Posted September 16, 2019
### SOLVED ###
I have solved the problem. I again needed to delete a folder. In this case it was the following one I believe:
/user/appdata/localbloodstainedrotn
It contains savegame, configs, etc.
ORIGINAL PROBLEM DESCRIPTION
Hi there,
after having resolved the "Config Error" which prevented me from playing the game (stuck at first ingame loading screen), I now am confronted with the "Fatal Error" Message which pops up when booting up the game to title screen when the Bloodstained logo is seen.
I got the Fatal Error once in the beginning of my play when checking out a bookshelve but never encountered it since.
Now I have played like 40 hours and the Fatal Error is back.
What am I suposed to do? Give up? Never.
Thanks for any help on this matter.
PS: I did repair/verify it. I did reinstall it.
Edit: I uninstalled, downloaded the setup.exe separatly and I got more information when the error occured.
I have updated to the latest UnrealEngine version some days ago. May this be the problem?
Here is the full crash report:
LoginId:ae0a1d5d46dc6189231c7d885b508e54
EpicAccountId:7b6edd07ccfe4f58aa4b897a7ae5ae56
Access violation - code c0000005 (first/second chance not available)
BloodstainedRotN_Win64_Shipping!UPBSaveManager::LoadSystem() [c:\pb_dev2\projectblood\source\projectblood\system\system\pbsavemanager.cpp:103]
BloodstainedRotN_Win64_Shipping!UPBSaveManager::Update() [c:\pb_dev2\projectblood\source\projectblood\system\system\pbsavemanager.cpp:491]
BloodstainedRotN_Win64_Shipping!UPBGameInstance::Update() [c:\pb_dev2\projectblood\source\projectblood\system\pbgamestate.cpp:2568]
BloodstainedRotN_Win64_Shipping!PBGameinstanceTickObject::Tick() [c:\pb_dev2\projectblood\source\projectblood\projectblood.cpp:76]
BloodstainedRotN_Win64_Shipping!FTickableGameObject::TickObjects() [c:\pb_dev2\engine\source\runtime\engine\private\leveltick.cpp:1209]
BloodstainedRotN_Win64_Shipping!UGameEngine::Tick() [c:\pb_dev2\engine\source\runtime\engine\private\gameengine.cpp:1293]
BloodstainedRotN_Win64_Shipping!FEngineLoop::Tick() [c:\pb_dev2\engine\source\runtime\launch\private\launchengineloop.cpp:3296]
BloodstainedRotN_Win64_Shipping!GuardedMain() [c:\pb_dev2\engine\source\runtime\launch\private\launch.cpp:166]
BloodstainedRotN_Win64_Shipping!GuardedMainWrapper() [c:\pb_dev2\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
BloodstainedRotN_Win64_Shipping!WinMain() [c:\pb_dev2\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
BloodstainedRotN_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
I have solved the problem. I again needed to delete a folder. In this case it was the following one I believe:
/user/appdata/localbloodstainedrotn
It contains savegame, configs, etc.
ORIGINAL PROBLEM DESCRIPTION
Hi there,
after having resolved the "Config Error" which prevented me from playing the game (stuck at first ingame loading screen), I now am confronted with the "Fatal Error" Message which pops up when booting up the game to title screen when the Bloodstained logo is seen.
I got the Fatal Error once in the beginning of my play when checking out a bookshelve but never encountered it since.
Now I have played like 40 hours and the Fatal Error is back.
What am I suposed to do? Give up? Never.
Thanks for any help on this matter.
PS: I did repair/verify it. I did reinstall it.
Edit: I uninstalled, downloaded the setup.exe separatly and I got more information when the error occured.
I have updated to the latest UnrealEngine version some days ago. May this be the problem?
Here is the full crash report:
LoginId:ae0a1d5d46dc6189231c7d885b508e54
EpicAccountId:7b6edd07ccfe4f58aa4b897a7ae5ae56
Access violation - code c0000005 (first/second chance not available)
BloodstainedRotN_Win64_Shipping!UPBSaveManager::LoadSystem() [c:\pb_dev2\projectblood\source\projectblood\system\system\pbsavemanager.cpp:103]
BloodstainedRotN_Win64_Shipping!UPBSaveManager::Update() [c:\pb_dev2\projectblood\source\projectblood\system\system\pbsavemanager.cpp:491]
BloodstainedRotN_Win64_Shipping!UPBGameInstance::Update() [c:\pb_dev2\projectblood\source\projectblood\system\pbgamestate.cpp:2568]
BloodstainedRotN_Win64_Shipping!PBGameinstanceTickObject::Tick() [c:\pb_dev2\projectblood\source\projectblood\projectblood.cpp:76]
BloodstainedRotN_Win64_Shipping!FTickableGameObject::TickObjects() [c:\pb_dev2\engine\source\runtime\engine\private\leveltick.cpp:1209]
BloodstainedRotN_Win64_Shipping!UGameEngine::Tick() [c:\pb_dev2\engine\source\runtime\engine\private\gameengine.cpp:1293]
BloodstainedRotN_Win64_Shipping!FEngineLoop::Tick() [c:\pb_dev2\engine\source\runtime\launch\private\launchengineloop.cpp:3296]
BloodstainedRotN_Win64_Shipping!GuardedMain() [c:\pb_dev2\engine\source\runtime\launch\private\launch.cpp:166]
BloodstainedRotN_Win64_Shipping!GuardedMainWrapper() [c:\pb_dev2\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
BloodstainedRotN_Win64_Shipping!WinMain() [c:\pb_dev2\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
BloodstainedRotN_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
Post edited September 19, 2019 by Dezorian
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