Posted September 05, 2023
With the recent reverse-engineering of Blood's source code, I decided to take this opportunity to make a proper fix for the infamous savegame bug that messes up the damage scaling of the current difficulty when a savegame is loaded.
Credit goes to tmyqlfpir for the fix which was backported from NBlood, and Nuke.YKT for this amazing recreation of source code for this legendary game.
v Download Here v
https://github.com/OpenRift412/Blood-SAVEFIX/releases
Installation
1. Replace the BLOOD.EXE in your One Unit Whole Blood folder. I recommend making a backup of the old EXE just in case.
2. Run the game and enjoy!
NOTE: if you experience any issues with this fix that aren't present in vanilla, please open an issue on the Github page.
Credit goes to tmyqlfpir for the fix which was backported from NBlood, and Nuke.YKT for this amazing recreation of source code for this legendary game.
v Download Here v
https://github.com/OpenRift412/Blood-SAVEFIX/releases
Installation
1. Replace the BLOOD.EXE in your One Unit Whole Blood folder. I recommend making a backup of the old EXE just in case.
2. Run the game and enjoy!
NOTE: if you experience any issues with this fix that aren't present in vanilla, please open an issue on the Github page.