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xxxIndyxxx: one thing that bugs me though is the tombstone immediately in map 1. In the original game the sprites would stay put, in this version they turn just like sprites usually to do but with tombstones it's a bit jarring
Yeah, voxels aren't supported yet. Weapons and ammo pick ups were also voxels, but those are a bit harder to notice.
New version added voxels but totally broke the skybox :D Still this looks like an improvement :D
The newest version is extremely stable: Honestly at this point it's all about optimization!
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morhlis: The newest version is extremely stable: Honestly at this point it's all about optimization!
Does it still have a broken skybox?
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morhlis: The newest version is extremely stable: Honestly at this point it's all about optimization!
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xxxIndyxxx: Does it still have a broken skybox?
Nope!
Attachments:
scree0000.jpg (329 Kb)
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xxxIndyxxx: Does it still have a broken skybox?
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morhlis: Nope!
Cool Thx!
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xxxIndyxxx: Does it still have a broken skybox?
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morhlis: Nope!
Hmm maybe I am doing something wrong? I still have a overly stretched weird looking skybox that turns to fast with the player (difficult to discribe, but the problem is so apparent that it gets too distracting to play the game) and in cryptic passage it is still completely bugged out as well.

Again am I doing something wrong. I apply Blood GDX to the gog version, that's it right and then start start blood gdx?
Post edited August 15, 2017 by xxxIndyxxx
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morhlis: Nope!
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xxxIndyxxx: Cool Thx!
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morhlis: Nope!
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xxxIndyxxx: Hmm maybe I am doing something wrong? I still have a overly stretched weird looking skybox that turns to fast with the player (difficult to discribe, but the problem is so apparent that it gets too distracting to play the game) and in cryptic passage it is still completely bugged out as well.

Again am I doing something wrong. I apply Blood GDX to the gog version, that's it right and then start start blood gdx?
Did you drag and drop all the files from the GDX zip to your Blood Folder? If so, make sure you also dragged the files from the 'addition' folder into the main Blood folder as well.
Post edited August 15, 2017 by morhlis
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xxxIndyxxx: Cool Thx!

Hmm maybe I am doing something wrong? I still have a overly stretched weird looking skybox that turns to fast with the player (difficult to discribe, but the problem is so apparent that it gets too distracting to play the game) and in cryptic passage it is still completely bugged out as well.

Again am I doing something wrong. I apply Blood GDX to the gog version, that's it right and then start start blood gdx?
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morhlis: Did you drag and drop all the files from the GDX zip to your Blood Folder? If so, make sure you also dragged the files from the 'addition' folder into the main Blood folder as well.
I extracted everything.
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morhlis: Did you drag and drop all the files from the GDX zip to your Blood Folder? If so, make sure you also dragged the files from the 'addition' folder into the main Blood folder as well.
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xxxIndyxxx: I extracted everything.
So the folders titled 'KVX' and 'skyboxes' along with the files texture.def and voxel.def are in your main Blood folder?
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xxxIndyxxx: I extracted everything.
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morhlis: So the folders titled 'KVX' and 'skyboxes' along with the files texture.def and voxel.def are in your main Blood folder?
Yes, they are.
But they are still in the addition map, do I just get them out of there and delete addition?
Post edited August 15, 2017 by xxxIndyxxx
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morhlis: So the folders titled 'KVX' and 'skyboxes' along with the files texture.def and voxel.def are in your main Blood folder?
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xxxIndyxxx: Yes, they are.
But they are still in the addition map, do I just get them out of there and delete addition?
This is what my folder looks like. Do you have the newest release downloaded?
Attachments:
blood.jpg (269 Kb)
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xxxIndyxxx: Yes, they are.
But they are still in the addition map, do I just get them out of there and delete addition?
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morhlis: This is what my folder looks like. Do you have the newest release downloaded?
Okay that looks a bit different, I'll try that first. I have the version 774 i think release on 13th of august (i think)
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morhlis: This is what my folder looks like. Do you have the newest release downloaded?
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xxxIndyxxx: Okay that looks a bit different, I'll try that first. I have the version 774 i think release on 13th of august (i think)
That should be the most recent release!~
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xxxIndyxxx: Yes, they are.
But they are still in the addition map, do I just get them out of there and delete addition?
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morhlis: This is what my folder looks like. Do you have the newest release downloaded?
Okay thank you very much, you fixed it!!

I had the skybox stuff and voxel stuff still in the addition map (and that map was in the blood main folder). I had to copy paste them into blood main itself, so keeping them in the addition map was what was wrong, not sure why it would be put in there in the first place, but I am happy now :D
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morhlis: This is what my folder looks like. Do you have the newest release downloaded?
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xxxIndyxxx: Okay thank you very much, you fixed it!!

I had the skybox stuff and voxel stuff still in the addition map (and that map was in the blood main folder). I had to copy paste them into blood main itself, so keeping them in the addition map was what was wrong, not sure why it would be put in there in the first place, but I am happy now :D
Excellent! Also you'll probabaly notice a lot of slick new voxels in the game as well, such as the zombie barrels are no longer 2D sprites~