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Changelog for patch 0.60.21 (added 15 March 2016):

- New UI mode, Dark UI can be accessed by in-game button or hotkey: 'C'
- Zoom hotkeys for no mouse gameplay: 'Z' & 'X'
- Corrected camera tilt slider
- Challenge 12 is now beatable.

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Changelog for patch 0.60.22 (added 30 March 2016):

- Some Blocks now have season variance, resources change based on seasons.
- New UI to inspect block properties
- Select blocks in inspect more by left click.
- Correction to challenge 9, now housing units need to produce resources to complete.
- Cow Farm
- Pig Farm
- Corn Farm
- Cows
- Pigs

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Changelog for patch 0.70.01 (added 05 May 2016):

- Inhabitants! (will need to discover them)
- Challenge tracker
- Inhabitants database
- Re-balance of challenges
- Bug fixes
- New Blocks: farms, markets. silo, etc.
- No decay mode. (under options)

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Changelog for patch 0.70.03 (added 27 may 2016):

- New Inhabitants added
- New Challenges added
- New Blocks added
- Re-balance of challenges
- Bug fixes
- Load Screen from main menu

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Changelog for patch 08.08 (added 13 July 2016):

- World system implemented
- Biomes available in world mode
- Wild blocks populate each biome
- Save system expanded via world system
- New Agents - See inhabitants database
- New Blocks - See advanced tab.

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Changelog for patch 08.09 'Navigator' (added 16 August 2016):

- Free Orbit camera!
- Block colliders improved
- Input / Output hint by clicking on resources
- Turntable animation
- Increased font size.
- More contrast on the main menu.
- Removed white intro animation.
- Fixed delete bug
- Regeneration of Decay blocks [New Feature]

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Changelog for patch 0.80.16 'Events + Fixes' (added 19 October 2016):

New Features:

- Dynamic events: Weather and state effects

New Content:

- All 200 Blocks
- 8 Dynamic events
- 40 agents implemented, including wild animals like bison and bears!
- New shortcut menu
- Resources created by world mode.
- I/O balancing

Bug fixes:

- Opening menu glitch fix
- Optimization
- Double height blocks error fix
- Double key mapping on 'e'

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Changelog for patch 0.90.01 'Populate' (added 09 December 2016):

New Features:

- Inhabitants demands

New Content:

- Dynamic event system for weather and state effects
- Inhabitants inspection
- Inhabitants desires; Likes and dislikes
- Inhabitants tracker
- Blocks available to build helper - UI
- Biomes with unique flora and fauna
- Over 60 Inhabitants implemented
- Load game fix (bug fix)
- Delete agents fix (bug fix)
- Shortcut: "B" - recenter camera

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Changelog for patch 0.90.02 / GOG-10 (Windows) / GOG-11 (Mac) (added 09 December 2016):

- Bug fixes reported in the forums
Post edited December 09, 2016 by DeMignon
high rated
Changelog for update / GOG-1 (Linux) (added 06 February 2017):

- added the Linux version of Block'hood.
high rated
[End of in-development]

Changelog for patch 1.0.81 / (Windows) / (Mac) / GOG-2 (Linux) (added 11 May 2017):

- Block'hood is no longer a Game in Development.
- 5 chapter story mode.
- Localization for: Spanish, Japanese, Chinese, Russian, French, German and Portuguese.
- Optimized
- Re-balanced
- Increased max number of Blocks (from 800 to 3000)
- Agents habitats database
- Unlockable constrains.
Post edited May 12, 2017 by DeMignon
high rated
Changelog for Patch 1.1.24 (added 19 November 2018):

- New resource exchange between 'hood in world mode. All hoods are interconnected creating surplus and deficits between each other.
- Re-balancing of resource inputs / outputs
- Bug fixes
high rated
I think between 1.0.81 and 1.1.24 should be at least this:

Changelog for Patch 1.1 (12 July 2017):
– Feature: Key re-mapping for shortcuts.
– Feature: 30 save slots instead of 6
– Tutorials available from the beginning.
– 'p' shortcut for freeze / unfreeze simulation
– Language support: Hungarian
– Language support: Korean
– Rebalance of costs for recover decay tiles.
– and many bug/optimization fixes.

Changelog for Patch 1.1.15 (21 July 2017):
– Italian support
– New Block: Zen Garden
– Scalable resource panel
– Bug fixes
Post edited November 21, 2018 by EugVVl