azarkiowa: The story of chasing down renegade replicants who want to extend their lifespans, and who do so by terrorizing Tyrell employees, is just too similar to the movie. Roy is almost a carbon copy of the Deckard character, even in how the game suggests that Roy is a Replicant. Clovis is basically the Roy Batty character in the way he dresses and quotes literature. Plus all the movie locations you visit, and the movie characters you talk to... there's just too much overlap with the movie. I get that they wanted to do some fanservice, but its too much at times. I almost expected characters like Chew or Sebastian to ask Roy "Haven't I met you before? You're also chasing a group of replicants who want to extend their lifespans?"
The game is a tribute to the movie and the book and has a lot of material that is mostly fan service.
Clovis is largely a copy of Roy Batty (although he does have a somewhat expanded plan in comparison), the start sequence in Dektora's dressing room mirrors the approach of Deckard's to Zhora.
I still would maintain that the game gives you far more to do in this world, in spite of the overlaps. And the themes that it introduces or re-creates from the book are quite welcome -- the importance of animal life and McCoy's love for Maggie, the sequence near the end of Act 3 and (at least) the idea behind the setup and events in Act 4, the "failed" Replicants, the CARS movement, the competitiveness among Blade Runners, the alternate endings (...).
The story will also adjust (enough to matter) for McCoy to be whatever the player will play him as. He can be a hardcore Blade Runner, a Replicant or Replicant sympathizer, or a huge jerk.
I maybe forgetting the movie but I think the game does do what you mention with a few characters; on Animoid Row, the Tyrell meeting and Yukon hotel characters will mention that another Blade Runner was asking around or investigating a crime scene and McCoy can pick up a path of clues that he will eventually admit is separate from his investigation.