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Below is what GPT4 said about procedural generation since I was unable to find information. Anyone know anything more?

In **Breachway**, the game's map consists of interconnected nodes representing various locations and events. However, based on available information, it is **unclear** whether these maps and their connections are procedurally generated or pre-designed. The official wiki provides details on node types and mechanics but does not specify the method of map generation. citeturn0search0 Additionally, reviews and discussions about the game do not shed light on this aspect.

Procedural generation is a common technique in game development, especially for creating dynamic and replayable content. In node-based strategy games, developers often use algorithms like **Delaunay triangulation** to generate connected graphs, ensuring a cohesive and engaging player experience. citeturn0search2 However, without explicit confirmation from the developers of Breachway, we cannot definitively state whether this method is employed in the game's map design.

For a comprehensive understanding, it would be best to consult official developer communications or reach out to the game's support channels for clarification on this matter.