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Update 3.0.3

Changelog:
Howdy!

In the release version of Blood West we've done a reset of the skill point allocations, so players returning to the game can re-distribute them in the redesigned skill-tree. In some rare cases this caused the perks to reset alright, but didn't grant any skill points to distribute. This hotfix alleviates this problem, and addresses some other issues. Full changelog follows:

Minor:

Long Jack no longer reduces maximum HP of the player on debuff
Alvaro’s Necklace has been slightly buffed


Bug Fixes

Fixed an issue that could cause players continuing game from previous specific version of the game to not have their perks/levels reset properly
Protagonist moans were too loud, we calmed him down a bit
Emerald Eyes could still provide better prices at shops without being equipped
Specific rope in Chapter 3 was trying to kill players - now it should behave properly
Fixed a bug regarding a full stack of 5 Hellbear Hearts
Fixed a bug with Devil’s Eye constantly giving more HP than it should, after save & load


Good hunting, Gunslingers!
3.0.4 (January 29, 2024)
Major Changes

• Fixed a very rare error that occurred when accessing the player’s stash that results in items being lost
• Fixed a very rare instance of items being lost - after the patch is applied, the lost items should be back in player’s inventory
• Fixed inability to save & exit the game via pause menu for some players
• Fixed issue where removing Occult Mask without full HP didn’t remove the effect
• Second level of Gunslinger perk no longer affects bosses
• Fixed rare crash that occurred on opening bags in a trading window
• Fixed an issue that could cause some players to not be able to pick up items from the ground
• Way of the Spirit is no longer tradeable

Minor Changes

• Fixed an issue that made builds using Devil’s Eye to increase player’s HP beyond the intended levels
• Disabled mouse acceleration/smoothing that was not suppose to be active
• Fixed an issue where the Emerald Eyes could be taken off without dying or using Purple Revival
• Animated Dead will no longer perform two charges/jumps in a row
• Certain artifacts and weapons were not working correctly - including Giant Leech, Drunken Master, Corrupted Liver
• Fixed an exploit that allowed player not tot pay for partial stacks of items under certain circumstances
• Fixed a case where the number of available charges of Whetstone disappeared from HUD
• Revolvers are better aligned towards the center
• Fixed an issue that could cause the cursor to disappear when the player left the trading window in a specific manner
• Spite no longer will kill player if they have exactly 5 HP remaining when trying to shoot
• Lionheart should now work correctly
• Fixed an issue where the [redacted] could be both at the old and new camp
• Blowing up enemies heads with dynamite no longer counts towards the Headhunter achievement
• Fixed a rare issue where the player was not able to move after teleporting back to the Safe Zone
• Bunch of smaller typos and improvements to translations

Balance Changes

• Undead Hunters take aim faster, making them more dangerous
• Scallywag now prioritizes throwing molotov at player over using a shotgun
• Increased the range of the stomp attack for boss of Chapter 2
• Crimson Brooch found on maps will have non-default price values
• The following perks have been slightly rebalanced: Bloodless, High Tolerance, Gotcha, Bloody Carnage, Pitcher, Strong Lungs, Alive and Dangerous, Self-taught and Gunslinger

Other improvements

• Added the ability to change keybind for item rotation on the inventory screen
• Added an the option to hide/show UI as desired, using a bindable key
• Added the ability to limit fps to a desired value

Known Issues

• Negative Stamina regeneration (until death, or next strong melee attack)
• Whetstone buff icon may remain on screen and as an effect after all charges has been used
• Enemies may stop moving under certain rare circumstances
• Rare case when one of the NPC doesn’t update correctly and softlocks player when trying to talk to them
• There were reported crashes on Chapter 3 for some players
Post edited January 29, 2024 by Berzerk2k2
Patchnotes 3.1

Major

Fixed an issue that prevented players from leaving the Settings menu without changing their language first.
Fixed a problem regarding Nitro ammo that caused it to not deal the intended damage.
Fixed an issue where the final cinematics didn’t play and end correctly.

Minor

Improved performance during the boss fight at the end of Chapter.
Fixed an issue that could cause projectiles to disappear under specific circumstances.
Fixed an issue where the Demonic Skin and Doctor’s quest regarding it could cause the Journal not to track the quest properly.
Fixed an issue where Fast Hands and Berserker skills applied a damage buff to thrown Tomahawks.
Fixed an issue which resulted in the Crimson Brooch gaining charges as the tentacles of the Chapter 2 boss despawned.
Fixed locations where the player could get stuck.
Fixed an issue where the 3rd level of the Self-Taught skill did not apply extra experience if the player killed an enemy using a projectile.
Fixed all potential issues that may result in players falling through the level.
Fixed an issue where the Giant Leech did not give the damage buff when the player was using projectile weapons.
Fixed an instance of a problematic climbing rope in Chapter 3.
Minor LOD fixes.

New features and other improvements

Cinematics’ subtitles have been added and are now available in all languages.
Ammunition selection is now orderly and not as chaotic as before.
New option added: customizable tooltip delay.
Added a small delay between an enemy spotting the player and performing an attack. This should alleviate situations in which a player that failed to sneak upon an enemy for backstab gets immediately damaged by an instant attack.
Much improved backpacks. Items will now be placed in backpacks when inventory is full and will stack better with other stackable items of the same kind (affects both items manual pickups ups and those done with the Take All function).
Backpacks are much more capacious now. However, backpacks can no longer be found in the world and the same kind of backpack can only be bought once (this doesn’t extend to games started on previous versions of the game).
Items will be automatically rotated on pickup to fit inside the player’s inventory.
Chapter 3’s boss had its HP buffed
Reduced the amount of findable ammunition in Chapter 3 by about 10%. (including full stacks of ammo that were never intended to be full)
In Chapter 2 enemies won’t follow the player onto the top of the tower where the Priest is located anymore.
Nitro ammunition area of effect damage has been reduced from 300 to 150.
Improved gamepad tutorial.
Added an option to turn off the crosshair.
It’s possible now to keybind the mouse wheel to any action.
Further improvements to text clarity
Miners now remember to do their job and they can show it off with a new little animation.

Known issues

Audio Settings may reset or change values when leaving Settings menu. Resetting the game seems to be a workaround
3.1.1 Hotfix (do patch #2)
Fixed issue with disappearing NPCs after player’s death
Affected saves should be “fixed” after the update has been applied
Resting in beds may work to “force” the fix
Fixed an issue where Wraiths could not be damaged outside of headshots
Fixed an issue related to audio sliders not updating the proper values
Fixed an issue when canceling options would still save them