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On episode one, on the level right before the train level. (level 2, or 3 maybe?) the ringing of the telephones is heard all throughout the level in random spots.

In the same level I also managed to glitch a zombie underneath me and he is constantly swinging his axe at me.
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BananaJane: Only the host hears any sounds or voice acting in multiplayer or coop
Yes, I came here to report this. I was very sad when my coop partner was not hearing all the hilarious things Caleb had to say. Even if a client activates something the audio plays on the host only.
Post edited May 12, 2019 by beemfx
Seeing corrupt graphics (odd colours) on Intel HD graphics, i7-3520m CPU, Thinkpad X230.
Not technically a bug, but it's a bit ugly that the skull staff clips with other weapons (because it has too much height)
Attachments:
wheel.jpeg (140 Kb)
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placa4: Not technically a bug, but it's a bit ugly that the skull staff clips with other weapons (because it has too much height)
Personally, I think the weapon wheel itself is quite ugly in how they implemented it. If it had smaller weapon images/icons then it might work, but as it is, it is just too distracting. As such, I've turned it off. The original game never had it anyway.


On a different note, the Help screen seems a little silly considering that it shows the default keys, but they are the default keys from the original game, not the Fresh Supply remaster, and so it has keys that no longer exist (like the dedicated Strafe key) and it never updates to reflect the mapped keys.
Question is if the devs even look at this forum or are they only hanging around on steam.

In any case, the game crashes on startup if I have more than one monitor active.
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placa4: Some textures are really broken
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ColJohnMatrix: That happens if you load Cryptic Passage from User Maps under "New Game" rather than from the addon menu (which is semi-hidden, annoyingly). Cryptic Passage uses its own art files which override the default textures, so unless you tell it to load as an addon, it doesn't have the correct texture references, resulting in missing textures :

https://www.gog.com/forum/blood_series/fresh_supply_bug_reporting_thread/post3
Yep, I had the same problem till I used the addon menu to load Crypitc Passage.

Other than that, the one other issue I have is that the game hard crashes and freezes if I load the second episode of the Death Wish campaign mod. Though i've already sent a bug report on this issue to Nightdive. Which by the way, Nightdive wants any bug reports and crash report files we might have. Send them to the following email:

support@nightdivestudios.com
Post edited May 12, 2019 by Lucian_Galca
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ColJohnMatrix: Having previously been a game developer/programmer, I know all too well the value of centralizing and consolidating bug reports to ease the developer having to check less locations to gather all the various issues people are having, thus aiding in them getting addressed in a timely manner & insuring that none slip through the cracks.

As such, I'd like to have this be a central place people can report issues. A request : Please keep this to JUST bugs (and solutions if anyone has them). There's the rest of the subforum for discussion.

Here's a few I've found so far :

- If you attempt to quickload without having ever quicksaved, you get a message "Loading <Empty>" and the game freezes, requiring you to end the task in task manager. This kills all the key bindings also, requiring you to rebind everything.

- The help screen isn't tied to F1 and doesn't update the bindings until it loads up again. Meaning, if you alter the key bindings, and then go to the help screen, the bindings shown will be the previous ones (and hence wrong). The correct bindings aren't shown until the game is exited and restarted.
You might want to add the email address to contact and report bugs and crashes to:

support@nightdivestudios.com

You'll need to send them the following files for crashing and bugs:

CRASHLOG.TXT
anuket_x64.dmp
if you turn off cd music in the audio menu, the midi music will loop.
Post edited May 12, 2019 by 1130210
Anyone else is finding the AI to be acting weird?

Meaning, they seem not to "trigger" sometimes, or to give up on you too easily if they can't pathfind to you, and seemingly go into the "roaming" pattern they usually go into after you get killed, wandering around aimlessly.

Overall I am happy about this "remaster" especially the true 3D up/down look and native compatibility with win10, but there seems to be quite a few quirks that differ from the original in both the physics as already mentioned, as well as in the enemies gibbing and their AI/behaviour.

Hopefully some work will be done on this to make the experience more in line with the original.
Blood:Fresh Supply

Corrupt colours in all in-game art, like textures, sprites and HUD.

Menus, logos, splash screens, cinematics all appear normal.

Palette problem?

System: Asus X52F laptop w/ Intel HD Graphics, i5 dual core CPU, Windows 10

Settings: DirectX 11, 1366x768 @ 60fps
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Pendr4z: Anyone else is finding the AI to be acting weird?

Meaning, they seem not to "trigger" sometimes, or to give up on you too easily if they can't pathfind to you, and seemingly go into the "roaming" pattern they usually go into after you get killed, wandering around aimlessly.

Overall I am happy about this "remaster" especially the true 3D up/down look and native compatibility with win10, but there seems to be quite a few quirks that differ from the original in both the physics as already mentioned, as well as in the enemies gibbing and their AI/behaviour.

Hopefully some work will be done on this to make the experience more in line with the original.
They were roaming like that even in original... I agree that physics need few fixes a bit but overall game glitches in the same way like in Build (NBlood, DOS) even though it's not on Build engine. I didn't noticed any gibbing flaws but that might be CPU/vsync related. Apparently original game was broken for gray fanatics in a way they never throw dynamite, related to movement of the player but running glitch fix can reduce throwing these from brown cultist because they react now only on the slower movement - opposite for fanatics.

If bugs were fixed and inconsistences to the original removed we may get the most accurate thing as possible under different engine as no one could recreate Build outside Build so far...
Post edited May 13, 2019 by HenitoKisou
Chat doesn't work, joining by IP doesn't work, private servers don't work, unable to kick other players, disabling player weapons doesn't work, only player 1 hears any voice acting or enemies, music is way too loud

oh and playercams aren't bindable, it's supposed to be K
Post edited May 13, 2019 by BananaJane
Any attempts to fix this in the video configuration menu results in a crash, also the physics feel goopy and slow, no longer smooth and fast paced. Underwhelmed, GDX is still better. Edit: I for some reason cannot post a screenshot here, I tried, oh well.
Post edited May 13, 2019 by burninhell
So far really pleased with the game. Especially the aiming.

My only issue so far is the process of saving. What's going on under the hood when saving . While the LOADING for the saves is fast and seems to be working fine, I can't say the same for the process of saving, either manually or QS . The actual saves themselves have been fine so far. It's the process of saving that is borked. It takes a good 30 seconds for a save to process. I've been sitting here watching it on my watch. During which time your character probably the game itself, is frozen in position and you can do nothing until the save is finished processing and it releases your character or the game whichever it is. I'm pretty sure that this is not an intended feature of this otherwise great game. At least I'd like to hope not.

Your help on addressing this matter would be appreciated. Thank you.
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Truehare: Every time I save the game, be it normal or quicksave, the game freezes for about 20 seconds. And I tend to save a lot, so it makes it almost unplayable for me.

I know many people are having the same problem, but the time varies, with some people reporting freeze times as low as five seconds.
Mine is 30-35 seconds
Post edited May 13, 2019 by pcpotato459