Posted January 14, 2014
Hello fellow GoG-ers! I just finished this game for the sixth time. I LOVE this game! The graphics is amazing for it's time, varied levels, plenty of atmosphere, lot of awesome weapons, spectacular combos, gory hand-to hand combat, and just fun to kill things. I like to share a few things, that could have been better, in my opinion.
TECHNICAL ISSUES
1) Glitches and bugs: The game is very buggy. Invincible enemies, invincible main character, attacks / combos that clearly should have hit, but doesn't, enemies stuck in air / between small objects, falling through platforms, stuck between enemies, unusable inventory items, unpickable potions, weapons effortlessly go through your main character and walls... I think this game really needed to be tested more, and fixed.
2) Controls: The controls are not fluent, feels stiff. First of all, you cannot strafe, only when you are locking onto an enemy, but even then, it feels awkward. It's hard to navigate, when multiple enemies are attacking you. And the jumping. Don't get me started. It's AWFUL. Either you jump from standing, or you jump from running. You gain no momentum from running, you just run, press the jump button, your charater does that wierd jumping animation, and that's it. It's hard to explain, but feels broken as hell. Even when you want to jump to a greater distance, your hero often stucks in mid-air. Oh, and no grab onto ledges.
Running: you cannot run down a staircase without getting stuck like five times. Annoying.
3) AI: Basically the AI works OK. The enemies defend themselves, try to attack you at the same time, and have multiple combos and attacks to get your ass handed to you. But they often get stuck in corners / ledges, they fall into pits, and mindlessly kill each other, if you trigger their attack mechanisms.
4) Sound: I really could bear more sound effects from the enemies / heroes, because you hear the same grunting / moaning all the time, and gets boring really soon.
5) Save / Load: I would really appreciated a quicksave / quickload function, but there is none. Saving and loading a game is a little uncomfortable.
GAMEPLAY ISSUES (spoilers!)
1) Story: What story? There is no meaningful story at all. Ok, this game about hacking and slashing and brutal combos, but this is just pathetic. First it's kinda interesting that you have to find a mistical sword by collecting four keys, and unlock the sword's power with six hidden runes. But in some point, you'll get the sword... and now what? I think the developers thought that "Hmm, we should add few more levels, so the player can test the new sword". Who the hell is Dal-Gurak anyway? And who is the main boss, this Chaos Kid? Who cares, just slash him. I find kinda amusing, that you can harm the main boss with regular weapons too, so what was the point to get the Sword of Iana for the first time??
2) Weapons and shields:
- The bow: You MUST get the bow in order to shoot blocks, and get all the runes. But for combat, it's utterly useless. It does little damage, you can only kill enemies in the first few levels. You cannot move, while aiming, so you cannot use agains anything, that rushes right towards your face (basically every enemy). There is no crosshair, so if you want to hit something, you have to shoot a few "blind shots" to determine where those damn arrows go. And the best: you cannot drop it. OK, you have to have it if you want the runes, but after you find them all, why can't you just drop that useless piece of wood and free up one weapon space??
- Special weapons: The special weapons looks amazing, but they are too weak. By the time you find them, you have much more powerful weaponry. I think it should be better, if they have more damage, so they would be worth keeping to the late game. A few ARE worth keeping, but just for the special combos (the Ice Sword and Ice Wand is good, and the Steel Feather is usable too). Too bad all the cool-looking fire weapons are crap.
- Other weapons: There are few weapons, which are not in the combo list, but useful nonetheless, for example the Orc Sword, Snake Sword and the Light Edge. But these are all for the knight, why cannot be such weapons for other characters? Why can't the amazon use the Halberd effectively? It's a polearm, for God's sake! Poor amazon can't even use any sword, but the game is forcing me to pick up the Queen's Sword in the end of Tombs of Ephyra. So I have to drop one valuable weapon first, pick up the sword, and in the beginning of the next level, I drop it immediatly, because I don't need it. Very smart. And quite funny, that I not used the Sword of Iana with the amazon. At ALL. And there are weapons, that would be cool, if you could get them at the right time, but you get them so late, that renders them useless (I thinking about the Vampire Sword now).
- Poison: There are weapons, that deal poison damage, for example the Snake Sword, the Steel Feather or the Venom Hammer. It's a good idea, but the poison deals so little damage, that is insignificant. It would be cool that the poison actually could kill enemies, so theese weapons would be more valuable, and players consider to keep them later in the game. By the way, the posioned arrows are useless, too.
- Shields: The shields look great, and there are plenty of them. Only complaint is, that you only use that shield, which has more durability. A few shield has stats, like "+1 power" on the King's Shield, and "-0.5 to -2 power" on others. This easily falls in the "doesn't matter" category. It would be nice, if the shields have more stats, like defense, and much more impact on attack, so the player would decide which shield to use in a certain situation. And quite unfair, that the "Vampire shield" cannot reflect the damage dealt by the enemies.
3) Items:
- Ghost medallion: You can only find this in Tombs of Ephyra. I already mentioned, that the poison damage is so little, that you don't have to deal with it; this make this item useless. It would come in handy later in the game, but you lose it at the end of the level, so it doesn't matter anyway.
- Crown: I only found one spot, where you can use this item effectively, and that is the first fight with Meskalamdug. It deals a lot of fire damage, and the Crown works well agains it. But other than this, it's not worth it. The Demons that spits fire deals a little damage, and they die easily, and it does not work agains the fire-spitting statues in Forge of XSHATHRA. What the hell?
- Amulet: This is a glitched item, DO NOT GET THIS! You cannot use it, you cannot drop it, and takes one inventory space, so if you are full, you have to free one inventory slot, if you want to progress in Temple of Al Farum (in this case, you cannot pick up the green gem). So you have to waste for example a power potion or a full life potion, just because this damned thing is glitched. Thank God, it disappears after the level.
- Food: Food is great life-replenisher in the beginning of the game, but after 2-3 levels, they become useless because of the low healing capability. So don't even bother to pick up a bread for 10 hp, when you have 6000... It would be great, if the food would heal in percentages, not just exact numbers.
4) Characters:
I think the knight is the most complete and finished character in the game. He has the most combos, he can use all one-handed weapons and shields, and he is the only one who has heavy armor. What about the others? Why the amazon has only one combo? And why there is just light armor for her and the barbarian? I think the barbarian would look quite terrifying in a heavy armor! All heroes except the knight feel unfinished. Oh, and I really hate the slow climbing with the amazon, and the alcoholic potion-drinking with the dwarf.
- Stamina: It's really annoying, when you are out of stamina, you get immobilised for 3-5 seconds. In later levels, it's basically suicide. I'm OK with it, when it happens with normal attacks, but when I want to perform a special combo, I really don't know how much stamina I need, and if I don't have enough, I get stuck, while my hero is "resting." The game should just say "You have not enough stamina to perform this action.", not let me try it, and fail it. So basically I just wait till my stamina reaches the maximum, and then try the combo, wasting time needlessly.
Thank you for reading! Feel free to comment!
TECHNICAL ISSUES
1) Glitches and bugs: The game is very buggy. Invincible enemies, invincible main character, attacks / combos that clearly should have hit, but doesn't, enemies stuck in air / between small objects, falling through platforms, stuck between enemies, unusable inventory items, unpickable potions, weapons effortlessly go through your main character and walls... I think this game really needed to be tested more, and fixed.
2) Controls: The controls are not fluent, feels stiff. First of all, you cannot strafe, only when you are locking onto an enemy, but even then, it feels awkward. It's hard to navigate, when multiple enemies are attacking you. And the jumping. Don't get me started. It's AWFUL. Either you jump from standing, or you jump from running. You gain no momentum from running, you just run, press the jump button, your charater does that wierd jumping animation, and that's it. It's hard to explain, but feels broken as hell. Even when you want to jump to a greater distance, your hero often stucks in mid-air. Oh, and no grab onto ledges.
Running: you cannot run down a staircase without getting stuck like five times. Annoying.
3) AI: Basically the AI works OK. The enemies defend themselves, try to attack you at the same time, and have multiple combos and attacks to get your ass handed to you. But they often get stuck in corners / ledges, they fall into pits, and mindlessly kill each other, if you trigger their attack mechanisms.
4) Sound: I really could bear more sound effects from the enemies / heroes, because you hear the same grunting / moaning all the time, and gets boring really soon.
5) Save / Load: I would really appreciated a quicksave / quickload function, but there is none. Saving and loading a game is a little uncomfortable.
GAMEPLAY ISSUES (spoilers!)
1) Story: What story? There is no meaningful story at all. Ok, this game about hacking and slashing and brutal combos, but this is just pathetic. First it's kinda interesting that you have to find a mistical sword by collecting four keys, and unlock the sword's power with six hidden runes. But in some point, you'll get the sword... and now what? I think the developers thought that "Hmm, we should add few more levels, so the player can test the new sword". Who the hell is Dal-Gurak anyway? And who is the main boss, this Chaos Kid? Who cares, just slash him. I find kinda amusing, that you can harm the main boss with regular weapons too, so what was the point to get the Sword of Iana for the first time??
2) Weapons and shields:
- The bow: You MUST get the bow in order to shoot blocks, and get all the runes. But for combat, it's utterly useless. It does little damage, you can only kill enemies in the first few levels. You cannot move, while aiming, so you cannot use agains anything, that rushes right towards your face (basically every enemy). There is no crosshair, so if you want to hit something, you have to shoot a few "blind shots" to determine where those damn arrows go. And the best: you cannot drop it. OK, you have to have it if you want the runes, but after you find them all, why can't you just drop that useless piece of wood and free up one weapon space??
- Special weapons: The special weapons looks amazing, but they are too weak. By the time you find them, you have much more powerful weaponry. I think it should be better, if they have more damage, so they would be worth keeping to the late game. A few ARE worth keeping, but just for the special combos (the Ice Sword and Ice Wand is good, and the Steel Feather is usable too). Too bad all the cool-looking fire weapons are crap.
- Other weapons: There are few weapons, which are not in the combo list, but useful nonetheless, for example the Orc Sword, Snake Sword and the Light Edge. But these are all for the knight, why cannot be such weapons for other characters? Why can't the amazon use the Halberd effectively? It's a polearm, for God's sake! Poor amazon can't even use any sword, but the game is forcing me to pick up the Queen's Sword in the end of Tombs of Ephyra. So I have to drop one valuable weapon first, pick up the sword, and in the beginning of the next level, I drop it immediatly, because I don't need it. Very smart. And quite funny, that I not used the Sword of Iana with the amazon. At ALL. And there are weapons, that would be cool, if you could get them at the right time, but you get them so late, that renders them useless (I thinking about the Vampire Sword now).
- Poison: There are weapons, that deal poison damage, for example the Snake Sword, the Steel Feather or the Venom Hammer. It's a good idea, but the poison deals so little damage, that is insignificant. It would be cool that the poison actually could kill enemies, so theese weapons would be more valuable, and players consider to keep them later in the game. By the way, the posioned arrows are useless, too.
- Shields: The shields look great, and there are plenty of them. Only complaint is, that you only use that shield, which has more durability. A few shield has stats, like "+1 power" on the King's Shield, and "-0.5 to -2 power" on others. This easily falls in the "doesn't matter" category. It would be nice, if the shields have more stats, like defense, and much more impact on attack, so the player would decide which shield to use in a certain situation. And quite unfair, that the "Vampire shield" cannot reflect the damage dealt by the enemies.
3) Items:
- Ghost medallion: You can only find this in Tombs of Ephyra. I already mentioned, that the poison damage is so little, that you don't have to deal with it; this make this item useless. It would come in handy later in the game, but you lose it at the end of the level, so it doesn't matter anyway.
- Crown: I only found one spot, where you can use this item effectively, and that is the first fight with Meskalamdug. It deals a lot of fire damage, and the Crown works well agains it. But other than this, it's not worth it. The Demons that spits fire deals a little damage, and they die easily, and it does not work agains the fire-spitting statues in Forge of XSHATHRA. What the hell?
- Amulet: This is a glitched item, DO NOT GET THIS! You cannot use it, you cannot drop it, and takes one inventory space, so if you are full, you have to free one inventory slot, if you want to progress in Temple of Al Farum (in this case, you cannot pick up the green gem). So you have to waste for example a power potion or a full life potion, just because this damned thing is glitched. Thank God, it disappears after the level.
- Food: Food is great life-replenisher in the beginning of the game, but after 2-3 levels, they become useless because of the low healing capability. So don't even bother to pick up a bread for 10 hp, when you have 6000... It would be great, if the food would heal in percentages, not just exact numbers.
4) Characters:
I think the knight is the most complete and finished character in the game. He has the most combos, he can use all one-handed weapons and shields, and he is the only one who has heavy armor. What about the others? Why the amazon has only one combo? And why there is just light armor for her and the barbarian? I think the barbarian would look quite terrifying in a heavy armor! All heroes except the knight feel unfinished. Oh, and I really hate the slow climbing with the amazon, and the alcoholic potion-drinking with the dwarf.
- Stamina: It's really annoying, when you are out of stamina, you get immobilised for 3-5 seconds. In later levels, it's basically suicide. I'm OK with it, when it happens with normal attacks, but when I want to perform a special combo, I really don't know how much stamina I need, and if I don't have enough, I get stuck, while my hero is "resting." The game should just say "You have not enough stamina to perform this action.", not let me try it, and fail it. So basically I just wait till my stamina reaches the maximum, and then try the combo, wasting time needlessly.
Thank you for reading! Feel free to comment!
Post edited January 14, 2014 by merin