Posted September 14, 2014
First of all, my specs:
Core i7 2600K @3.4Ghz
8GB G.Skill DDR3
GeForce 660 Factory OC w/ fairly up to date drivers (second or third to latest release)
Windows 7 64 bit SP2 with latest updates
all other drivers up to date.
Relevant DOSBox settings:
Core = Dynamic
Type = Auto
Cycles = Max
Surface = OpenGL (though I witness this same behavior with overlay)
I also set the machine type to "vesa_nolfb" to avoid the weapon/interface flicker of the S3 mode, but this happened with the SVGA type set to S3 as well.
Playing the game at the default 800x600 resolution.
Using the version of DOSBox provided with "One Whole Unit : Blood" I've noticed that when you disable the "autorun" function (enabled by default) the game seems to slow down quite a bit and become less responsive - the framerate readout is the same (quite high, usually over 75 fps), but movement seems much more choppy and sluggush (not just slower), as if you're moving through molasses, you can move faster with the run key but then I get this odd movement sticking/lag while trying to turn. I've played through four episodes at the middle difficulty with the default autorun on just fine, but it would be nice to be able to disable it to fine tune keyboard aiming a bit better, and it seems odd. Anybody else seeing this? I played through Duke Nukem 3D Atomic and Shadow Warrior + both expansions in DOSBox without this problem and I have played other intensive games such as "Descent" etc. with no input lag/sluggishness. Is the game just that demanding?
Core i7 2600K @3.4Ghz
8GB G.Skill DDR3
GeForce 660 Factory OC w/ fairly up to date drivers (second or third to latest release)
Windows 7 64 bit SP2 with latest updates
all other drivers up to date.
Relevant DOSBox settings:
Core = Dynamic
Type = Auto
Cycles = Max
Surface = OpenGL (though I witness this same behavior with overlay)
I also set the machine type to "vesa_nolfb" to avoid the weapon/interface flicker of the S3 mode, but this happened with the SVGA type set to S3 as well.
Playing the game at the default 800x600 resolution.
Using the version of DOSBox provided with "One Whole Unit : Blood" I've noticed that when you disable the "autorun" function (enabled by default) the game seems to slow down quite a bit and become less responsive - the framerate readout is the same (quite high, usually over 75 fps), but movement seems much more choppy and sluggush (not just slower), as if you're moving through molasses, you can move faster with the run key but then I get this odd movement sticking/lag while trying to turn. I've played through four episodes at the middle difficulty with the default autorun on just fine, but it would be nice to be able to disable it to fine tune keyboard aiming a bit better, and it seems odd. Anybody else seeing this? I played through Duke Nukem 3D Atomic and Shadow Warrior + both expansions in DOSBox without this problem and I have played other intensive games such as "Descent" etc. with no input lag/sluggishness. Is the game just that demanding?
Post edited September 14, 2014 by yellowblanka