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I like to give the games I buy a spin in wine and make sure there is a report thread for them (if someone doesn't beat me to it.)

In this case it looks like bad news. I wasn't able to do much more than get it to jack my screen resolution up I started with a clean install and started adding things to see if it would start working. XAct is going to be needed if it ever starts working. That one was easy to spot via the logfile.

That helped but still crashed after changing the resolution. I then moved on to the major dx9 dlls, and even the full dx9 set. I think that may have made something happier, but not enough to start working. I then gave installing direct Input a try, which turned out to be a bad move. After installing it the game would fail earlier complaining of an input failure.

I then trashed the wine installation and started over without any additional success. I did all this on the most current wine version available which was 1.7.18. Given the difficulties some people have in running the game on Windows, I don't have a lot of hope this game will become playable using Wine any time soon. Even if it does, I believe the pad support is using Xinput which had lousy/nil support in Wine the last time I checked.
avatar
gooberking: I like to give the games I buy a spin in wine and make sure there is a report thread for them (if someone doesn't beat me to it.)

In this case it looks like bad news. I wasn't able to do much more than get it to jack my screen resolution up I started with a clean install and started adding things to see if it would start working. XAct is going to be needed if it ever starts working. That one was easy to spot via the logfile.

That helped but still crashed after changing the resolution. I then moved on to the major dx9 dlls, and even the full dx9 set. I think that may have made something happier, but not enough to start working. I then gave installing direct Input a try, which turned out to be a bad move. After installing it the game would fail earlier complaining of an input failure.

I then trashed the wine installation and started over without any additional success. I did all this on the most current wine version available which was 1.7.18. Given the difficulties some people have in running the game on Windows, I don't have a lot of hope this game will become playable using Wine any time soon. Even if it does, I believe the pad support is using Xinput which had lousy/nil support in Wine the last time I checked.
At least you tryed, most would have seen the difficulties faced by some of us and that would be enough for them to give up. But you did not, you tryed, even if it was unsuccessful, you did not give up before trying.
While not linux, I can confirm that this game is nearly 100% in wine 1.7.35 on Mac OS 10.9.5 with these specifications:

Mac Mini (Late 2012)
2.6 GHz core i7
Intel HD 4000

In terms of setup in wine I needed winetricks: msxml3 (to install wmp) , wmp10 (9 works too) , xact_2010 , devenum , d3dx9_36.

GOG installer bugged at around 65%. Eventually a dialog box appears, but no displayed text other than four buttons. Is unresponsive at this point. Just force quit, as it had installed everything necessary.

At this point, game would launch with sound, but no video. For whatever reason, this was caused by anti-aliasing on, which is the default. It needs to be changed in the config file under user/documents/arc system works/bbct/config, but that file isn't there without editing display options in-game.

Keystrokes to create it after launching the game:
"Enter/return" during opening movie audio
listen for audio cue -> "Enter/return" -> "up arrow" -> "Enter/return"
"left arrow" x4 -> "Enter/return" x2 -> "left arrow" x1 -> "b" key x3
listen for audio cue -> "delete/backspace" -> "up arrow" -> "Enter/return"

This also turns on the in-game fps display, but it can be changed later without worry.

Alternatively, here is my DisplaySettings.cfg:

:WindowResolutionWidth
1920
:WindowResolutionHeight
1080
:FullscreenResolutionWidth
1920
:FullscreenResolutionHeight
1080
:DisplayFPS
# 1 = show , 0 = hide
1
:LightBloom
# 0 = on , 1 = off
0
:AntiAliasing
# 0 = x4 , 1 = x2 , 2 = off
2
:FullScreen
# 0 = fullscreen , 1 = window
0



The only thing I'm not able to touch in the in-game settings is anti-aliasing, and if I go from windowed display, back to fullscreen, the game becomes unresponsive. As far as other caveats, attempting to get x360ce running in the same wine instance broke game compatibility, so a good keymapper is probably the only way to use a joystick (I used Enjoy) and I occasionally have hiccups in the wmv videos. Otherwise, the frame rate is pretty solid at 60fps, outside of two instances where it locked into 30: both times in training mode, up until opponent sprite was forced out of standing cycle.

Not sure if this will help anyone, now, but I thought it could be good to post my findings. Very happy to have caught this one on sale.
I got this running perfectly in os x using wineskin and the WS9 1.7.36 engine.

Use winetricks to install devenum, directx9, wmp9, msxml3, xact_2010.

You must then get videos working and get past the "sound but no video" issue noted by pierrot_0 above (in os x at least) by doing the following:

Open regedit, navigate to HKCU/software/wine/direct3d, and create a new entry for "Multisampling", and give it the value "disabled".

To use a gamepad:
For single player, the easiest is to use enjoyable from https://yukkurigames.com/enjoyable/ to remap buttons to keys.
For multiplayer, you will need to mess around with x360ce and get xinput working due to multiplayer not supporting keyboards for 2 players.

I assume you should be able to get this running in linux with little effort by installing the above components and possibly the multisampling option.

Everything runs for me at a solid 60fps, no slowdowns anywhere.

If it helps any, I just copied the entire game folder from an already completed windows install and skipped the gog installer (not sure if it works in wine anyway)
Attachments:
Post edited May 12, 2015 by UX12
Thanks to the previous 2 posts, I've managed to get this running on my mac with 10.6.8 (using wineskin with the 1.7.36 engine) but sadly it doesn't run that well.

27" iMac (Mid 2011)
3.4 Ghz i7, 16GB RAM
AMD Radeon HD 6970M - 2048MB

I got the installer error about 3/4 of the way through but it seems to have installed everything and I've also tried copying the game folder from a Windows install but it hasn't made any difference.

For me the game starts up fine, the intro plays and the menus are fast and responsive with the FPS showing 58-60. As soon as the game starts and the fighting stage is revealed, the FPS take a nose dive and I'm getting between 7-14 FPS. Altering the in-game resolution doesn't seem to help and the Anti Aliasing is off in the games menu (it was disabled in the regedit string beforehand).

I can only assume the issue is with either my OS or the graphics card, although I would have expected the system to handle it.

If anyone has any suggestions, they'd be gratefully received.
Post edited February 23, 2015 by bertrude
avatar
bertrude: Thanks to the previous 2 posts, I've managed to get this running on my mac with 10.6.8 (using wineskin with the 1.7.36 engine) but sadly it doesn't run that well.

27" iMac (Mid 2011)
3.4 Ghz i7, 16GB RAM
AMD Radeon HD 6970M - 2048MB

I got the installer error about 3/4 of the way through but it seems to have installed everything and I've also tried copying the game folder from a Windows install but it hasn't made any difference.

For me the game starts up fine, the intro plays and the menus are fast and responsive with the FPS showing 58-60. As soon as the game starts and the fighting stage is revealed, the FPS take a nose dive and I'm getting between 7-14 FPS. Altering the in-game resolution doesn't seem to help and the Anti Aliasing is off in the games menu (it was disabled in the regedit string beforehand).

I can only assume the issue is with either my OS or the graphics card, although I would have expected the system to handle it.

If anyone has any suggestions, they'd be gratefully received.
Well, I'm running 10.10.2. Your machine being on 10.6.8 is the only thing that stood out to me.

You may want to attempt a test using a newer OS, say 10.9 or 10.10 off of an external drive to see if things run smoother.
Is there any reason why you're still running 10.6.8? PowerPC applications?
Thanks for your reply UX12.

I'm a graphic designer and I still use (and have a load of old files for) Freehand MX which Adobe shelved when they bought out Macromedia some time ago. As such I can only access it via Rosetta in Snow Leopard.

Being able to access this work is currently a higher priority than being able to while away some time with a game, so I'm sticking with Snow Leopard for now. I'm aware of the virtualization route if I upgrade my OS to Mavericks or Yosemite and have bought a copy of Snow Leopard Server just in case but everything works fine at the moment so I'm a little reluctant to change.

Thanks for the suggestion of running a newer OS from an external drive, I think I'll give it a whirl :)

UPDATE:
I've managed to get Yosemite running on an external hard drive today, and upon trying the a quick game in arcade mode, it ran so much more smoothly (60 fps every time a glanced up to check). I guess the main OS can make a big difference as I've not changed the wine wrapper or any of its settings.
Post edited February 23, 2015 by bertrude
Noticed one very minor issue after testing a bunch in OS X with wine.

In story mode, backgrounds during dialogue do not work and instead look like stretched color bands.
Strangely, the special full-screen artwork scenes that appear and are later available in the "gallery" are displayed correctly.

Not important or game-breaking but a curiosity given that the rest of the game is nearly perfect.
Anybody have any ideas?

Screenshot attached
Attachments:
storymode.jpg (283 Kb)
Nice to see others having similar success! I hadn't thought of just extracting the installers contents, but it seems there's a common issue in wine with the Gog installer, so that's good to keep in mind.

I don't seem to have that issue with the backgrounds in story mode, though. (Added a pic for reference.) Your installation process seems pretty similar to mine; do you have a discrete graphics card? Perhaps a GPU or driver issue?

Also, have you checked wine logs at all? Maybe there's a clue somewhere in there.
Attachments:
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pierrot_0: Nice to see others having similar success! I hadn't thought of just extracting the installers contents, but it seems there's a common issue in wine with the Gog installer, so that's good to keep in mind.

I don't seem to have that issue with the backgrounds in story mode, though. (Added a pic for reference.) Your installation process seems pretty similar to mine; do you have a discrete graphics card? Perhaps a GPU or driver issue?

Also, have you checked wine logs at all? Maybe there's a clue somewhere in there.
Interesting that backgrounds work for you
I guess it must be my setup as I'm using an unsupported video card (R9 290x) in os x.
I'll have to try on another machine.
Greetings from 2020, same problem here:
```
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x004205ca).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:004205ca ESP:0031fb30 EBP:024be080 EFLAGS:00210216( R- -- I -A-P- )
EAX:00000000 EBX:00000000 ECX:0aaf17f0 EDX:009ce448
ESI:034e9624 EDI:00000000
Stack dump:
0x0031fb30: 00000000 0031fdac 00000001 0aaf17b0
0x0031fb40: 00000000 00000000 00000000 00000000
0x0031fb50: 00000000 00000000 00000000 00000000
0x0031fb60: 00000000 00000000 00000000 00000000
0x0031fb70: 00000000 0031fcc0 7ffd8000 7bca9184
0x0031fb80: 00000005 0031fcc0 00000040 00000040
Backtrace:
=>0 0x004205ca EntryPoint+0xffffffff() in bbct (0x024be080)
1 0x00000000 (0x005f0148)
2 0x0041fa00 EntryPoint+0xffffffff() in bbct (0x00420500)
3 0xfffffb98 (0xe8f18b56)
0x004205ca EntryPoint+0xffffffff in bbct: movl 0x0(%ebx),%eax
Modules:
Module Address Debug info Name (35 modules)
PE 400000- f86000 Export bbct
PE 7a840000-7a844000 Deferred opengl32
PE 7b020000-7b027000 Deferred kernelbase
PE 7b420000-7b5db000 Deferred kernel32
PE 7bc30000-7bc34000 Deferred ntdll
PE 7c010000-7c014000 Deferred hid
PE 7c670000-7c674000 Deferred uxtheme
PE 7c6c0000-7c6c4000 Deferred winex11
PE 7cfc0000-7cfc3000 Deferred x3daudio1_5
PE 7cfd0000-7cfd4000 Deferred xinput1_3
PE 7cff0000-7cff9000 Deferred msacm32
PE 7d020000-7d09d000 Deferred winmm
PE 7d0f0000-7d0f4000 Deferred ddraw
PE 7d170000-7d174000 Deferred imm32
PE 7d190000-7d193000 Deferred usp10
PE 7d200000-7d253000 Deferred comctl32
PE 7d340000-7d34b000 Deferred dinput8
PE 7d3a0000-7d3a4000 Deferred d3dxof
PE 7d3e0000-7d3e4000 Deferred d3dcompiler_47
PE 7d460000-7d464000 Deferred d3dx9_40
PE 7d540000-7d544000 Deferred wined3d
PE 7d6d0000-7d6d8000 Deferred oleaut32
PE 7d810000-7d814000 Deferred d3d9
PE 7d880000-7d8a8000 Deferred ole32
PE 7d9d0000-7d9d8000 Deferred shlwapi
PE 7da50000-7e326000 Deferred shell32
PE 7e430000-7e437000 Deferred gdi32
PE 7e580000-7e584000 Deferred rpcrt4
PE 7e610000-7e613000 Deferred sechost
PE 7e650000-7e654000 Deferred advapi32
PE 7e6d0000-7e6d4000 Deferred ucrtbase
PE 7e7d0000-7e7df000 Deferred setupapi
PE 7e870000-7e958000 Deferred user32
PE 7efd0000-7efd3000 Deferred shcore
PE 7eff0000-7eff4000 Deferred version
Threads:
process tid prio (all id:s are in hex)
00000020 (D) Z:\home\jenrus\GOG Games\BlazBlue Calamity Trigger\BBCT.exe
000000dc 0
000000d0 0
000000cc 0
000000c8 0
000000c4 15
000000c0 15
00000024 0 <==
00000038 services.exe
000000a4 0
00000080 0
00000074 0
00000054 0
00000040 0
0000003c 0
00000044 plugplay.exe
00000088 0
00000068 0
00000064 0
00000060 0
00000048 0
0000004c explorer.exe
000000bc 0
000000b8 0
000000b4 0
00000050 0
0000006c winedevice.exe
00000098 0
00000094 0
00000084 0
0000007c 0
00000078 0
00000070 0
0000009c winedevice.exe
000000b0 0
000000ac 0
000000a8 0
000000a0 0
System information:
Wine build: wine-5.9
Platform: i386 (WOW64)
Version: Windows 7
Host system: Linux
Host version: 5.6.15-1-MANJARO
```