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Since it is on discount and prolly will be on discount again I just have to ask this. Is the RNG still as bad in the game as it was at the beginning. I do not mind a hard game and I get that there always have to be a certain degree of RNG in it but for this game it seems thats it more RNG than anything else. At least thats what I got from playing the Demo at the beginning when it was released. Since I like the Dark Eye Universe a lot I thought about getting it but I am unsure because of the big RNG portion of the game. So is it still this bad or did it get better after all the patches?
A Random Number Generator just generates 'random' numbers, it has nothing to do with 'good' or 'bad'.

The trick is to influence the odds to your adventage.

It's all about carefully 'reading the fucking manual' to understand the mathematical rules of TDE-System and then skilling accordingly:

The most important things are the Attributes

Courage (CO)
Cleverness (CL)
Intuition (IN)
Charisma (CH)
Dexterity (DE)
Agility (AG)
Constituation (CN)
Strenght (ST)

(this is a [baroque] German RPG-system, you could/(should) spend some time with philosophical pondering, why they are listed in this order...)

Anyway,

Above 14 they are 'high', under 12 they are 'low'!.

That means a Character with 13 points in a particular attribute is considered 'just' 'average' in it.
(it's not very clear explained in the Blackguards-Manual - but you can find 'hinted' it, when you look at the 'Speed'-Section)

Then you have to look at the Combat Base Values.
You will recognize that

- a melee char needs at least 14 points in Courage, Agility and Strength to be really good in melee
- for ranged combat: Intuition, Dexterity and Strength

- to parry and dodge: -> good Intuition, Agility and Strength is needed

So a pure Fighter needs foremost Agility (14) and Strength (14)
- and then Courage and Intuition should also be at least at (13).

Then you have to decide with which weapons (talents) he should be proficient. Better to be very good in only one or two categories.

To fight naked does hinder the least, but there is no protection when one get's hit!!!

When spending Adventure Points to improve Talents, Spells and Special Abilities, always check which Base Attributes are needed for the particular spec and which the character actual has, and remember that values below (13) means he/she is sub-average/handicaped in this particular faculty.

The point about The Dark Eye vs. Dungeon&Dragons is, that even high level characters are no supermen. They remain always 'mundane', only very good trained/skilled in their 'profession'.
Every action needs proficiency in 3 Attributes not just in 1 as in D&D.

Yes, Das Schwarze Auge / The Dark Eye is all about sophisticated 'number crunching'.
Some hate (don't understand) it / others love it.

Hope this helps a bit.

Also check this thread:
http://www.gog.com/forum/blackguards_special_edition/starterguide_for_charaktercreation

and this link:
http://www.gamebanshee.com/editorials/28222-the-rules-and-world-of-the-dark-eye.html
Post edited June 26, 2014 by moyal
Thanks for the little intro to the rules but I played various games in that universe before so I do have at least a decent grasp on how the rules work and apply in the game. Maybe RNG was the wrong choice of words. What I meant is that I did read over and over again people failing the same spell/actions 3, 4 or even more times in a row even when they have a 80% or 90% to succeed. Now I am not a math genius but that just sounds like something that should never happen at least not when you success chance is that high. I hope that clears thing up with what I meant.
Post edited June 26, 2014 by Cifer29
It's hard to tell, where your problem is.
When I read about it from people who complained about excessively missing attacks , I always had the impression they don't know with what they are dealing with.

But I too can be wrong, of course!

DSA/TDE is difficult (impossible) to play, when you have overseen a consequence that is hidden in the mathematics of the rules.
Of course, I don't know the source code of Blackguards and don't know if there is a mistake in the formulas somewhere.
I also bought it just resently and have not played that far till now, but till now - all works fine and plausible for me...

Mabybe others who know DSA-Rules and have played to the end can comment about this.

Edit:
The main reason, I can imagine about people/chars, who miss too often in melee attacks is, that they are wearing TOO MUCH armor.
Magic is a much more difficult topic of course. But has also mainly to do with Base Attributes and the requirements they impose on particular spells.

In DSA all three base attributes for an action are checked with a D20, one has to remember. That means to have just a 10 in an attribute without any modification results in a 50% chance (yes or no) for just this attribute (and you must pass all three of it !!!! - the 'skills points' you have in an talent/spell knowledge are used to compansate for this.
That's why a (13) in an attribute means 'average' chance of success - if the the 'situation' is 'naked'.

Also, appart from armor modifications - you have to include the percentage you get when you are meddling with the attack/parray modifiers of your weapon talents!
Post edited June 26, 2014 by moyal
avatar
Cifer29: Maybe RNG was the wrong choice of words. What I meant is that I did read over and over again people failing the same spell/actions 3, 4 or even more times in a row even when they have a 80% or 90% to succeed. Now I am not a math genius but that just sounds like something that should never happen at least not when you success chance is that high. I hope that clears thing up with what I meant.
I don't know how random the RNG really is but I do know that player expectations and perspective can hugely influence memory. An unusual run of bad luck sticks in the mind and is a prominent memory. Getting a few hits in a row when you only have a 25% chance to hit doesn't make nearly the same impression on one's memory. So, it could just be player perspective rather than an actual flaw with the game.
When a healing spell with 99% probability of success fails twice in a row, it's a good cause to make a STRONG impression in player's memory :(.
I can say that, indeed, a 69% chance to succeed is essentially a 0% chance to succeed. Anything below 85% seems to trend much closer to zero. When you fail 3 and 4 times in a row... this is just one of those games where the RNG is a liar.
I'd like to add that I've had no problems with RNG in Blackguards.

What I think the confusion might be is that the percentage shown for melee and ranged attacks is only the chance for attacker to strike successfully. However, the defender then gets a chance to parry the first attack against him/her (a pretty good chance to, if it's a trained warrior) and then to dodge (I'm not certain if a defender is allowed to dodge if he/she fails to parry, but he/she rolls to dodge against every subsequent attack).

So if you don't check the battle log on the top-right, it will look for all the world like you have a 95% to hit, but then end up doing no damage, as there isn't much of a visual difference between a miss and a parried attack.

It's not a problem with the RNG, just perhaps an unintuitive UI.