Posted April 02, 2014
I feel like posting something that won't start arguments for a change :)
Has anyone else noticed early Monolith loved putting train levels into their FPS games?
Blood: The third level is all on a moving train.
Blood 2: Opens with a moving train level (Which I hear comes back again twice)
Shogo Mobile Armour Division: Has a whole level on a moving train.
No One Lives For Ever: Has a whole level on a moving train.
Tron 2.0: Has a whole level on a moving train.
Even if you don't count Blood 1 (which was mostly made by 3D realms) that's still four FPS games with train levels. Train levels aren't really good or bad (to my mind) But they are kinda odd. How many other FPS games have train Levels that you can think of?
The Half-Life games (except Ep1) all start on trains. But that's something different. Beyond that this seems to be a Monolith thing.
So does anyone have the answer to this mystery? Well if not we can still have fun thinking of silly answers.
Thanks for reading.
Has anyone else noticed early Monolith loved putting train levels into their FPS games?
Blood: The third level is all on a moving train.
Blood 2: Opens with a moving train level (Which I hear comes back again twice)
Shogo Mobile Armour Division: Has a whole level on a moving train.
No One Lives For Ever: Has a whole level on a moving train.
Tron 2.0: Has a whole level on a moving train.
Even if you don't count Blood 1 (which was mostly made by 3D realms) that's still four FPS games with train levels. Train levels aren't really good or bad (to my mind) But they are kinda odd. How many other FPS games have train Levels that you can think of?
The Half-Life games (except Ep1) all start on trains. But that's something different. Beyond that this seems to be a Monolith thing.
So does anyone have the answer to this mystery? Well if not we can still have fun thinking of silly answers.
Thanks for reading.