Posted May 13, 2014
I am new to DSA and feel like I am doing something wrong :)
How can I reduce the times my characters fumble a spell or miss the target?
The dwarf with a one handed weapon and shield actual hits quite well, but I try to skill my main character with two handed blunt weapons. He hits about one out of 6 or 7 times he attacks with 'Wuchtschlag' for example.
Is it the weapon skill, which defines the hit-chance or the attack value?
What do I need to increase for the mage to be more reliable in a fight? I know he is distracted if he is directly attacked by melee enemies. He wears cloths without penalties.
Bandages, I never had a chance to use them really. There are 5 enemies and one of my guys goes down, then it's the other guy's turn with the one bandage. I walk up to him and then have to wait for the enemies turns, which is usually more than three and my party-member is dead while I was waiting...
//edit: this seems like a good resource: http://www.blackguards-game.com/guide/
However, a straight answer on how to just hit more often would be nice :)
p.s. no worry, I'll start over and go hunter with traps this time. So I got my tanky dwarf (who is really tough), the mage for mainly healing/protection (he is crap with ranged weapons) and myself as all-rounder ranged/melee damage, support with traps (detection, disarm), running around on the battle field, sing encouraging songs and so on.
Before my main damage came from the dwarf tank as the only one who actual hits stuff, the difference of one handed and two handed weapons in this game seems very low (probably 1/5 less damage with one handed) and with one handed you can wear a shield.
How can I reduce the times my characters fumble a spell or miss the target?
The dwarf with a one handed weapon and shield actual hits quite well, but I try to skill my main character with two handed blunt weapons. He hits about one out of 6 or 7 times he attacks with 'Wuchtschlag' for example.
Is it the weapon skill, which defines the hit-chance or the attack value?
What do I need to increase for the mage to be more reliable in a fight? I know he is distracted if he is directly attacked by melee enemies. He wears cloths without penalties.
Bandages, I never had a chance to use them really. There are 5 enemies and one of my guys goes down, then it's the other guy's turn with the one bandage. I walk up to him and then have to wait for the enemies turns, which is usually more than three and my party-member is dead while I was waiting...
//edit: this seems like a good resource: http://www.blackguards-game.com/guide/
However, a straight answer on how to just hit more often would be nice :)
p.s. no worry, I'll start over and go hunter with traps this time. So I got my tanky dwarf (who is really tough), the mage for mainly healing/protection (he is crap with ranged weapons) and myself as all-rounder ranged/melee damage, support with traps (detection, disarm), running around on the battle field, sing encouraging songs and so on.
Before my main damage came from the dwarf tank as the only one who actual hits stuff, the difference of one handed and two handed weapons in this game seems very low (probably 1/5 less damage with one handed) and with one handed you can wear a shield.
Post edited May 13, 2014 by disi