Posted January 29, 2014
high rated
After i started a new expertgame the 3. time because something didn't work like i thought it would :)...
i decided to write a small starterguide.
It doesn't include divine widsom...just my opinion, based at my experience with Blackguard.
I. Magic powers or not..that is the question here (AP=Adventure points, AE=Astral Energy)
Your first decision is...giving your Avatar the ability to use magic or not.
You don't choose a class...you just decide if you Avatar should be able to learn and use spell..may it during the
creation, from books or teachers.
Without magic
A Avatar that don't invest into magic will have enough AP to max. out 2 of 3 styles (ranged, pure damage and amorpiercing/wounding), the important attributes/skills and "aura-armor"..you're weaker then a wellmade, buffed hybrid..but you don't need to care about AE/spellduration/AE-reg/...and you still can get buffs from your NSC-Spellcasters
"Pure" Mage
A Avatar that uses magic as his favored tool will have several difficulties you should be aware off
1.AE-Potions are expensive and their stock is limited, the stock of merchants wan't refill
2.good equipment for mages i rare and you wan't get it early
3.there're several situation where you have to fight 2+ battles in a row..making AE-mangment even more diffcult
if you don't know what will happen ;)
4.The mainchar is placed at the fronline most the time wich can result in instant death at several battles
because enemys start within attackrange with several chars.
Aside from this small problems...mages can become really powerfull heros..but you really need to know the game.
"the mixed Bag"
The Fighter with buffs&selfheal, Archers with buff&selfheal or fighters that summon their own shadow are
good ways to mix up magic and mundane skills. There are countless more combinations but if you plan to build
a really exotic mix...you should allready know the game and the rules.
You should concentrate at the mundane skills first and only buy the option to use magic and the main buffspell
you plan to use, raise during the creation if you have sparepoints...but after you start adventuring don't split
your attention to early. And don't take to many spells..or the battle will be lost before you're buffed ;)
Axxeleratus work well for all chars, Sensatacco might be right if you use 2 Dagger, blades, fencing weapons,..etc...
Take into mind..that you will be forced to fight with a staff at some situations if you choosed the ability to use magic.
and that you wan't regenerate AP if you wear metall armor..so you have to put it off before Rest.
II. The attributes
There isn't much to say.
If you hover the cursor over one of the main-attributes..you get a explanation and the secondary Attributes that are affected by it are highlighted.
If you hover the cursor over one of the secondary attributes you get a explanation and the main Attributes that affect it are highlighted.
If you wan't to know wich attributes are needed to increase the sucsesschance of using a skill or a spell, click at the skill/spell or hover your cursor over the skill/spell and at the upper right a explanation of the skill/spell will appear that name the important attributes too.
i decided to write a small starterguide.
It doesn't include divine widsom...just my opinion, based at my experience with Blackguard.
I. Magic powers or not..that is the question here (AP=Adventure points, AE=Astral Energy)
Your first decision is...giving your Avatar the ability to use magic or not.
You don't choose a class...you just decide if you Avatar should be able to learn and use spell..may it during the
creation, from books or teachers.
Without magic
A Avatar that don't invest into magic will have enough AP to max. out 2 of 3 styles (ranged, pure damage and amorpiercing/wounding), the important attributes/skills and "aura-armor"..you're weaker then a wellmade, buffed hybrid..but you don't need to care about AE/spellduration/AE-reg/...and you still can get buffs from your NSC-Spellcasters
"Pure" Mage
A Avatar that uses magic as his favored tool will have several difficulties you should be aware off
1.AE-Potions are expensive and their stock is limited, the stock of merchants wan't refill
2.good equipment for mages i rare and you wan't get it early
3.there're several situation where you have to fight 2+ battles in a row..making AE-mangment even more diffcult
if you don't know what will happen ;)
4.The mainchar is placed at the fronline most the time wich can result in instant death at several battles
because enemys start within attackrange with several chars.
Aside from this small problems...mages can become really powerfull heros..but you really need to know the game.
"the mixed Bag"
The Fighter with buffs&selfheal, Archers with buff&selfheal or fighters that summon their own shadow are
good ways to mix up magic and mundane skills. There are countless more combinations but if you plan to build
a really exotic mix...you should allready know the game and the rules.
You should concentrate at the mundane skills first and only buy the option to use magic and the main buffspell
you plan to use, raise during the creation if you have sparepoints...but after you start adventuring don't split
your attention to early. And don't take to many spells..or the battle will be lost before you're buffed ;)
Axxeleratus work well for all chars, Sensatacco might be right if you use 2 Dagger, blades, fencing weapons,..etc...
Take into mind..that you will be forced to fight with a staff at some situations if you choosed the ability to use magic.
and that you wan't regenerate AP if you wear metall armor..so you have to put it off before Rest.
II. The attributes
There isn't much to say.
If you hover the cursor over one of the main-attributes..you get a explanation and the secondary Attributes that are affected by it are highlighted.
If you hover the cursor over one of the secondary attributes you get a explanation and the main Attributes that affect it are highlighted.
If you wan't to know wich attributes are needed to increase the sucsesschance of using a skill or a spell, click at the skill/spell or hover your cursor over the skill/spell and at the upper right a explanation of the skill/spell will appear that name the important attributes too.
Post edited January 29, 2014 by DF1871