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will this run on netbooks??
This question / problem has been solved by ahoimage
If you meet the minimum system specs on the blood rayne gog page you should beable to run it. It needs a gpu capable of tnl but you could possibly use 3d analyze to emulate that if its a problem.
[url=]http://www.3dfxzone.it/dir/tools/3d_analyze/download/[/url]
Download link is the floppy disc image above the writing.
Got a EeePC 900A here (GMA 950) and it doesn't seem to work out of the box. I get the following error message on startup:
"Cannot create hardware vertex processing device. Please check with your hardware manufacturer to make sure that your video card indeed has hardware vertex processing."
Setting "usedFixedFunctionPipe" in render.ini to 1 doesn't seem to help.
Setting the renderer to OpenGL just makes it crash (Intel is sorta famous for their awful OpenGL drivers).
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aho: Got a EeePC 900A here (GMA 950) and it doesn't seem to work out of the box. I get the following error message on startup:
"Cannot create hardware vertex processing device. Please check with your hardware manufacturer to make sure that your video card indeed has hardware vertex processing."
Setting "usedFixedFunctionPipe" in render.ini to 1 doesn't seem to help.
Setting the renderer to OpenGL just makes it crash (Intel is sorta famous for their awful OpenGL drivers).

Did you try the 3d analyze program?
I was able to run the demo on my Netbook (Advent 4214, 1 gig Ram) with 3dAnalyze, but it took a bit of fiddling with the options. Under DirectX 8.1 and 9.0 options I ticked 'force SW TnL', force wbuffer (an odd one, when you run it it says wbuffer not supported, using zbuffer, but if you tick zbuffer instead it doesn't work), and 'force anisotropic filtering.
It runs fine at 800x600 with the details low - turning on bump mapping turns everything white, and I didn't try turning on high detail textures, shadows, water reflections, and so on.
This is just for the demo, but I expect the same would work for the full game.
I downloaded 3d-Analyze from:
http://www.tommti-systems.com/main-Dateien/files.html
And ran the game with it. I only had to tick "force SW TnL" to make it work.
I then exited and changed the resolution to 1024x600 (see http://www.gog.com/en/forum/bloodrayne/quick_widescreen_howto for details).
It did run surprisingly well.
Ok so i can get on the game by using the 3DAnalyze the cut scenes look fine but when i start to play the colors, shading and texter is all messed. I can move the girl around.
For Intel onboard cards, i currently use the GMA REG Modder Tool (unfortunately i cannot find the download site for now) and it worked on most games requiring hardware T&L. Just run the tool as admin, browse the exe and run in "unknown mode" which emulates T&L. 3D Analyze can be a pain sometimes.