stako: But let me tell you, It ain't no SotN...
JlNXED: You're quite right... "It ain't no SotN", It is it's own thing and if this came out instead of SOTN, I'd have worshiped the ground this game walked on. I f'n love this game and I could come back to this just like SOTN. This is definatly worth the extra work they put into it. Flaws exist for sure but I didn't crash once. Also, the story was actually worth investing into. It wasn't Citizen Kane but it was tremendous to have David Hayter back in any form. This one was a tremendous nod to SotN with the ability to step beyond the shadow of the original. I enjoyed the music which made the mood and kept inline with the theme. I also like they made content available instead of punishing those who didn't/couldn't back the original funding. This will definately be my number 1 for the year.
P.S. This is how you do a female protagonist.
I can understand everything you've written until the end part. I'm sorry, but I STRONGLY dissagree on your last statement.
This is precisely how you DO NOT do ANY protagonist!
SoTN worked with Alucard, because he is the silent type. He is not expressive. Myriam, on the other hand, seems so - she speaks loudly of her opinions, but then 90% of the time she has nothing to say. And when she does - it's something absolutely obvious, she's constantly put in the shade of others and the entire gameplay halts, so we can wait and witness her trying to be a badass. Which doesn't work when you have your Protag look like she does - like an innocent japanese clickbait loligoth. I'm 100% sure that they wanted to have her innocent and vunrable when designing her and then switched to her being old Lara Croft when times started changing. I hate Myriam and I cant wait to play as literally anyone else in this game.
Other than that, about the game itself:
Coming back to this threat after finishing the game. I'm currently at 98% and about 20 HRS in. I've done a lot of post-game stuff too.
The best thing I can say about this game is that it's fun when it works. It keeps calling me back to it and the more I stay, the more I enjoy it.
I have my gripes and some of them are the Dev's fault. Like making the call to have weapons work in a 3D environment was retarded, some weapons don't do anything because they swing in other ways than forward, which means that you miss even if the weapons passes through the enemy. Take most small swords and whips.
Also the Day-1 DLC (which was TOTALLY not worth it after I did it) really left a bad taste in my mouth. But at least they gave us FLAC files for the OST. Which is growing on me, it's not a masterpiece, but it's pretty cool at times.
Overall, I think that this first installment is a great foundation for things to come. If we see Bloodstained II or III, and we will see at least one of those in the future, I'm sure that a lot of things will be bettered. I trust Iga.
I just wish He'd find better devs to support and challange his vision...