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The mouse controls in Blood 2 are unusable on my system, almost like someone is turning my mouse on and off rapidly as i try to use it (or the game is intermittently ignoring my mouse inputs). If i move it to the left for instance, the screen will pan left a tiny amount, then stop, then move a little bit more, then stop, etc., resulting in uncontrollable and choppy feeling inputs. It's not performance and it's not the game itself; for example when i hit W to move forward the guy moves forward smoothly and consistently, without pausing to ignore my keyboard inputs. Also the in-engine cutscenes are smooth.

I have windows vista 64 bit, a logitech MX 518 mouse, an e8400 processor, and an nvidia gtx 465 gpu. I've tried messing with the mouse settings and acceleration settings in the logitech setpoint software, as well as letting windows manage the settings and neither worked. I've also tried various resolutions and both hardware and software rendering modes.

Is anyone else having this issue or has had and (hopefully??) fixed it?
Try setting the core affinity to just use a single core on your CPU. See if that helps.
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WillfulMurder: The mouse controls in Blood 2 are unusable on my system, almost like someone is turning my mouse on and off rapidly as i try to use it (or the game is intermittently ignoring my mouse inputs). If i move it to the left for instance, the screen will pan left a tiny amount, then stop, then move a little bit more, then stop, etc., resulting in uncontrollable and choppy feeling inputs. It's not performance and it's not the game itself; for example when i hit W to move forward the guy moves forward smoothly and consistently, without pausing to ignore my keyboard inputs. Also the in-engine cutscenes are smooth.

I have windows vista 64 bit, a logitech MX 518 mouse, an e8400 processor, and an nvidia gtx 465 gpu. I've tried messing with the mouse settings and acceleration settings in the logitech setpoint software, as well as letting windows manage the settings and neither worked. I've also tried various resolutions and both hardware and software rendering modes.

Is anyone else having this issue or has had and (hopefully??) fixed it?
I have a similar problem in Windows 7 64-bit. When turning with the mouse, at random times, the mouse responsiveness drops making it hard to turn/aim. Once when I had the console down I saw a message to the effect that the mouse input buffer had overflowed.
Hmm, try to enable vsync in your cards driver.

That solved my same problem with Blood 2.

Look at the latest post in this:

http://forums.3drealms.com/vb/showthread.php?t=16367

For me it was the solution.

Cheers
I know this is an ancient thread but I found a solution to this and I think this might help out some people. If you have a newer gaming mouse, such as a razer or a logitech what you need to do is turn down the polling rate. You may need to install your official mouse drivers to do this, but I was seeing the same mouse problems and reducing my polling rate to 125hz fixed the issue. The mouse now works fine in this game (and other lithtech engine games).
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Amplifire: Hmm, try to enable vsync in your cards driver.

That solved my same problem with Blood 2.

Look at the latest post in this:

http://forums.3drealms.com/vb/showthread.php?t=16367

For me it was the solution.

Cheers
Thanks a lot man!
Forcing vsync on Client.exe under nvidia control panel did the trick for me.