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Blake Stone was released shortly after Doom II hit the markets, and way after it was at the top of everyone's have-to-buy list. This, plus the reality that Blake Stone was based on "older" technology than Doom II made most players completely overlook this title, a decision based on unfair criteria. Yes, Doom II's technology was superior, but it only had that as an advantage. It was a non-squared wolf3d, with more gore. Blake Stone, unlike it, since it used a more limited technology, relied on addding features to the fast corridor FPS games. Medstations supplying medkits to heal yourself, NPCs that you could talk to, backtracking levels, were some of the new additions that Blake Stone provided to the maze fps genre pioneered by id software. Unfortunately, during its time, people were too busy admiring the varying level heights and map mode from Doom II to see them.
Some years later with games like Strife, and much later on, with a game called Half Life, Blake Stone had some sort of reinvindication from these games, which included many of the features that it brought to the table, and made these later games their core gameplay's trademark.
Highly recommended.
Great review! There's just one chronological error. You keep comparing it to "Doom 2" when it was actually released one week prior to the first "Doom".
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Fragfest: Great review! There's just one chronological error. You keep comparing it to "Doom 2" when it was actually released one week prior to the first "Doom".

Yeah, sorry, got the release dates mixed up, but the comparison still stands, since theres not much of a difference between doom1 and 2.
AVATAR://upload/avatars/2009/03/906701ca748e11dc256438968a57650a055525e0_t2.jpg #Q&_^Q&Q#USERNAME:drmlessgames#Q&_^Q&Q#GROUP:4Blake Stone was released shortly after Doom II hit the markets, and way after it was at the top of everyone's have-to-buy list. This, plus the reality that Blake Stone was based on "older" technology than Doom II made most players completely overlook this title, a decision based on unfair criteria. Yes, Doom II's technology was superior, but it only had that as an advantage. It was a non-squared wolf3d, with more gore. Blake Stone, unlike it, since it used a more limited technology, relied on addding features to the fast corridor FPS games. Medstations supplying medkits to heal yourself, NPCs that you could talk to, backtracking levels, were some of the new additions that Blake Stone provided to the maze fps genre pioneered by id software. Unfortunately, during its time, people were too busy admiring the varying level heights and map mode from Doom II to see them.
Some years later with games like Strife, and much later on, with a game called Half Life, Blake Stone had some sort of reinvindication from these games, which included many of the features that it brought to the table, and made these later games their core gameplay's trademark.
Highly recommended.

AOG had to deal with the original doom being better looking while the sequel planet strike was over shadowed by doom 2 Rott was boned by quake coming out. all three apogee followups were basically over taken by id coming out with it's new engine. probly as planed since id waited until they were working on doom to let other apogee partners work with the wolf 3d engine. blake did get great reviews when it came out.
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Jeffpiatt: AOG had to deal with the original doom being better looking while the sequel planet strike was over shadowed by doom 2 Rott was boned by quake coming out.

Planet Strike was based on the same technology as AoG, so it was overshadowed by the original Doom anyway. Rott came out in 1994, same year as Doom II, so Quake had no impact on it.
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Jeffpiatt: AOG had to deal with the original doom being better looking while the sequel planet strike was over shadowed by doom 2 Rott was boned by quake coming out.
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kalirion: Planet Strike was based on the same technology as AoG, so it was overshadowed by the original Doom anyway. Rott came out in 1994, same year as Doom II, so Quake had no impact on it.

Actually, Doom II was released toward the end of 1994, September/October if my memory serves me correctly. Rise of the Triad released months later, in February of 1995.
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PredakingCrush: Actually, Doom II was released toward the end of 1994, September/October if my memory serves me correctly. Rise of the Triad released months later, in February of 1995.

Well according to the official site ROTT was released on December 21, 1994. Either way, it was a Doom II competitor. I doubt anyone outside of id had even heard of some Quake game by that point. Duke 3D was the real Quake competitor, though it was released 5 months earlier.
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PredakingCrush: Actually, Doom II was released toward the end of 1994, September/October if my memory serves me correctly. Rise of the Triad released months later, in February of 1995.
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kalirion: Well according to the official site ROTT was released on December 21, 1994. Either way, it was a Doom II competitor. I doubt anyone outside of id had even heard of some Quake game by that point. Duke 3D was the real Quake competitor, though it was released 5 months earlier.

apogee until the 3DR branding and the Build engine made games that solved one issue of doom but would be overtaken by a game using the more modern doom engine while apogee was using an rebuilt wolfenstine engine. Rott got overlooked due to the 90 degree walls and the jam games got looked over due to the single elevation levels if anything planet strike is the intended game look while AOG was the beta that was put out to beat doom to market.
Well Planet Strike to AOG is the same as Doom 2 to Doom. There isn't really all that much difference technology wise. So Planet Strike would have lost handily to Doom regardless of Doom 2.
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PredakingCrush: Actually, Doom II was released toward the end of 1994, September/October if my memory serves me correctly. Rise of the Triad released months later, in February of 1995.
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kalirion: Well according to the official site ROTT was released on December 21, 1994. Either way, it was a Doom II competitor. I doubt anyone outside of id had even heard of some Quake game by that point. Duke 3D was the real Quake competitor, though it was released 5 months earlier.

The shareware of ROTT was released in December of 1994, yes, but I was referring to the full retail version, which was released on February 17th, 1995. Doesn't matter really, just a miscommunication :)