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I'm playing Fresh Supply now on Well Done difficulty, but it seems WAY too hard. I finished One Unit Whole Blood before on this difficulty, and all other Build engine games on the hardest difficulty, but this seems broken. The cultists reaction time is like 0,1 seconds, and they kill me under 2 seconds on max HP and armor. I never had to savescum my way through levels in the original Blood, and it really kills the fun for me.
Yes I know I have to "git gud", use cover, crouch and "plan my actions", but if I open a random door and 2 cultsts on my face and I die immediately, I cannot plan anything just the quickload button.
Any thoughts? I only report this because it's a new source port, and maybe something is broken.
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merin: I'm playing Fresh Supply now on Well Done difficulty, but it seems WAY too hard. I finished One Unit Whole Blood before on this difficulty, and all other Build engine games on the hardest difficulty, but this seems broken. The cultists reaction time is like 0,1 seconds, and they kill me under 2 seconds on max HP and armor. I never had to savescum my way through levels in the original Blood, and it really kills the fun for me.
Yes I know I have to "git gud", use cover, crouch and "plan my actions", but if I open a random door and 2 cultsts on my face and I die immediately, I cannot plan anything just the quickload button.
Any thoughts? I only report this because it's a new source port, and maybe something is broken.
My recommendation, play on made to order, keep everything the same but put the enemy count on high or very high. This will keep the cultist's reaction time and damage to lightly broiled values while still having the extra enemy numbers as the higher difficulties, best way to play IMO. If you want to just adjust their reaction time, I think it's their 'aggression' value.
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merin: I'm playing Fresh Supply now on Well Done difficulty, but it seems WAY too hard. I finished One Unit Whole Blood before on this difficulty, and all other Build engine games on the hardest difficulty, but this seems broken. The cultists reaction time is like 0,1 seconds, and they kill me under 2 seconds on max HP and armor. I never had to savescum my way through levels in the original Blood, and it really kills the fun for me.
Yes I know I have to "git gud", use cover, crouch and "plan my actions", but if I open a random door and 2 cultsts on my face and I die immediately, I cannot plan anything just the quickload button.
Any thoughts? I only report this because it's a new source port, and maybe something is broken.
avatar
Jase215: My recommendation, play on made to order, keep everything the same but put the enemy count on high or very high. This will keep the cultist's reaction time and damage to lightly broiled values while still having the extra enemy numbers as the higher difficulties, best way to play IMO. If you want to just adjust their reaction time, I think it's their 'aggression' value.
Thank you, I will definitely try that :)
Blood was always notorious for being a hard game. Easiest difficulty level would be considered a medium difficulty level in most games.
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merin: I'm playing Fresh Supply now on Well Done difficulty, but it seems WAY too hard. I finished One Unit Whole Blood before on this difficulty, and all other Build engine games on the hardest difficulty, but this seems broken. The cultists reaction time is like 0,1 seconds, and they kill me under 2 seconds on max HP and armor. I never had to savescum my way through levels in the original Blood, and it really kills the fun for me.
Yes I know I have to "git gud", use cover, crouch and "plan my actions", but if I open a random door and 2 cultsts on my face and I die immediately, I cannot plan anything just the quickload button.
Any thoughts? I only report this because it's a new source port, and maybe something is broken.
I'm not sure, but shouldn't the difficulty on par with WHole Unit Blood? Or did they raise the difficulty somehow?
The difficulty has not changed from standard Blood (OUWB) to Blood:Fresh Supply.
As I stated, Blood has always benn a pretty tough game.
avatar
merin: I'm playing Fresh Supply now on Well Done difficulty, but it seems WAY too hard. I finished One Unit Whole Blood before on this difficulty, and all other Build engine games on the hardest difficulty, but this seems broken. The cultists reaction time is like 0,1 seconds, and they kill me under 2 seconds on max HP and armor. I never had to savescum my way through levels in the original Blood, and it really kills the fun for me.
Yes I know I have to "git gud", use cover, crouch and "plan my actions", but if I open a random door and 2 cultsts on my face and I die immediately, I cannot plan anything just the quickload button.
Any thoughts? I only report this because it's a new source port, and maybe something is broken.
No way it was this hard. I read another post that they have increased reaction times and aiming. It's no longer a run and gun.. you're just dead.
I kinda wish B:FS would load the original Blood demo files. You could just watch a side by side re-render and see how it plays out.

If the player is still going in 1.21 but has been killed in B:FS, that would be a real indicator.