Posted November 23, 2021
high rated
Update Notes - June 5, 2023
• Fixed a collision issue in the area where boars appear in Surrounded.
• Fixed a collision issue in the starting area of The Primordial Flood.
Update Notes - June 4, 2023 • Fixed a collision issue in the starting area of The Primordial Flood.
New Features and Bug Fixes
(We fixed several bugs that were found in the previous version, and added Super Sampling support)
• The game now supports AMD FidelityFX™ Super Resolution (FSR2.2).
• The game now supports Intel XeSS Super Sampling 1.1.
• Fixed a bug where if the game was closed with perspective-assist and toon rendering turned on, the toon-rendered model would appear lighter in color upon next startup.
• Fixed an issue that caused the game to sometimes crash when the screen fades to black if the player launched the game in "DX12 Mode".
• Fixed an issue where motion blur was applied to the weapon UI when changing perspectives, making it hard to read.
• Adjusted collisions with area dividers, fixing an issue where certain actions would cause players to go out of bounds.
• Fixed an issue where leaves would appear blurred when FidelityFX™ Super Resolution was toggled on.
• Fixed an issue where objects would be dragged along by the player's line of sight when moving at high speed while FidelityFX™ Super Resolution was toggled on.
• Fixed a collision issue in the area where boars appear in Surrounded.
• Fixed a collision issue in the Close Call area so that Aerial Slash no longer causes the player to go out of bounds.
Patch January 20, 2023 (We fixed several bugs that were found in the previous version, and added Super Sampling support)
• The game now supports AMD FidelityFX™ Super Resolution (FSR2.2).
• The game now supports Intel XeSS Super Sampling 1.1.
• Fixed a bug where if the game was closed with perspective-assist and toon rendering turned on, the toon-rendered model would appear lighter in color upon next startup.
• Fixed an issue that caused the game to sometimes crash when the screen fades to black if the player launched the game in "DX12 Mode".
• Fixed an issue where motion blur was applied to the weapon UI when changing perspectives, making it hard to read.
• Adjusted collisions with area dividers, fixing an issue where certain actions would cause players to go out of bounds.
• Fixed an issue where leaves would appear blurred when FidelityFX™ Super Resolution was toggled on.
• Fixed an issue where objects would be dragged along by the player's line of sight when moving at high speed while FidelityFX™ Super Resolution was toggled on.
• Fixed a collision issue in the area where boars appear in Surrounded.
• Fixed a collision issue in the Close Call area so that Aerial Slash no longer causes the player to go out of bounds.
Additional Features
• Added feature that allows player to view Shelia's model while in Perspective-assist mode
> Mouse/keyboard: Alt key + mouse
> Xbox Controller: B button + right stick
• Added new standby motion when Perspective-assist mode is turned on
Fixes
• Fix issue where skill motion is cut off while climbing and using skills with Perspective-assist tunred on
• Fixed issue where player cannot shoot when sliding and aiming at the same time with Perspective-assist turned on
• Fixed issue game doesn't return to Perspective-assist mode when sliding and aiming at the same time with Perspective-assist turned on
• Fixed issue in sneaking mission where climbing the wall can trigger the cleaver swinging motion
• Fixed issue where Defend action does not interrupt firearm's reload
• Fixed issue where certain skills can be activated while climbing
Patch January 18, 2023 • Added feature that allows player to view Shelia's model while in Perspective-assist mode
> Mouse/keyboard: Alt key + mouse
> Xbox Controller: B button + right stick
• Added new standby motion when Perspective-assist mode is turned on
Fixes
• Fix issue where skill motion is cut off while climbing and using skills with Perspective-assist tunred on
• Fixed issue where player cannot shoot when sliding and aiming at the same time with Perspective-assist turned on
• Fixed issue game doesn't return to Perspective-assist mode when sliding and aiming at the same time with Perspective-assist turned on
• Fixed issue in sneaking mission where climbing the wall can trigger the cleaver swinging motion
• Fixed issue where Defend action does not interrupt firearm's reload
• Fixed issue where certain skills can be activated while climbing
Fixes
• Increased FOV when Perspective-assist is turned on from 80 to 90.
• Fixed an issue where the ammo of multiple weapons will reduce to 0 when Perspective-assist is turned on, and changing weapons quickly after reloading will cause the machine gun float in mid-air.
• Fixed issue where dodging multiple times consecutively in Perspective-assist mode will cause motion to be laggy.
• Fixed issue where Shelia's model in the swimming scene in "Changes" appears transparent when having the Cyber Rabbit costume or Rabbit School Uniform costume equipped.
Patch January 16, 2023 • Increased FOV when Perspective-assist is turned on from 80 to 90.
• Fixed an issue where the ammo of multiple weapons will reduce to 0 when Perspective-assist is turned on, and changing weapons quickly after reloading will cause the machine gun float in mid-air.
• Fixed issue where dodging multiple times consecutively in Perspective-assist mode will cause motion to be laggy.
• Fixed issue where Shelia's model in the swimming scene in "Changes" appears transparent when having the Cyber Rabbit costume or Rabbit School Uniform costume equipped.
New Functions
• Perspective-assist mode
• Shelia's model will only be displayed while moving and firing weapon without aiming. The camera will revert to first-person when aiming, using skills, using the Light Blade, defending, and grappling.
• New Rabbit School Uniform DLC for Shelia
• New Cyber Rabbit DLC for Shelia
• Toon rendering model added for Shelia
• Press the home key in-game to switch models.
• Changed the tiger doll with a rabbit doll in the car chase mission
Optimizations
• Optimized NPC character models and improved frame rate.
• Optimized the lightning effects of the Six-armed Emperor's lightning attack and improved frame rate.
• Optimized GPU processing of the flame effects when the Giant King is in its second form.
• Optimized the "check weapon" action for the assault rifle to make the arm movement more natural.
• Optimized the motion blur after the sneaking mission.
• Adjusted the skins menu to show the newest skins first.
• Optimized Shelia's model in the skins menu so that her left arm is in a more natural position.
• Optimized the lighting in the skins menu.
Fixes
• Fixed an issue where cheking weapon with the crosshair turned off will prevent you from picking up items or shooting.
• Fixed an issue where players can attack while climbing.
Patch October 13, 2022 • Perspective-assist mode
• Shelia's model will only be displayed while moving and firing weapon without aiming. The camera will revert to first-person when aiming, using skills, using the Light Blade, defending, and grappling.
• New Rabbit School Uniform DLC for Shelia
• New Cyber Rabbit DLC for Shelia
• Toon rendering model added for Shelia
• Press the home key in-game to switch models.
• Changed the tiger doll with a rabbit doll in the car chase mission
Optimizations
• Optimized NPC character models and improved frame rate.
• Optimized the lightning effects of the Six-armed Emperor's lightning attack and improved frame rate.
• Optimized GPU processing of the flame effects when the Giant King is in its second form.
• Optimized the "check weapon" action for the assault rifle to make the arm movement more natural.
• Optimized the motion blur after the sneaking mission.
• Adjusted the skins menu to show the newest skins first.
• Optimized Shelia's model in the skins menu so that her left arm is in a more natural position.
• Optimized the lighting in the skins menu.
Fixes
• Fixed an issue where cheking weapon with the crosshair turned off will prevent you from picking up items or shooting.
• Fixed an issue where players can attack while climbing.
Technical Update
• NVIDIA DLSS 3 Support (Can coexist with DLSS 2.3)
• NVIDIA DLSS 3's “Frame Generation” Support
> Requirements for DLSS 3:
RTX40 graphics board and latest driver
Windows 10 version 21H2 and above
Select "Display" from the Windows 10 settings, then select "Graphics settings" and then turn "Hardware-accelerated GPU scheduling" on
Select DX12 Mode after launching game
• NVIDIA DLSS's “Sharpness” support
• NVIDIA DLSS's “Super Resolution” support
Optimizations
• Optimized unnecessary calculation data when firing weapon to improve CPU efficiency
• Added D-pad support for menu navigation
Fixes
• Fixed issue in "Close Call" where the final plane disappears if the player doesn't use the grapple to move towards it within 60 seconds
• Fixed issue where if the game is paused while the controller is vibrating, the controller will continue to vibrate in the pause menu
• Fixed issue where if you go back via the B button after selecting "Start from selected scene", "New Game" is selected instead of "Start from selected scene"
• Fixed issue where incorrect text is displayed if player spams button to deselect skill in Skill Enhancement Menu (only when playing with controller)
• Fixed issue where character repels enemy fire even without defending after repelling enemy fire by defending
• Fixed issue where pause menu is accessible during tutorial
• Fixed issue where some lanterns are floating in the sky during sneaking mission in "Surrounded"
Patch 15 March 2022 • NVIDIA DLSS 3 Support (Can coexist with DLSS 2.3)
• NVIDIA DLSS 3's “Frame Generation” Support
> Requirements for DLSS 3:
RTX40 graphics board and latest driver
Windows 10 version 21H2 and above
Select "Display" from the Windows 10 settings, then select "Graphics settings" and then turn "Hardware-accelerated GPU scheduling" on
Select DX12 Mode after launching game
• NVIDIA DLSS's “Sharpness” support
• NVIDIA DLSS's “Super Resolution” support
Optimizations
• Optimized unnecessary calculation data when firing weapon to improve CPU efficiency
• Added D-pad support for menu navigation
Fixes
• Fixed issue in "Close Call" where the final plane disappears if the player doesn't use the grapple to move towards it within 60 seconds
• Fixed issue where if the game is paused while the controller is vibrating, the controller will continue to vibrate in the pause menu
• Fixed issue where if you go back via the B button after selecting "Start from selected scene", "New Game" is selected instead of "Start from selected scene"
• Fixed issue where incorrect text is displayed if player spams button to deselect skill in Skill Enhancement Menu (only when playing with controller)
• Fixed issue where character repels enemy fire even without defending after repelling enemy fire by defending
• Fixed issue where pause menu is accessible during tutorial
• Fixed issue where some lanterns are floating in the sky during sneaking mission in "Surrounded"
Fixes & Adjustments
• Updating NVIDIA Reflex to version 1.6 will further reduce input lag for mouse and keyboard.
• Increased player movement and dash speed by 20%.
• Adjusted size of enemy defensive armor gauge for visual improvements.
• Changed effect when enemy defensive armor gauge when it reaches 0 for visual improvements.
• Added sound effect when enemy defensive armor gauge reaches 0.
• Adjusted the sizes of boss HP and defensive armor gauges.
• Fixed issue in Closed Call where the wild boar in the car chase sequence does not move.
• Fixed issue where using shrapnel bomb on the wild boar will cause game to freeze.
• Fixed issue where interrupting Tian Yu Emperor's attacks with the Light Blade will cause Tian Yu Emperor to stop attacking player for a short period of time.
• Fixed issue where the effects and damage area of Ground Slash do not match up.
• Fixed issue where defending with the sniper rifle equipped will cause the scope to be displayed in the standard skin.
• Changed ammo text color.
*SG Special Ammo = orange, AR Special Ammo = green
• Adjusted the model of the yellow flowers in The Primordial Flood for performance optimization.
• Fixed issue where DLSS is nt recognized by certain graphics cards.
Patch 04 February 2022 • Updating NVIDIA Reflex to version 1.6 will further reduce input lag for mouse and keyboard.
• Increased player movement and dash speed by 20%.
• Adjusted size of enemy defensive armor gauge for visual improvements.
• Changed effect when enemy defensive armor gauge when it reaches 0 for visual improvements.
• Added sound effect when enemy defensive armor gauge reaches 0.
• Adjusted the sizes of boss HP and defensive armor gauges.
• Fixed issue in Closed Call where the wild boar in the car chase sequence does not move.
• Fixed issue where using shrapnel bomb on the wild boar will cause game to freeze.
• Fixed issue where interrupting Tian Yu Emperor's attacks with the Light Blade will cause Tian Yu Emperor to stop attacking player for a short period of time.
• Fixed issue where the effects and damage area of Ground Slash do not match up.
• Fixed issue where defending with the sniper rifle equipped will cause the scope to be displayed in the standard skin.
• Changed ammo text color.
*SG Special Ammo = orange, AR Special Ammo = green
• Adjusted the model of the yellow flowers in The Primordial Flood for performance optimization.
• Fixed issue where DLSS is nt recognized by certain graphics cards.
Additional Fixes and Optimizations
• Reduced enemy assault rifle damage by 20%
• Reduced enemy sniper rifle damage by 15%
• Reduced damage dealt by shield-wielding enemy by 20%
• Removed sniper rifle enemy soldier from aircraft
• Fixed issue in Close Call where sniper rifle ammo is set at 40 (only applies to new saves)
• Reduced the time it takes for Giant King's and Six-armed Emperor's attacks to reach player
• Fixed issue where using Aerial Slash will cause player to jump through overhead objects
• Fixed issue where picking up special ammo of unequipped weapon will cause that weapon's ammo capacity to overwrite equipped weapon's ammo capacity
• Adjusted checkpoint in Close Call
• Adjusted checkpoint after sneaking mission in Surrounded
• Optimized firing sound of assault rifle
• Optimized firing sound of enemy's sniper rifle
• Reduced attack speed of Six-armed Emperor and counter window
• Reduced recoil when firing handgun special ammo
• Fixed issue where player staggers towards direction of attack when attacked from behind
• Fixed issue where SRO Shelia skin is not displayed properly in Surrounded
• Fixed issue where Mountain Beast can attack player even when outside firing range, causing player to not take any damage
• Fixed issue where player can get stuck at the stairs of the Xuan Kong Pavilion in The Primordial Flood
• Fixed issue where the arm of the Six-armed Emperor is now displayed correctly
• Fixed issue where the engine sound continues to be heard even after enemy boat is destroyed
• Fixed Six-armed Emperor animation during cutscene
• Fixed issue where the shield of fallen enemies can block player's Aerial Slash attack
• Enhanced elite soldier's shield
• Fixed issue where Blitz Slash does not hit multiple enemies
• Added guides onto the wall in Changes
• Optimized map construction in Surrounded
• Reduced number of pagodas in the combat area of the Giant King battle
• Made relinquaries brighter and more recognizable
• Optimized performance in front of the temple in Changes
• Optimized performance of reed field in Close Call
• Optimized collision around ammunition boxes
• Reduced enemy assault rifle damage by 20%
• Reduced enemy sniper rifle damage by 15%
• Reduced damage dealt by shield-wielding enemy by 20%
• Removed sniper rifle enemy soldier from aircraft
• Fixed issue in Close Call where sniper rifle ammo is set at 40 (only applies to new saves)
• Reduced the time it takes for Giant King's and Six-armed Emperor's attacks to reach player
• Fixed issue where using Aerial Slash will cause player to jump through overhead objects
• Fixed issue where picking up special ammo of unequipped weapon will cause that weapon's ammo capacity to overwrite equipped weapon's ammo capacity
• Adjusted checkpoint in Close Call
• Adjusted checkpoint after sneaking mission in Surrounded
• Optimized firing sound of assault rifle
• Optimized firing sound of enemy's sniper rifle
• Reduced attack speed of Six-armed Emperor and counter window
• Reduced recoil when firing handgun special ammo
• Fixed issue where player staggers towards direction of attack when attacked from behind
• Fixed issue where SRO Shelia skin is not displayed properly in Surrounded
• Fixed issue where Mountain Beast can attack player even when outside firing range, causing player to not take any damage
• Fixed issue where player can get stuck at the stairs of the Xuan Kong Pavilion in The Primordial Flood
• Fixed issue where the arm of the Six-armed Emperor is now displayed correctly
• Fixed issue where the engine sound continues to be heard even after enemy boat is destroyed
• Fixed Six-armed Emperor animation during cutscene
• Fixed issue where the shield of fallen enemies can block player's Aerial Slash attack
• Enhanced elite soldier's shield
• Fixed issue where Blitz Slash does not hit multiple enemies
• Added guides onto the wall in Changes
• Optimized map construction in Surrounded
• Reduced number of pagodas in the combat area of the Giant King battle
• Made relinquaries brighter and more recognizable
• Optimized performance in front of the temple in Changes
• Optimized performance of reed field in Close Call
• Optimized collision around ammunition boxes
Post edited June 27, 2023 by Berzerk2k2