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high rated
===========================
One Unit Whole Blood
===========================


Changelog for 18.05.2015:

• We've made One Unit Whole Blood compatible with Linux.
Post edited May 18, 2015 by ZFR
Sweet!
Thank you for the changelog. This does not apply to me personally but I always appreciate being able to find out whatever did change with an update.
low rated
Why did you bother us Windows gamers with this?
AWESOME! Linux support is ALWAYS good!
Linux, but not Mac OSX? Why not?
Very nice, thanks a lot ZFR!
avatar
ZFR: ===========================
One Unit Whole Blood
===========================


Changelog for 18.05.2015:

• We've made One Unit Whole Blood compatible with Linux.
Been playing OUWB on Linux Mint and Linux Lite. Plays great. Thanks.
high rated
Changelog for Internal Update (added 21 March 2019):

- [WINDOWS] added cloud saves functionality


Changelog for Internal Update (added 25 March 2019):

- [WINDOWS] fixed swapped shortcuts in DOS launcher
avatar
ZFR: ===========================
One Unit Whole Blood
===========================


Changelog for 18.05.2015:

• We've made One Unit Whole Blood compatible with Linux.
Hey I have some request for bug fixes for this game, and for System Shock EE.

Both games have trouble starting if my windows account contains any special characters. For example my account name contains the special character š, that prevents these games from starting, the only way I can play these games is if I create a new account without any special character (for example GUEST, HOST etc.)

Could you maybe fix both of these games, so that I dont have to resort to swithing to diferent account every time I want to play both of those games?
avatar
aslip96: Hey I have some request for bug fixes for this game, and for System Shock EE.

Both games have trouble starting if my windows account contains any special characters. For example my account name contains the special character š, that prevents these games from starting, the only way I can play these games is if I create a new account without any special character (for example GUEST, HOST etc.)

Could you maybe fix both of these games, so that I dont have to resort to swithing to diferent account every time I want to play both of those games?
You should contact support regarding this, this is just a thread where users post the Changelog, since it's not available anywhere else for those who don't have the game.
avatar
aslip96: Hey I have some request for bug fixes for this game, and for System Shock EE.

Both games have trouble starting if my windows account contains any special characters. For example my account name contains the special character š, that prevents these games from starting, the only way I can play these games is if I create a new account without any special character (for example GUEST, HOST etc.)

Could you maybe fix both of these games, so that I dont have to resort to swithing to diferent account every time I want to play both of those games?
avatar
ZFR: You should contact support regarding this, this is just a thread where users post the Changelog, since it's not available anywhere else for those who don't have the game.
OK, thanks
high rated
Blood: Fresh Supply
Changelog for v 1.8.8 via Steam
Saves from previous version are not compatible with this one, unless you use workaround described in changelog!
- Fix video crash when switching from OpenGL to other renderers,
- Fluidsynth now loads MIDI internally, resolving some instances of user crashes depending on the user's directory name,
- Fix CD audio music not being present when reloading a level,
- Fix MP monster settings not being respected,
- Change "Show Player Weapons" to "Show Player Weapons Overhead",
- Fix armour being affected by friendly fire if friendly fire was switched off,
- Remove the three extra recoil SFX for Cultists,
- Tesla blast projectile now renders as flat - adding custom definition entry for making it always pitch towards the viewer,
- Bug fix with TNT/Spray can disappearing when exploding in hands while on the last ammo,
- Removing the run glitch feature,
- Fixed incorrect negative shade for candles, causing the sprite effect to appear brighter,
- Removed the pre-fire animation for tesla weapon,
- Removed the morphing animation for gargoyle statues,
- Stone gargoyle now uses the correct recoil SFX,
- Lightly Broiled is now always the default selected menu item when entering the difficulty menu,
- Akimbo Napalm weapon now plays the correct firing animation as seen in DOS version 1.21 (was using the old 1.0 one),
- Fix taunting when killing enemies with TNT not working,
- Stop players using power ups when dead,
- Disallow Quickloading if no saves are available to load,
- Fix a bug that caused a crash at the start of Death Wish E2M1,
- Autorun state is now saved between sessions,
- Fix the FoV slider being uncapped when using the arrow keys or controller,
- Key sprites now default to full shade values,
- Importing updated extra voxels,
- Major revision to virtual vram system and shaders. Height is now only padded for wall textures now. Fixes tiling issues with non power of 2 texture widths,
- Padded textures and normal textures are now treated as separate virtual vram entries. Fixes issue with the monolith logo in the save game menu being distorted while in E3M2,
- Concussion damage is now scaled against tick scale, making gibbing to occur more easily,
- Changed jump height for getting out of water back to the original height. This broke E2M2,
- Shade value for walls with back wall swap flag is now accounted for,
- Proper shade and palette values are now inherited from sprite to voxels (they now appear correct in DWE3M1),
- Texture UV mapping fixed for E1M1, E1M2, E1M3, E3M2, E1M8,
- Fix a bug that would allow loading in multiplayer,
- Fix issue when moving between menus if the current selected menu entry is too high or low,
- Players are now always respawned with 100 health, regardless of what the level start has,
- Spraycan and HellHound missiles now deal correct damage type and burn time,
- Tesla weapon now fires one extra projectile at the end of its firing animation,
- All TNT/Prox/Remote/dynamite explosions now play the correct sprite if not colliding with the floor first,
- Fix players being able to cheat to acquire the E3M1 no-civilians-killed achievement,
- Add support for private and friend lobbies,
- Add missing Cerberus electrocution state,
- Jumping boots now negate all pummel (includes fall) damage,
- Make sure zombies are changed into dead actors on death, restores knockback force in the DOS version,
- Add load screen messages when loading fails; allow loading from specific older versions. If, in this case, you want to load saves from the previous Fresh Supply version please type `developer 1` in console, load, save over your old save, then type `developer 0` in console.
- Fixing timing of burn damage,
- Enemies now correctly avoid water,
- Fixing DWE2M1 bug with player start spawns,
- Duplicate addon paths are now checked for,
- Key 7 is now defined,
- Remove a specific voxel on E2M2,
- Scale voxels at the same ratio as sprites,
- Show extra info in lobby list,
- Pressing use now performs a standard hitscan operation. This resolves some issues in DWE1M9.
Post edited May 15, 2019 by donlakonchinno
I'm still noticing blood pools floating in mid-air if I kill using a pitchfork sometimes.

Other than that, great work.

EDIT: Nevermind, dynamite seems to still result in it sometimes, though rarer. Seems mainly to happen in the courtyard in the first level of the levels I've played. Weird. Haven't played through fully to test out every area.
Post edited May 16, 2019 by gameragodzilla
Every time that i modify a graphic option, for example i change 30 fps to 60 fps, and i click "apply", i have a black screen, then i must to reduce the game to icon and reopen it. In that way everything goes back to normal. I'm using windows 7 64bit, directx11.