Adjusted the timing of Shelia's dialogue during the cutscene in "Close Call".
• Fixed issue where player can get stuck in the fences and other objects during the car chase battle in "Close Call".
• Fixed issue where DLC skin on Shelia's arm is not displayed when summoning vehicle in "Close Call".
• Fixed issue where player can receive damage even when blocking the anchor-wielding ancient soldier's attack.
• Player can now fire weapon immediately after reloading.
• Adjusted the melee weapon model in the Six-armed Emperor cutscene.
• Fixed issue where activating the Shock Punch attack can cause player to move through walls.
• Fixed issue where the Tian Yu Emperor can lose sight of Shelia when she is on top of the stone statue.
• Fixed issue where the "Dodge" button icon on the left is not displayed with the correct icon.
• Fixed issue where the damage count for Aerial Slash was incorrect.
Patch 21 November 2021
Fixes & Adjustments

• Fixed issue where player will end up outside mission area after skipping cutscene in "Changes".
• Fixed issue where the Six-armed Emperor cut scene can be played by pressing the Y button.
Patch 20 November 2021
Fixes & Adjustments

• Fixed issue where player can end up outside of mission area after actviating Aerial Slash.
• Fixed issue where the cutscene after Tian Yu Emperor's death in the second battle repeats.

• Added skip function to the the beginning, ending, and post boss cutscenes in "Changes" and "The Primordial Flood".
> Keyboard: space bar, Xbox controller: A button
• Optimized AI for the second Giant King battle.
> Reduced player damage by 15%, increased attack and movement speed by 20%, Giant King will now be stunned for a short while after receiving a certain amount of damage, reduced summoned ancient soldiers by 50%
• Fixed issue where player can get stuck under building after activating Blitz Slash.
• Fixed issue where knife attacks cannot be activated in "Surrounded" when player does not have any ammo left.
• Fixed issue where pressing attack at a rate of 6 times per second can cause the knife to disappear in "Surrounded".
• Fixed issue where the first enemy after the checkpoint in "Surrounded" does not appear.
• Fixed issue where the conversation between the enemy soldiers continues after player dies during sneaking mission in "Surrounded".
• Fixed issue where player can get stuck under the bench after sliding or jumping during sneaking mission in "Surrounded".
• Fixed issue where enemy soldiers fail to discover player at maximum warning level during sneaking mission in "Surrounded".
• Fixed issue where the enemy soldier falling into the water during the Tractor Beam tutorial can prevent the game from progressing.
• Extended the responsive area of the "climb" prompt in "The Primordial Flood".
• Adjusted the snow collisions in the boss area of "The Primordial Flood".
• Fixed issue where the Giant King does not receive any damage from the sniper rifle sticky grenades.
• Fixed issue where the engine sound effect of the car does not properly reflect volume settings.
• Fixed issue where unlocking the skin after beating the game in "Hell" difficulty does not unlock Steam achievement.
> Steam achievement unlocks at main menu if requirements are fulfilled.

• Fixed issue where knife disappears after restarting sneaking mission in "Surrounded".
• Fixed issue where the player is equipped with a gunafter restarting sneaking mission in "Surrounded".
• Fixed issue where the player can be damaged by the flames from a burning ancient soldier that has been attacked by the Rocket Punch skill.
• Fixed issue where Shelia's arm remains displayed after dying.
• Fixed issue where player can jump through the wall whie sliding through the restaurant.
• Fixed issue where Lv.3 Blade Slash Whirlind skill does not track enemies after turning "Weapon Aim" off.
• Adjusted object collisions during car chase sequence.
• Reduced the number of ancient soldiers summoned by the Giant King (second battle).
• Fixed issue where player can accidentally leave the mission area in the area before the Giant King battle.
• Fixed issue where weapons can be fired while climbing.
• Fixed issue where the EMP motion remains after activating Shock Punch and Rocket Punch.
• Fixed issue where player's view can become distorted after consecutive Quack Punches and Bllitz Slashes.
• Fixed issue where the tank in "Surrounded" can sometimes enter the building after appearing.
• Fixed issue where the tank can fire through walls.
• Fixed issue where player can get stuck in certain areas at the beginning of "Surrounded".
• Fixed issue where game cannot be advanced after being spotted by enemy soldier in "Surrounded".
• Fixed issue where hammer-wielding ancient soldier continues to deal damage to player after dying.
• Fixed issue where the first QTE in "The Primordial Flood" can be non-reponsive.
• Fixed issue where load screen does not display text properly.
Post edited February 04, 2022 by Berzerk2k2
high rated
Patch 19 November 2021
Fixes & Adjustments

• Fixed issue where the mission target is not updated properly after evading the second light during the sneaking mission in "Surrounded".
• Fixed issue where Tian Yu Emperor does not receive any damage when hit by the "Rocket Punch" attack.
• The baton-wielding enemy soldier now guard against the player's attacks less frequently.
• Increased the Relinquary pick-up range.
• Increased the assault rifle damage by 15%.
• Fixed issue where the grapple function cannot be activated at the end of "The Primordial Flood".
• Fixed issue where the Giant Beast in "The Primordial Flood" can sometimes sticks onto an object.
• Fixed issue where the handgun is empty when obtained.
• Fixed issue where the amount of Special Ammo obtained is not displayed correctly.
Patch 18 November 2021
Fixes & Adjustments

• Fixed issue where picking up ammo will cause the EMP to activate.
• Fixed issue where "Toggle Firing Mode" triggers automatically when ammo reaches 0.
• Fixed issue where the sniper rifle's laser pointer travels through walls.
• Optimized Aerial Slash attack.
• Optimized landing after activating the Quake Punch attack.
• Fixed issue where the Light Blade Skill can be activated when sliding through the restaurant.
• Fixed issue where the Hybrid Sword skin is not displayed properly during cut scenes.
• Fixed issue where the Mountain Beast stops chasing after player after moving to certain areas in "The Primordial Flood".
• Fixed issue where player can be thursted out of the area by the wild boar in the reed field.
• Fixed issue where player can accidentally leave the mission area in certain parts of "Surrounded".
• Adjusted the collision with the building roof to prevent players from being stuck.
• Fixed issue where music does not play properly when restarting "Changes" from the mountain path.
• Fixed issue where enemy does not discover player when warning level increases during sneaking mission in "Surrounded".
• Adjusted Shelia's expression when she eliminates enemies during sneaking mission in "Surrounded".
• Fixed issue where movement key texts become editable when player clicks on the text next to the skill icons on the left of the screen.
Patch 17 November 2021
Fixes & Adjustments

• Fixed issue where selecting "Continue" after beating the game on any difficulty level will cause the game to return to the main menu.
• Fixed issue where Special Ammo inventory is different from before after restarting.
• Fixed issue where the firearm does not automatically switch to special ammo when regular ammo reaches 0.
• Player can now cancel "Check Weapon" by using "Skill" and "Fire".
• Fixed issue where "Check Weapon" can be activated when firing.
• Fixed issue where activating Blade Slash during a wall run will cause the player to die.
• Fixed issue where player can travel through a wall when activating Giant Blade Slash.
• Fixed issue where the number of enemies damaged by Rocket Punch attack is inconsistent, resulting in player not being able to progress.
• Fixed issue where player can accidentally leave the mission area in "Changes".
• Fixed issue where the number of Relinquaries required to unlock Blade Slash was incorrect.
• Fixed issue where player can accidentally leave the mission area in "Surrounded".
• Fixed issue where ancient soldier in "Surrounded" can get stuck in between poles.
• Fixed issue where the "Flames in the Sky" and "Auto-Tracking" achievements do not unlock properly.
• Adjusted when the enemy appears in "Close Call" so player does is not attacked upon restarting.
• Adjusted the behavior of Shelia's hair in the cutscene after defeating the Giant King.
• Fixed issue where skipping the credits scene will cause the main menu to be displayed incorrectly.
• Increased the long range wave damage dealt by Quake Punch by 35%
• Fixed issue where player cannot dash by holding down the dash key after activating Blitz Slash and Giant Blade Slash consecutively.
• Fixed issue where burning tree vanishes after the ancient soldier battle in "Surrounded".
• Fixed issue where certain Relinquaries in "Surrounded" can be obtained repeatedly.
• The "Tractor Beam" tutorial no longer appears from the second playthrough onwards.
Patch 16 November 2021
Fixes & Adjustments

• Fixed issue where beating the game in "Hell" difficulty fails to unlock the "Skinny Jeans" skin.
• Fixed issue where beating the game in "Revenge" difficulty fails to unlock "Hell" difficulty.
• Adjusted the timing of when player can use the grapple during the aircraft battle in "Close Call".
• Fixed issue where number of deaths does not reset during repeated play.
• Increased the ammo pick-up range.
• Fixed issue where Light Blade can be activated even when energy is at 0.
• Increased Aerial Slash travel distance and damage (+20%).
• Increased available HG Special Ammo for pick-up within the scene.
• Reduced attack speed and frequency of bow-wielding ancient soldiers.
• Increased damage of Blade Slash Whirlwind by 20%.
• Fixed issue where explosions can occur while charging for Blade Slash Whirlwind and Rocket Punch.
• Fixed issue where player can get stuck under bench after sliding.
• Fixed issue where player can be thursted out of the area by enemy attacks in the reed field.
• Fixed issue where players cannot go through the window after the wild boar battle.
• Fixed issue where BGM does not replay when restarting the game from the final checkpoint in "Changes".
• Fixed issue where "Dodge" or "Jump" can be activated during the restaurant sliding scene.
• Fixed issue where door animation can be triggered after reaching the checkpoint in the restaurant.
• Fixed issue where BGM does not replay when restarting the game from checkpoint in restaurant.
• Fixed issue where the bow-wielding ancient soldier on top of the rock in "The Primordial Flood" cannot be pulled in with the Tractor Beam.
• Adjusted when the final ancient soldier appears in "The Primordial Flood".
• Adjusted Tian Yu Emperor's actions after being attacked by the Light Blade and increased his attacking frequency.
• Fixed issue where the Mountain Beast in "The Primordial Flood" can enter the incense pot.
• Fixed issue where the Tian Yu Emperor can freeze at the corner of the battle area.
• Fixed issue where certain graphics cards can cause multiple lines to be displayed during cutscenes.
• Fixed issue where travelling over the ground where the enemy's vehicle exploded can cause the player's vehicle to fall through the ground during the car chase battle in "Close Call".
Post edited February 04, 2022 by Berzerk2k2
*nvm*
Post edited February 04, 2022 by surfer1260
Patch 15 November 2021
Fixes & Adjustments

• Fixed issue where beating the game in "Hell" difficulty does not unlock the skin.
> If you have already cleared the above requirement, the skin will be unlocked upon entering the skin menu on the main menu.
• Added skip function to certain events.
> Keyboard: spacebar, Xbox controller: A button. The skip function has also been added to other events.
• Adjusted controller input scope to fix issue where the wall run action cannot be activated.
• Fixed issue where using the "Shock Punch", "Rocket Punch" or "Quake Punch" attacks will cause the player to teleport to a different point on the map.
• Fixed issue where using the "Quake Punch" or "Blitz Slash" attack results in a slanted view.
• Fixed issue where the model of Shelia's arm or particle wire remains displayed after dying.
• Fixed issue where entering the pause menu while guarding will cause the player to remain in the guarding stance.
• Fixed issue where the "Relic" tutorial remains displayed.
• Fixed issue where certain models in "Changes" are not displayed properly.
• Fixed issue where player can accidentally leave the area in "Surrounded".
• Fixed issue where player can accidentally leave the area in "Close Call".
• Fixed issue where player can accidentally leave the area in "The Primordial Flood".
• Fixed issue where the grapple icon remains displayed in "Changes".
• Fixed issue where the Giant King's and Six-armed Emperor's attack range differs from the actual attack range.
• Fixed issue where the player can get stuck in the lava from the Giant King's and Six-armed Emperor's attacks.
• Fixed issue where player attacks can cause the Tian Yu Emperor can be thrusted into the room on top of the roof.
• Fixed issue where the Tian Yu Emperor's head and neck are not aligned properly.
• Adjusted the timing of the character's voices for certain events in "Changes".
• Fixed issue where the enemy's boat remains displayed even after game is restarted.
• Fixed issue where the ancient soldiers in "Surrounded" can get stuck at the top of the stairs.
• The "Box" tutorial will no longer be displayed from the second playthrough onwards.
• Fixed issue where tenemy soldiers do not track the player after even after detecting player during sneaking mission in "Surrounded".
Patch 14 November 2021
Fixes & Adjustments

• Changes made to sneaking mission
The mission will no longer fail when you are discovered by an enemy during the sneaking mission. Instead, you will be given an opportunity to quickly eliminate the enemies.
• Fixed issue where knife disappears at the beginning of the sneaking mission ("Surrounded").
• Adjusted tire friction levels during car chase battle to adjust how much the car skids when travelling too fast.
• Adjusted the car steering wheel function to adjust how much the car skids when turning the steering wheel.
• Adjusted steering wheel sensitivity.
• Fixed issue when activating a skill causes weapon to change to special ammo.
• Fixed issue where Relinquary inventory displays a negative number.
• The "Counter" and "Dodge" turorials will no longer be displayed from the second playthrough onwards.
• Fixed soft lock issue with "Relic" turorial.
• Fixed issue where beating the game in "Revenge" difficulty does not unlock "Hell" difficulty.
> Please select "Start from selected scene" in main menu to replay a scene in a different difficulty level.
• Fixed issue where players can double jump over area-restricting invisible walls.
• Fixed issue where the shotgun enemy soldier in "Changes" can get stuck in the area below the cliff.
• Fixed issue where the game cannot progress due to inability to defeat the shotgun enemy soldier in "Changes".
• Fixed issue of players running through the wall upon executing wall run action during "Changes".
• Fixed issue where player can travel through the door on the right when the enemy tank appears in "Surrounded".
• Adjusted the movement of Shelia's hair during the cut scene when the Six-armed Emperor appears.
• Fixed issue where Relinquaries respawn everytime the player loads a saved game.
• Fixed issue where the UI text on the left side of the screen can be edited.
• Fixed issue where game freezes after performing certain actions during the "Dodge" tutorial.
• Fixed issue where using the Tractor Beam on the Giant King can cause it to fall below ground level.
• Reduced the Mountain Beast's HP in "Revenge" and "Hell" difficulty levels.
• Increased battle area ammo drops for the Giant King battle.
Patch 13 November 2021
Fixes & Adjustments

• Fixed Crash while loading level.
• Fixed bug causing black screen to remain when starting.
• Special bullets no longer disappear when dying or starting again.
• Fixed bug causing crashes after defeating the "Giant King".(Optimization will be an ongoing process)
• Fixed bug causing progress to be lost when crashing after defeating the "Giant King".
• Fixed bug causing player death during the event sequence after defeating the "Giant King".
• Fixed bug causing player death during the event sequence after defeating the "Six-armed Emperor".
• Fixed bug causing weapons to be swapped during the "Surrounded" infiltration mission.
• Adjusted angle at which knife is held during the "Surrounded" infiltration mission.
• Fixed bug causing player-character to suddenly activate defense during the "Surrounded" infiltration mission.
• Fixed bug causing a mechanical sound to occur when maintaining aim during the "Surrounded" infiltration mission.
• Fixed bug causing some structures to disappear when navigating the area while crouching during the "Surrounded" infiltration mission.
• Fixed bug causing framerate drop after defeating the Mountain Beast when ray tracing is "On".
• Fixed bug causing the player-character to get stuck in a hole when touching the wall during "Changes".
• Fixed bug causing the player's POV to freeze on the Tractor Beam guide during "Changes".
• Fixed bug allowing the player to use the Grapple in the previous area after defeating the "Tian Yu Emperor".
• Fixed bug preventing the "Restoration" achievement from unlocking after clearing the game on "Revenge" and "Hell" modes.
• Fixed bg causing player-character's defenses to activate while climbing.
• Reduced GPU usage rate when ray tracing is "On" during "Close Call" and "The Primordial Flood".
Patch 12 November 2021
Fixes & Adjustments

• Optimized overall memory consumption during "Close Call" to minimize possibility of crashes. (Optimization will be an ongoing process)
• Optimized overall memory consumption during the event where the revived Giant King appears to minimize possibility of crashes. (Optimization will be an ongoing process)
• Fixed issue where Reliquaries are not accurately displayed at the start of certain checkpoints.
• Fixed issue where the bullets fired by enemies on hovercrafts go through walls.
• Fixed issue where running along the wall during "Changes" will cause player to go through the wall.
• Fixed issue where BGM does not restart after dying at the end of "Changes".
• Fixed issue where character model does not disappear in the final scene of "Changes".
• Fixed issue where vehicle can get stuck during the car chase segment in "Close Call".
• Fixed issue where Reliquaries can be destroyed by Light Blade skills.
• Reduced enemy HP for the "Hell" and "Revenge" difficulty levels.
• Temporarily removed the dodge function triggered by pressing the movement keys twice.
• Removed unnecessary objects generated by setting Raytracing to "High".
• Other minor bug fixes
Bright Memory: Infinite received an update version 1.1 (21 April 2022), just Galaxy for now.

I think it's the update from the 15 of March from Steam
https://store.steampowered.com/news/app/1178830/view/3139577498487776708

Changes from Steam

Fixes & Adjustments

• Updating NVIDIA Reflex to version 1.6 will further reduce input lag for mouse and keyboard.
• Increased player movement and dash speed by 20%.
• Adjusted size of enemy defensive armor gauge for visual improvements.
• Changed effect when enemy defensive armor gauge when it reaches 0 for visual improvements.
• Added sound effect when enemy defensive armor gauge reaches 0.
• Adjusted the sizes of boss HP and defensive armor gauges.
• Fixed issue in Closed Call where the wild boar in the car chase sequence does not move.
• Fixed issue where using shrapnel bomb on the wild boar will cause game to freeze.
• Fixed issue where interrupting Tian Yu Emperor's attacks with the Light Blade will cause Tian Yu Emperor to stop attacking player for a short period of time.
• Fixed issue where the effects and damage area of Ground Slash do not match up.
• Fixed issue where defending with the sniper rifle equipped will cause the scope to be displayed in the standard skin.
• Changed ammo text color.
*SG Special Ammo = orange, AR Special Ammo = green
• Adjusted the model of the yellow flowers in The Primordial Flood for performance optimization.
• Fixed issue where DLSS is nt recognized by certain graphics cards.
Post edited April 21, 2022 by Grimlock
Standalone installer updated: [Windows] 1.1 ⇒ 1.2.
DLSS 3 Support for RTX40 Series Graphics Boards!

Hello everyone,

In some exciting news, we have a technical update for you today. Also, FYQD-Studio is also working on a new IP, with the design phase expected to take at least 2 months.
After that, you can look forward to a system update that makes full use of character skins!

❶ Technical Update

• NVIDIA DLSS 3 Support
--- (Can coexist with DLSS 2.3)
• NVIDIA DLSS 3's “Frame Generation” Support
--- Requirements for DLSS 3:
------ RTX40 graphics board and latest driver
------ Windows 10 version 21H2 and above
------ Select "Display" from the Windows 10 settings, then select "Graphics settings" and then turn "Hardware-accelerated GPU scheduling" on
------ Select DX12 Mode after launching game
• NVIDIA DLSS's “Sharpness” support
• NVIDIA DLSS's “Super Resolution” support

❷ Optimizations

• Optimized unnecessary calculation data when firing weapon to improve CPU efficiency
• Added D-pad support for menu navigation

❸ Fixes

• Fixed issue in "Close Call" where the final plane disappears if the player doesn't use the grapple to move towards it within 60 seconds
• Fixed issue where if the game is paused while the controller is vibrating, the controller will continue to vibrate in the pause menu
• Fixed issue where if you go back via the B button after selecting "Start from selected scene", "New Game" is selected instead of "Start from selected scene"
• Fixed issue where incorrect text is displayed if player spams button to deselect skill in Skill Enhancement Menu (only when playing with controller)
• Fixed issue where character repels enemy fire even without defending after repelling enemy fire by defending
• Fixed issue where pause menu is accessible during tutorial
• Fixed issue where some lanterns are floating in the sky during sneaking mission in "Surrounded"
avatar
surfer1260: Standalone installer updated: [Windows] 1.1 ⇒ 1.2.
JFI:
Currently, some DLC downloads have the wrong name, for example:
setup__1.2_(59596).exe ... energetic outfit
setup__1.2_(59596)(1).exe ... bikini outfit
(the '(1)' is not a browser/download thing, that's the realy name of the file that gets downloaded).
Other DLCs like cheongasm (blue flowers) have the correct name.
Standalone installer updated: [Windows] 1.43 ⇒ 1.44.
Update Notes - October 22, 2023

Please find the list of fixes and adjustments included in this update below.

① Additional Features
• Added Steam Workshop support. (You can change the following models with the Workshop: Sheila, first-person arms, first-person legs, and guns) Added mod support.
• (You can now access mods from the main menu.)
Mod Development Manual: https://steamcommunity.com/sharedfiles/filedetails/?id=3053538813
• Changed the Aim Mode when Perspective-assist is turned on. (It will now be an over-the-shoulder shot instead of in first-person perspective.)
• Added a steam effect to the exoskeleton armor in Perspective-assist Mode for certain actions such as the double jump.

② Perspective-assist Mode Optimization
• Optimized the dodge animation transition to make it look more natural.
• Optimized the dash animation transition to make the switch from walking to dashing look more natural.
• Optimized the physics of Sheila's hair to fix most instances where her hair would become longer when using certain skills.
• Optimized the Aim Mode so that the crosshair will only zoom in or out when firing in Perspective-assist Mode.

③ Fixes
• Fixed an issue where the toon shader would not work in Introduction and Life and Death.
• Fixed an issue where the toon shader would not work during the animation of the sneak attack with the kitchen knife in the stealth mission of Surrounded.
• Fixed an issue where the toon shader would not work when climbing.
• Fixed an issue where the toon shader rendering settings would not load when continuing the game or starting from a selected scene.
• Fixed an issue with the sniper rifle reloading animation in Perspective-assist mode where the magazine would sometimes get stuck on Sheila's arms after reloading.
• Fixed an issue in the beginning of The Primordial Flood where there were no walls at the edges of the area.
• Fixed a typo in the Simplified Chinese version of the Tips that display on the loading screen.
_______________________________________________________________________


Standalone installer updated: [Windows] 1.42 ⇒ 1.43.
Update Notes - June 5, 2023

Please find the list of fixes and adjustments included in this update below.

• Fixed a collision issue in the area where boars appear in Surrounded.
• Fixed a collision issue in the starting area of The Primordial Flood.
Update Notes - June 4, 2023

• Fixed an issue where leaves would appear blurred when FidelityFX™ Super Resolution was toggled on.
• Fixed an issue where objects would be dragged along by the player's line of sight when moving at high speed while FidelityFX™ Super Resolution was toggled on.
• Fixed a collision issue in the area where boars appear in Surrounded.
• Fixed a collision issue in the Close Call area so that Aerial Slash no longer causes the player to go out of bounds.
Update Notes - May 19, 2023

Please find the list of fixes and adjustments included in this update below.

① New Features and Bug Fixes
(We fixed several bugs that were found in the previous version, and added Super Sampling support)
• The game now supports AMD FidelityFX™ Super Resolution (FSR2.2).
• The game now supports Intel XeSS Super Sampling 1.1.
• Fixed a bug where if the game was closed with perspective-assist and toon rendering turned on, the toon-rendered model would appear lighter in color upon next startup.
• Fixed an issue that caused the game to sometimes crash when the screen fades to black if the player launched the game in "DX12 Mode".
• Fixed an issue where motion blur was applied to the weapon UI when changing perspectives, making it hard to read.
• Adjusted collisions with area dividers, fixing an issue where certain actions would cause players to go out of bounds.
_______________________________________________________________________


Standalone installer updated: [Windows] 1.41 ⇒ 1.42.
Update Notes - January 20, 2023

Please find the list of fixes and adjustments included in this update below.

① Additional Features
• Added feature that allows player to view Shelia's model while in Perspective-assist mode
• Mouse/keyboard: Alt key + mouse
• Xbox Controller: B button + right stick
• Added new standby motion when Perspective-assist mode is turned on

② Fixes
• Fix issue where skill motion is cut off while climbing and using skills with Perspective-assist tunred on
• Fixed issue where player cannot shoot when sliding and aiming at the same time with Perspective-assist turned on
• Fixed issue game doesn't return to Perspective-assist mode when sliding and aiming at the same time with Perspective-assist turned on
• Fixed issue in sneaking mission where climbing the wall can trigger the cleaver swinging motion
• Fixed issue where Defend action does not interrupt firearm's reload
• Fixed issue where certain skills can be activated while climbing
Update Notes - January 18, 2023

Please find the list of fixes and adjustments included in this update below.

① Fixes
• Increased FOV when Perspective-assist is turned on from 80 to 90.
• Fixed an issue where the ammo of multiple weapons will reduce to 0 when Perspective-assist is turned on, and changing weapons quickly after reloading will cause the machine gun float in mid-air.
• Fixed issue where dodging multiple times consecutively in Perspective-assist mode will cause motion to be laggy.
• Fixed issue where Shelia's model in the swimming scene in "Changes" appears transparent when having the Cyber Rabbit costume or Rabbit School Uniform costume equipped.
_______________________________________________________________________


Standalone installer updated: [Windows] 1.2 ⇒ 1.41.
Perspective-assist Mode, Rabbit Costume DLC, and Toon Rendering Update!

Hello everyone,
we've released a special update to celebrate Chinese New Year that we hope you'll enjoy!
We're introducing an all-new Perspective-assist mode. When you turn it on in settings, Shelia's model will be displayed on-screen. Shelia's model will only be displayed while moving and firing a weapon without aiming. The camera will revert to first-person when aiming, using skills, using the Light Blade, defending, and grappling.

We're also introducing 2 new costume DLC's to the lineup: The Cyber Rabbit and Rabbit School Uniform.
We've also added a toon redndering model to Shelia, simply press the home key in-game to switch models.

① New Functions
• Perspective-assist mode
• Shelia's model will only be displayed while moving and firing weapon without aiming. The camera will revert to first-person when aiming, using skills, using the Light Blade, defending, and grappling.
• New Rabbit School Uniform DLC for Shelia
• New Cyber Rabbit DLC for Shelia
• Toon rendering model added for Shelia
• Press the home key in-game to switch models.
• Changed the tiger doll with a rabbit doll in the car chase mission

② Optimizations
• Optimized NPC character models and improved frame rate.
• Optimized the lightning effects of the Six-armed Emperor's lightning attack and improved frame rate.
• Optimized GPU processing of the flame effects when the Giant King is in its second form.
• Optimized the "check weapon" action for the assault rifle to make the arm movement more natural.
• Optimized the motion blur after the sneaking mission.
• Adjusted the skins menu to show the newest skins first.
• Optimized Shelia's model in the skins menu so that her left arm is in a more natural position.
• Optimized the lighting in the skins menu.

③ Fixes
• Fixed an issue where cheking weapon with the crosshair turned off will prevent you from picking up items or shooting.
• Fixed an issue where players can attack while climbing.
The Dx shortcut is got the target location of the exe wrong!