Posted November 01, 2020
So I own one copy of Blood: Fresh Supply, and have it installed on 2 networked computers. I'd like to get a LAN Coop game going, but am unable to do so successfully.
From what I gather, in order to use the GOG Galaxy multiplayer hosting, each computer would have to have a separate GOG account with Galaxy installed, and two copies of the game, whereas we'd like to keep things DRM free and only use one copy on both machines if possible.
Scouring the threads in this forum, I've come across the advice to have the host type the cmd: spawnipserver, and then for the other machine to enter the cmd: connectip ******. This so far has not worked for us properly.
What ends up happening, is that we spawn into a game together, but we cannot see each others characters, and the user that joined the host game, cannot interact with the world (open doors), but just run around the first room.
We've tried having the host start a singleplayer game, then spawnipserver, multiplayer game, or just use the CMD spawnipserver straight from the main menu. We've also opened up port 5029 on windows firewall.
There seems to be nuance to the order to how these commands are executed- any insight into what we can be doing wrong would be greatly appreciated!
From what I gather, in order to use the GOG Galaxy multiplayer hosting, each computer would have to have a separate GOG account with Galaxy installed, and two copies of the game, whereas we'd like to keep things DRM free and only use one copy on both machines if possible.
Scouring the threads in this forum, I've come across the advice to have the host type the cmd: spawnipserver, and then for the other machine to enter the cmd: connectip ******. This so far has not worked for us properly.
What ends up happening, is that we spawn into a game together, but we cannot see each others characters, and the user that joined the host game, cannot interact with the world (open doors), but just run around the first room.
We've tried having the host start a singleplayer game, then spawnipserver, multiplayer game, or just use the CMD spawnipserver straight from the main menu. We've also opened up port 5029 on windows firewall.
There seems to be nuance to the order to how these commands are executed- any insight into what we can be doing wrong would be greatly appreciated!
This question / problem has been solved by DustyStyx