A
Random Number Generator just generates 'random' numbers, it has nothing to do with 'good' or 'bad'.
The
trick is to influence the odds to your adventage.
It's all about carefully 'reading the fucking manual' to understand the mathematical rules of TDE-System and then skilling accordingly:
The most important things are the
Attributes Courage (CO)
Cleverness (CL)
Intuition (IN)
Charisma (CH)
Dexterity (DE)
Agility (AG)
Constituation (CN)
Strenght (ST)
(this is a [baroque]
German RPG-system, you could/(should) spend some time with philosophical pondering, why they are listed in this order...)
Anyway,
Above 14 they are 'high', under 12 they are 'low'!.
That means a Character with
13 points in a particular attribute is considered 'just' 'average' in it. (it's not very clear explained in the Blackguards-Manual - but you can find 'hinted' it, when you look at the 'Speed'-Section)
Then you have to look at the
Combat Base Values.
You will recognize that
- a melee char needs at least 14 points in Courage, Agility and Strength to be really good in melee
- for ranged combat: Intuition, Dexterity and Strength
- to parry and dodge: -> good Intuition, Agility and Strength is needed
So a pure Fighter needs foremost Agility (14) and Strength (14)
- and then Courage and Intuition should also be at least at (13).
Then you have to decide with which weapons (talents) he should be proficient. Better to be very good in only one or two categories.
To fight naked does hinder the least, but there is no protection when one get's hit!!!
When spending Adventure Points to improve Talents, Spells and Special Abilities, always check which Base Attributes are needed for the particular spec and which the character actual has, and remember that values below (13) means he/she is sub-average/handicaped in this particular faculty. The point about The Dark Eye vs. Dungeon&Dragons is, that even high level characters are no supermen. They remain always 'mundane', only very good trained/skilled in their 'profession'.
Every action needs proficiency in 3 Attributes not just in 1 as in D&D.
Yes,
Das Schwarze Auge / The Dark Eye is all about
sophisticated 'number crunching'.
Some hate (don't understand) it / others love it.
Hope this helps a bit.
Also check this thread:
http://www.gog.com/forum/blackguards_special_edition/starterguide_for_charaktercreation and this link:
http://www.gamebanshee.com/editorials/28222-the-rules-and-world-of-the-dark-eye.html