It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
This doesn't work, my game still crashes with the client mfc stopped working error when I try to play at my native resolution.
It wasn't made to help u run Blood 2 in your native res. It was made to help the game support widescreen resolutions. Whether or not the game is compatible with your PC and your native res is entirely up to it. Totally different problem. For some it helps them with the native res but for others it doesn't. For me I can now run the game at 1440x900. But no higher. My native res is 1920x1080.
avatar
johncrystal00: It wasn't made to help u run Blood 2 in your native res. It was made to help the game support widescreen resolutions. Whether or not the game is compatible with your PC and your native res is entirely up to it. Totally different problem. For some it helps them with the native res but for others it doesn't. For me I can now run the game at 1440x900. But no higher. My native res is 1920x1080.
Isn't the entire point of a widescreen patch to make the game run at widescreen resolutions?
Post edited May 12, 2014 by NuclearBurrito
avatar
NuclearBurrito: Isn't the entire point of a widescreen patch to make the game run at widescreen resolutions?
It's to give Blood 2 a wider view angle, so things don't come out looking fat and squished on a wide screen display. OP has a link to comparison screenshots.
Hello and sorry for not posting any updates.
I want to fix the problem but currently have very little freetime. At the latest I can work on itagain in about 2 months.
Its no big deal for me man. I've already replaced the orbs secondary attack so I don't need the fix in my mod anymore. Hope u get the patch done for others though.
I fixed the problem now, I had forgotten to convert one FOV value to radians.
I updated the link in the first post.
Post edited June 21, 2014 by wobak
Thank you, sir. :D
No problem, please tell me if there are any other problems that need to be adressed.

About being able to run the game in higher resolution with this fix:
For me it doesnt make a difference whether or not I load the fix; I can't use resolutions higher than 1600x900.
Well, since you are around I´ll dare to ask you something.
Did you know DDFix for Thief Games and System Shock 2? It´s a patch to allow these games to run in 32 bits and in Widescreen.
http://www.ttlg.com/forums/showthread.php?t=121449

Recently Jermi, a coder, take DDFix to run Flight Unlimited 3. Source code included, too.
http://www.ttlg.com/forums/showthread.php?t=143020

DDFix is full open source and since Blood 2 runs with directx 6, like the Dark Engine games, maybe a coder like you can take a look and see if is possible to work with.

In a side note, I remember someone hacked a dll from Shogo and Blood 2 and make the music run in modern windows. I think DDFix work that way, from I´ve read inside the TTLG forums.

I understand you are a busy man, so I´ll accept any response from you. Thank you.
Sadly the internal workings of the engine (rendering etc.) are stored in the lithtech exe files and the renderer dll. In order to improve compatibility etc these would need to be edited and that is way beyond my skill.
For lithtech games I simply edit the source code a bit and then compile it to a dll file.
Mods like ddfix are mady by "hacking" the already compiled binary code of the exe or dll. I have no idea how to do that.
Thank you, Wobak, for answer me. Maybe one day someone will look at the old lithtech engines and make this dream reality. Your patches are already great and essential to me.
Hmm, whenever I try playing the game in 1920x1080 resolution it crashes to desktop. I had the same problem earlier and was hoping this patch would fix it...

Edit: Running the game in 1280x720 seems to work fine. I guess it will have to make do.
Post edited July 15, 2014 by Alyxx