Blood: Fresh Supply
Changelog for v 1.8.8 via Steam
Saves from previous version are not compatible with this one, unless you use workaround described in changelog!
- Fix video crash when switching from OpenGL to other renderers,
- Fluidsynth now loads MIDI internally, resolving some instances of user crashes depending on the user's directory name,
- Fix CD audio music not being present when reloading a level,
- Fix MP monster settings not being respected,
- Change "Show Player Weapons" to "Show Player Weapons Overhead",
- Fix armour being affected by friendly fire if friendly fire was switched off,
- Remove the three extra recoil SFX for Cultists,
- Tesla blast projectile now renders as flat - adding custom definition entry for making it always pitch towards the viewer,
- Bug fix with TNT/Spray can disappearing when exploding in hands while on the last ammo,
- Removing the run glitch feature,
- Fixed incorrect negative shade for candles, causing the sprite effect to appear brighter,
- Removed the pre-fire animation for tesla weapon,
- Removed the morphing animation for gargoyle statues,
- Stone gargoyle now uses the correct recoil SFX,
- Lightly Broiled is now always the default selected menu item when entering the difficulty menu,
- Akimbo Napalm weapon now plays the correct firing animation as seen in DOS version 1.21 (was using the old 1.0 one),
- Fix taunting when killing enemies with TNT not working,
- Stop players using power ups when dead,
- Disallow Quickloading if no saves are available to load,
- Fix a bug that caused a crash at the start of Death Wish E2M1,
- Autorun state is now saved between sessions,
- Fix the FoV slider being uncapped when using the arrow keys or controller,
- Key sprites now default to full shade values,
- Importing updated extra voxels,
- Major revision to virtual vram system and shaders. Height is now only padded for wall textures now. Fixes tiling issues with non power of 2 texture widths,
- Padded textures and normal textures are now treated as separate virtual vram entries. Fixes issue with the monolith logo in the save game menu being distorted while in E3M2,
- Concussion damage is now scaled against tick scale, making gibbing to occur more easily,
- Changed jump height for getting out of water back to the original height. This broke E2M2,
- Shade value for walls with back wall swap flag is now accounted for,
- Proper shade and palette values are now inherited from sprite to voxels (they now appear correct in DWE3M1),
- Texture UV mapping fixed for E1M1, E1M2, E1M3, E3M2, E1M8,
- Fix a bug that would allow loading in multiplayer,
- Fix issue when moving between menus if the current selected menu entry is too high or low,
- Players are now always respawned with 100 health, regardless of what the level start has,
- Spraycan and HellHound missiles now deal correct damage type and burn time,
- Tesla weapon now fires one extra projectile at the end of its firing animation,
- All TNT/Prox/Remote/dynamite explosions now play the correct sprite if not colliding with the floor first,
- Fix players being able to cheat to acquire the E3M1 no-civilians-killed achievement,
- Add support for private and friend lobbies,
- Add missing Cerberus electrocution state,
- Jumping boots now negate all pummel (includes fall) damage,
- Make sure zombies are changed into dead actors on death, restores knockback force in the DOS version,
- Add load screen messages when loading fails; allow loading from specific older versions. If, in this case, you want to load saves from the previous Fresh Supply version please type `developer 1` in console, load, save over your old save, then type `developer 0` in console.
- Fixing timing of burn damage,
- Enemies now correctly avoid water,
- Fixing DWE2M1 bug with player start spawns,
- Duplicate addon paths are now checked for,
- Key 7 is now defined,
- Remove a specific voxel on E2M2,
- Scale voxels at the same ratio as sprites,
- Show extra info in lobby list,
- Pressing use now performs a standard hitscan operation. This resolves some issues in DWE1M9.
Post edited May 15, 2019 by donlakonchinno