Posted December 31, 2023
Hope the devs are reading this.
When you reach chapter 3 an error appears in the player.log file, which seems to be caused by an incorrect integration of GOG Galaxy.
The error is:
Could not get value of statistic Travelled_Chapter3 for reason: Galaxy.Api.GalaxyInstance+InvalidArgumentError: GetStatFloat: reading stat "Travelled_Chapter3" with wrong data type
at Galaxy.Api.IStats.GetStatFloat (System.String name) [0x0001c] in <82386dd73aac45b6bbea617a90164696>:0
at StatsAndAchievements.GetStatFloat (System.String apiKey) [0x0001b] in <e59e6e6095224c48a2c6513643f7aa8e>:0
Could not set value of statistic Travelled_Chapter3 for reason: Galaxy.Api.GalaxyInstance+InvalidArgumentError: SetStatFloat: setting stat "Travelled_Chapter3" with wrong data type
at Galaxy.Api.IStats.SetStatFloat (System.String name, System.Single value) [0x0001c] in <82386dd73aac45b6bbea617a90164696>:0
at StatsAndAchievements.SetStatFloat (System.String apiKey, System.Single statValue, System.Boolean rapid) [0x00015] in <e59e6e6095224c48a2c6513643f7aa8e>:0
This error is constantly written (every second or so) to the player.log file. This causes the player.log file to become really big after an hour of play. File will be 1 GB or more.
The file is located in the save folder. GOG Galaxy tries to sync the folder with the cloud saves, but has a limit of 500 MB. Therefore it fails, because the 1 GB player.log file is too big.
Besides fixing the error, it would make sense to exclude the log-files from the cloud save folder.
Thx in advance
When you reach chapter 3 an error appears in the player.log file, which seems to be caused by an incorrect integration of GOG Galaxy.
The error is:
Could not get value of statistic Travelled_Chapter3 for reason: Galaxy.Api.GalaxyInstance+InvalidArgumentError: GetStatFloat: reading stat "Travelled_Chapter3" with wrong data type
at Galaxy.Api.IStats.GetStatFloat (System.String name) [0x0001c] in <82386dd73aac45b6bbea617a90164696>:0
at StatsAndAchievements.GetStatFloat (System.String apiKey) [0x0001b] in <e59e6e6095224c48a2c6513643f7aa8e>:0
Could not set value of statistic Travelled_Chapter3 for reason: Galaxy.Api.GalaxyInstance+InvalidArgumentError: SetStatFloat: setting stat "Travelled_Chapter3" with wrong data type
at Galaxy.Api.IStats.SetStatFloat (System.String name, System.Single value) [0x0001c] in <82386dd73aac45b6bbea617a90164696>:0
at StatsAndAchievements.SetStatFloat (System.String apiKey, System.Single statValue, System.Boolean rapid) [0x00015] in <e59e6e6095224c48a2c6513643f7aa8e>:0
This error is constantly written (every second or so) to the player.log file. This causes the player.log file to become really big after an hour of play. File will be 1 GB or more.
The file is located in the save folder. GOG Galaxy tries to sync the folder with the cloud saves, but has a limit of 500 MB. Therefore it fails, because the 1 GB player.log file is too big.
Besides fixing the error, it would make sense to exclude the log-files from the cloud save folder.
Thx in advance
Post edited December 31, 2023 by tr1n