It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
With the recent reverse-engineering of Blood's source code, I decided to take this opportunity to make a proper fix for the infamous savegame bug that messes up the damage scaling of the current difficulty when a savegame is loaded.

Credit goes to tmyqlfpir for the fix which was backported from NBlood, and Nuke.YKT for this amazing recreation of source code for this legendary game.

v Download Here v
https://github.com/OpenRift412/Blood-SAVEFIX/releases

Installation
1. Replace the BLOOD.EXE in your One Unit Whole Blood folder. I recommend making a backup of the old EXE just in case.
2. Run the game and enjoy!

NOTE: if you experience any issues with this fix that aren't present in vanilla, please open an issue on the Github page.
On that note:

Make sure to run DOS Blood in https://dosbox-staging.github.io/.

If you don't know how to configure Blood to run in Dosbox Staging, refer to these instructions.
Nice to have a proper fix without having to do memory editing.

Just one question - The github page also mentions a release note:
- Fixed accuracy issues

What does this pertain to? The scaling? Or something else?
avatar
idbeholdME: Nice to have a proper fix without having to do memory editing.

Just one question - The github page also mentions a release note:
- Fixed accuracy issues

What does this pertain to? The scaling? Or something else?
This is in reference to the original source code reconstruction, there were some programming fixes that address some code that wasn't fully accurate to the original.