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In GOG's "Throwback Thursday with new games from Throwback Entertainment" thread that announced the game's release on GOG, I noticed these two posts by Huff and Gudadantza related to a bug fix for Bloodwych.

I'm archiving them here so that anyone who encounters this problem can easily access the solution.

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Huff posted:

"I wonder if Bloodwych has the game breaking bug fixed. (there is a solution here if not

https://community.pcgamingwiki.com/files/file/946-bloodwych-welcome-back-fix/"
Gudadantza posted in response:

"Into the game folder there is a WBFIX.EXE, apparenly it is the same file downloadable from PcGamingWiki. I guess it is the executable to use in the savegame file if the bug is present."
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The "Bloodwych 'Welcome Back' fix" found at the PCGamingWiki site HERE describes itself as follows:

About This File

Save fix for Bloodwych needed to get past the game-breaking "Welcome Back" bug in The Keep (a stairs tile is missing).

Run this program in DOSBox on modern systems. Specify the program name followed by the affected save file, e.g. to fix save slot 5 use the command WBFIX.EXE BWYSAVE.5

This package has been updated to include CWSDPMI.EXE (required by WBFIX).
The fix can be found here: https://community.pcgamingwiki.com/files/file/946-bloodwych-welcome-back-fix
Post edited November 20, 2020 by SpellSword
This is a good post, but I hope GOG finds a way to fix this; one of the things that I like about GOG, is that all of their games are perfectly playable as they sell them, while some games from other sellers require you to seek outside resources.
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Frostyfirefly: This is a good post, but I hope GOG finds a way to fix this; one of the things that I like about GOG, is that all of their games are perfectly playable as they sell them, while some games from other sellers require you to seek outside resources.
But the fix is already present. It is the WBFIX.exe. The glitch is something related to a corrupted savegame at some point. The exe fixes the savegame file in case it were needed because if I am not wrong, the bug could not be triggered in all cases.

I guess it was not present in the original game versions.
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Frostyfirefly: This is a good post, but I hope GOG finds a way to fix this; one of the things that I like about GOG, is that all of their games are perfectly playable as they sell them, while some games from other sellers require you to seek outside resources.
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Gudadantza: But the fix is already present. It is the WBFIX.exe. The glitch is something related to a corrupted savegame at some point. The exe fixes the savegame file in case it were needed because if I am not wrong, the bug could not be triggered in all cases.

I guess it was not present in the original game versions.
I see, that is good to know!
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I was the project manager/producer on most versions of Bloodwych (excluding the original Atari ST and Commodore Amiga releases). The PC bug corrupts the map data in that corridor, and was triggered by the player doing something on an earlier level. It's over 30 years ago now, so I don't recall the exact details but we did release the fix file into PD libraries and shareware sites (no Internet back in those days!), which simply pokes some values into the map data included in the save game file to undo the damage caused by that bug.
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richyh: I was the project manager/producer on most versions of Bloodwych (excluding the original Atari ST and Commodore Amiga releases). The PC bug corrupts the map data in that corridor, and was triggered by the player doing something on an earlier level. It's over 30 years ago now, so I don't recall the exact details but we did release the fix file into PD libraries and shareware sites (no Internet back in those days!), which simply pokes some values into the map data included in the save game file to undo the damage caused by that bug.
It is always interesting to hear from someone who was involved in creating the game.

Thank you for sharing that information and for your work in making Bloodwych, it is a pretty cool game.