Posted February 15, 2021
Since the GOG release doesn't have these...
Patch #1 (23 September 2020)
- Feature – Added a 3rd wave challenge chest that holds the some of the best items in the game.
- Feature – Added new weapon.
- Feature – Map goes to the middle of the screen when you press tab.
- Fixed – If you fall off a platform you can’t double jump. (ODR run killer)
- Fixed – Game restoring the player to bad locations after falling into pits.
- Fixed – A few unoptimised textures. (Minor improvement)
- Fixed – Duplicate skeleton keys and duplicate lucky dice appearing.
- Fixed – Mage enemy getting stuck in walls.
- Fixed – Audio settings not loading on launch.
- Fixed – Toned down some screen flashes. More to be done here.
- Fixed – Dragon’s Heart has been renamed “Dragon’s Skin” and the description modified to be less confusing.
- Fixed – “Asp's Whisper” combined with certain weapons completely stopping bosses moving.
- Fixed – Upped max FOV to 145 for ultrawidescreen users.
- Fixed – Raygun impact effect is off time. (Removed impact for raygun)
- Tentatively Fixed – Music changing volume as you move.
- Tentatively Fixed – Stuck in room with closed doors.
- Balance – On easy baby bats have a range limitation.
- Balance – On easy baby bats have fire slower projectiles.
- Balance – Default pistol range slightly buffed by 1.5m.
- Balance – Raygun is more rare.
- Balance – Cooldown reduction appears less. Appears in challenge chests.
- Balance – Drop rates for items have been changed.
- Balance – Less coins drop in later chapters. There was an over abundance of coins in later chapters.
- Balance – Some weighting towards filling all stat statues.
- Balance – Nidhogg health quadrupled.
- Balance – Vanaheim onwards boss health increased.
- Balance – Dragon’s Skin has been made more rare and moved into the ‘Valkyrie’ pool.
- Balance – Dragon’s Skin has been nerfed to build shield at 50% of the previous rate.
- Balance – Demon pools have been modified to favour good stuff.
- Balance – Mechanised Monster does a similar effect to the shield enemies to better communicate that they can’t be damaged when locked down.
- Balance – Gauss cannon has been slightly nerfed, but it’s still heart-rendingly OP.
- Balance – Gauss cannon is more often on the ‘expensive’ pedestal in the armoury.
- Balance – Heal ultimate is less powerful.
- Balance – Other small fixes.
Overdrive update (5 February 2021; offline installers updated 15 February 2021)
Key Features:
- 5 New Characters
- 3 New Weapons
- 1 New Chapter
- 2 New Difficulties: Hellish and Practice
Additional Additions of Stuff:
- New achievements
- Over 20 new items
- New abilities
- New enemies
- New unique room types
- A new boss
- Gameplay balancing
- Trials (Items that make your runs more challenging)
- Ultrawide FOV support
- Per chapter hue slider (change colour of filter)
- Optimisation
- New challenges
- Save game stability fixes
- Crash fixes
- Level fixes
- Asgard has been tweaked
- New rooms added
- Raygun charge time shortened
- Lighting changes
- Little changes everywhere
- New floor modifiers
- Floor entry blur shorter
- Windows darkened in Dark floor modifier
- Some sounds tweaked
- Gambling machine repurposed
Patch #1 (23 September 2020)
- Feature – Added a 3rd wave challenge chest that holds the some of the best items in the game.
- Feature – Added new weapon.
- Feature – Map goes to the middle of the screen when you press tab.
- Fixed – If you fall off a platform you can’t double jump. (ODR run killer)
- Fixed – Game restoring the player to bad locations after falling into pits.
- Fixed – A few unoptimised textures. (Minor improvement)
- Fixed – Duplicate skeleton keys and duplicate lucky dice appearing.
- Fixed – Mage enemy getting stuck in walls.
- Fixed – Audio settings not loading on launch.
- Fixed – Toned down some screen flashes. More to be done here.
- Fixed – Dragon’s Heart has been renamed “Dragon’s Skin” and the description modified to be less confusing.
- Fixed – “Asp's Whisper” combined with certain weapons completely stopping bosses moving.
- Fixed – Upped max FOV to 145 for ultrawidescreen users.
- Fixed – Raygun impact effect is off time. (Removed impact for raygun)
- Tentatively Fixed – Music changing volume as you move.
- Tentatively Fixed – Stuck in room with closed doors.
- Balance – On easy baby bats have a range limitation.
- Balance – On easy baby bats have fire slower projectiles.
- Balance – Default pistol range slightly buffed by 1.5m.
- Balance – Raygun is more rare.
- Balance – Cooldown reduction appears less. Appears in challenge chests.
- Balance – Drop rates for items have been changed.
- Balance – Less coins drop in later chapters. There was an over abundance of coins in later chapters.
- Balance – Some weighting towards filling all stat statues.
- Balance – Nidhogg health quadrupled.
- Balance – Vanaheim onwards boss health increased.
- Balance – Dragon’s Skin has been made more rare and moved into the ‘Valkyrie’ pool.
- Balance – Dragon’s Skin has been nerfed to build shield at 50% of the previous rate.
- Balance – Demon pools have been modified to favour good stuff.
- Balance – Mechanised Monster does a similar effect to the shield enemies to better communicate that they can’t be damaged when locked down.
- Balance – Gauss cannon has been slightly nerfed, but it’s still heart-rendingly OP.
- Balance – Gauss cannon is more often on the ‘expensive’ pedestal in the armoury.
- Balance – Heal ultimate is less powerful.
- Balance – Other small fixes.
Overdrive update (5 February 2021; offline installers updated 15 February 2021)
Key Features:
- 5 New Characters
- 3 New Weapons
- 1 New Chapter
- 2 New Difficulties: Hellish and Practice
Additional Additions of Stuff:
- New achievements
- Over 20 new items
- New abilities
- New enemies
- New unique room types
- A new boss
- Gameplay balancing
- Trials (Items that make your runs more challenging)
- Ultrawide FOV support
- Per chapter hue slider (change colour of filter)
- Optimisation
- New challenges
- Save game stability fixes
- Crash fixes
- Level fixes
- Asgard has been tweaked
- New rooms added
- Raygun charge time shortened
- Lighting changes
- Little changes everywhere
- New floor modifiers
- Floor entry blur shorter
- Windows darkened in Dark floor modifier
- Some sounds tweaked
- Gambling machine repurposed