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The Store page for the Blood remaster says "extended modding support"

What does this mean exactly? There's no level editor in the game folder. Is it tied to the game's exe?
I think it's referring to the enhanced support for launching maps and mods, not for development of new ones.
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frightfan: I think it's referring to the enhanced support for launching maps and mods, not for development of new ones.
How is that "enhanced"? it's false advertising. They should've just said "supports existing mods". A lot of people I've talked to interpreted that statement to mean they included support to develop modifications like they did with Turok. To make mods for the remaster you still need to buy the DOS version and run the editor using DOSBOX. Which is really sub-par.
Post edited May 10, 2019 by DeadYorick
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frightfan: I think it's referring to the enhanced support for launching maps and mods, not for development of new ones.
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DeadYorick: How is that "enhanced"? it's false advertising. They should've just said "supports existing mods". A lot of people I've talked to interpreted that statement to mean they included support to develop modifications like they did with Turok. To make mods for the remaster you still need to buy the DOS version and run the editor using DOSBOX. Which is really sub-par.
Well you don't need to BUY the DOS version: you get it along with the remaster.
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frightfan: I think it's referring to the enhanced support for launching maps and mods, not for development of new ones.
Wrong, it's *far* more moddable. A ton of game logic is scriptable (and in fact implemented as scripts): AI behavior, weapons, powerups/items, enemies etc. It's really not comparable. Sadly there's no documentation out yet though.
Does anyone know if the hi res texture pack for BloodCM can be made to work with this?