mattig89ch: Hidy ho all,
This may seem like a stupid question, but I don't understand the game mecahics here. I've never played the pen and papper version of this game, so I'm lacking that basic understanding of the mechanics.
The only pen and papper gaming I have experience with is D&D 3.5 and 5.0. I have very limited experience with the pathfinder game as well.
So how does this games mechanics work?
TL, DR: Pick the already made hunter, and find out what are your options when upgrading your characters. A guide is recommended. The Dark Eye is a very complex and unforgiving system. The single most important thing you need to know about Blackguards is: knowing that the mechanics of The Dark Eye (pen and paper) roleplay game are complex, the makers of Blackguards decided that the player just chose one of the premade characters. Because it is really easy to make a mess if you are not already an expert in TDE.
Also, the game really wants you to pick the
Hunter. The protagonist of another TDE game, albeit an adventure one,
The Chains of Satinav, is a hunter, too. It is a very flexible class.
Especially important: there is a mage an a (dwarven) warrior in your party from the beginning, so either class is redundant. The Hunter has very nice synergies with the other classes, especially with the dwarven warrior: it is possible to attack with the spear across the hexagon where the dwarf is located.
During development, complaints about not having the chance to make the playing character from scratch lead the developers to add this possibility. However, it had the expected result: too many people went straight to do so, ignoring that TDE system does not hold your hand at all and is very unforgiving with mistakes when you create a character (and when you level it as well).
This lead to many complaints online, even to bad reviews. Just because the reviewers did not have the slightest clue on how to make a character in TDE, did not bother to learn it (1)and of course felt it was
beyond them to take the stock character, that is well balanced. It is also possible to develop him in any direction that you want, only that you do not start with a broken character to begin with.
So, to sum it up: pick the already made
hunter, and find out what are your options when upgrading your characters. A guide is recommended.
(1) An epythome of all bad made reviews, for this game or any game, came from Rock Paper Shotgun: the reviewer never bothered to learn the game, and did not realize that he had just screwed his playing character from the start. Add to it a lack of understanding of what aleatory numbers and wannabe wisecrack writing attempts and you will have a great example of how
not to write a review about a PC game. Basically, this person treated the game as if it was a much simpler one, without doing the most basic of researches about The Dark Eye. Most likely, it can all be attributed to laziness.
Then, if RPS boasts to have reviews made "by gamers, for gamers", then put the right king of gamer to the task. That one might have done a nice job with Bastion. Maybe.