Posted June 14, 2015
There's certain genres that I just don't understand. I played RTS for a lot of years before I grew to actually like them. I still haven't gotten into real old-school rogue-like, space combat sims, bullethell and lots of others.
Also, I have never been able to get into Kings Bounty: Crossworlds. So I bought Braveland and Braveland Wizard because it looked like an über-casual introduction to the genre. And boy, is the game casual or what! Totally vanilla overdose. But despite this, I still don't understand this thing. Sometimes I get slaughtered, and I have no idea what I did wrong.
The thing which seems most alien to me is the way an attack results in a counter-attack. In all other game, attacking is something which hurts the enemy. But here, there doesn't seem to be any difference between attacking or being attacked. Or is there any advantage to be the one attacking? Or is it always better to just use Defend, if you know the enemy squad will attack later?
This genre - whatever it's called - does it have any basic strategies I should know of?
Each of my squards has a star-number. I guess it is higher the number, the more awesome your squad is? Or is it their experience points?
My notes so far:
At each turn, each of your squads can either:
- Walk all the way to the furtherest, semi-selected hexagon
- Walk and then perform an action (attack, shield or other)
- Walk several times until your steps is used up and then perform an action (attack, shield or other)
- Perform an action (attack, shield or other)
Your "Hero" doesn't participate in the battle himself. Still, the stuff he carries around gives bonuses.
Press the upper left question mark to toogle between viewing how far your current squad can move, and seeing detailed info of each squad. (how much life lost and a yellow number representing who's next to get his move - extremely useful)
Right click on enemies to see their stats.
Try to think of your figures as squads, not as single fighters. So instead of thinking that you have an archer with 3 life points, think that you have a squad of 3 archers.
Normally, a squad automatically fights back when attacked. But not when attacked twice in the same turn.
Only a few shortcuts:
Space = Shield (30% defence boost)
W = Skip squad to the end of the turn
Also, I have never been able to get into Kings Bounty: Crossworlds. So I bought Braveland and Braveland Wizard because it looked like an über-casual introduction to the genre. And boy, is the game casual or what! Totally vanilla overdose. But despite this, I still don't understand this thing. Sometimes I get slaughtered, and I have no idea what I did wrong.
The thing which seems most alien to me is the way an attack results in a counter-attack. In all other game, attacking is something which hurts the enemy. But here, there doesn't seem to be any difference between attacking or being attacked. Or is there any advantage to be the one attacking? Or is it always better to just use Defend, if you know the enemy squad will attack later?
This genre - whatever it's called - does it have any basic strategies I should know of?
Each of my squards has a star-number. I guess it is higher the number, the more awesome your squad is? Or is it their experience points?
My notes so far:
At each turn, each of your squads can either:
- Walk all the way to the furtherest, semi-selected hexagon
- Walk and then perform an action (attack, shield or other)
- Walk several times until your steps is used up and then perform an action (attack, shield or other)
- Perform an action (attack, shield or other)
Your "Hero" doesn't participate in the battle himself. Still, the stuff he carries around gives bonuses.
Press the upper left question mark to toogle between viewing how far your current squad can move, and seeing detailed info of each squad. (how much life lost and a yellow number representing who's next to get his move - extremely useful)
Right click on enemies to see their stats.
Try to think of your figures as squads, not as single fighters. So instead of thinking that you have an archer with 3 life points, think that you have a squad of 3 archers.
Normally, a squad automatically fights back when attacked. But not when attacked twice in the same turn.
Only a few shortcuts:
Space = Shield (30% defence boost)
W = Skip squad to the end of the turn