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Future Imperfect - The Lost Art of Westwood's Blade Runner
"People were so enamoured that we could have just kept going and gotten any amount of money. Time was our enemy."
w/ David Austin, Louis Castle, Gary Freeman, James McNeill

Make sure to czech out the gallery featuring both renders as well as official(?) concept drawings of quite a few of the in-game locations, among other things.
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mannefriedrich: Future Imperfect - The Lost Art of Westwood's Blade Runner
"People were so enamoured that we could have just kept going and gotten any amount of money. Time was our enemy."
w/ David Austin, Louis Castle, Gary Freeman, James McNeill

Make sure to czech out the gallery featuring both renders as well as official(?) concept drawings of quite a few of the in-game locations, among other things.
It's a very interesting article indeed and the gallery stuff are just a glimpse of what we might have if those resources were not lost.

The source code that we at ScummVM were able to rev-engineer and the many untriggered resources in the game's files already offer many additional hints about the game's ambitious design -- especially what had to be cut or reduced most likely due to time constraints (and in some cases maybe because it didn't work well the rest of the gameplay (...)).

Still it would be great if someday the lost original assets and source code were somehow resurface, recovered or found in some forgotten backup media.