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Hi all,


We've uploaded a patch called "Patch 2.1" for Windows and a new Mac DMG that will update your Blackguards 2 install to the latest and greatest version of the game :)

Changelog for version 2.1:


MAJOR

fixed a potential script freeze during Battle of El'Halem
fixed game breaks if renaming savegames during battles
fixed faulty win condition in Benivilla Forest recapture scenario
corrected win condition issue in Niobes Estate
fixed game breaks if spawning entities die
fixed a potential error source in Shinna preparation battle win conditions
fixed problem that Faramud's dialog was deactivated when whole map was conquered
fixed a problem with with Cassia-Dialog that hindered the game to progress
fixed carnage training fight that wasn't triggered correctly
fixed freeze on some maps when using the LoS tool


BALANCING

reduced critical hit chance of bounty hunters to zero
destructible Crystals can now be destroyed with a single melee hit of any damage type
lowered damage threshold to interrupt Great Petrifier's eternal petrification power
made Zurbaran's Seduction of Niobe more likely to be successful
added additional belts to lorfas merchant's supply
hammerblow maneuver now causes triple damage
more aup damage and exp costs for feint maneuver
more damage and exp costs for aimedthrust maneuver
additional wound and increased aup costs for sniper
reduction of the offhand bonus of dualwield 1 and dualwield 2
increased exp costs of dualwield 1 and dualwield 2
adjusted difficulty levels "easy" and "hard" to increase the difference (easy is easier, hard is harder)
increased the wound penalties


MINOR

corrected Great Petrifier's collision for Line-Of-Sight calculations
corrected Great Petrifier's dodge animation
adjusted size of deployment zones in several maps
improved camera start locations in several defend and recap scenarios
increased camera scroll speed on Adamant Map
fixed a few missing sounds on interactive environment
reduced resistances of insect warrior in Lorfas
optimized functionality of arsonist objectives in Dujar Looting and Cuoris Sabotage fights
fixed a problem in battle of mengbilla battle-script that hindered catapult impacts if cassia was very good or very evil
added hint for treasure chests
fixed minor issues with barrel towers in a couple of maps
added more cheering to arena battle
made traps and interactive objects trigger if entities spawn on them
fixed a potential dialog bug in the goblin mine
set Leaper's jump attack effects to -forced- to avoid victims to sometimes remain unaffected
fixed an issue with 3d models not disappearing in escape zones
fixed dialog after losing preparation battle for first chimerologist
fixed Nasrin's stats, items and portrait
removed spider webs' spike damage resistance
corrected win conditions timing issues in several defend and recap scenarios
fixed an AI problem in Marwan Strikes Back scenario
reduced enemy spawn in goblin mine defend scenario
fixed berserk elixir
removed two potential error sources in archer AI scripts
Tykates now vanishes correctly from his cage when released or executed
repaired missing texture link in Jester Wood gore
corrected hex cell height levels in a few maps
improved AI script interaction with Ecliptifactus entities
added hint boxes for chimera conversions with the Hell Organ
fixed a problem with partial success in El Halem preparation battle
fixed swamphole script so it properly reacts to knocked back entities
fixed dialog timing in Adamant battle
repaired Morfu sounds
fixed problem that Takate and Zurbaran were set inactive when their dialogs are done.
fixed broken narrator-screen prior to ElHalem.
fixed some Problems with Riz' dialogs
fixed dialog option about saving Mirai in Marwan's throneroom
fixed problem that bits of dialog may repeat in Niobe/Zurbaran-Dialogs and in Takate's dialog in the camp
fixed some minor dialog-problems
fixed problem with achievements "The Saint" and "The Monster"
fixed Knockback so it no longer pushes victims through Fortifex walls
fixed the Screen of "four years later" just displaying "4" in Japanese
corpofrigo lvl4 no longer breaks if cast on a neutral object
fixed an issue with difficulty levels are not being applied correctly
added tooltip for difficulty level option
added path-dots on worldmap that were missing when re-entering from the camp
opening the tutorial in battle no longer breaks the interface
improved font rendering on high resolutions
fixed some resolutions not working correctly
ecliptifactus clone can no longer use the 'guard' action
fixed issue with traps not working after un-/selecting them multiple times
added multiple small GUI and loading time improvements
fixed poison effects that were not shown correctly on some weapons
fixed camera sometimes behaving strangely on worldmap
fixed battlelog not showing correct number of wounds
fixed multiple errors in the comparison of item effects
fixed auto-sequence not stopping speech if skipped
removed need to click right mouse button after using a free action (e.g. throwing a weapon)
converted creatures no longer trigger attacks of opportunity from the own team
multiple small visual fixes
solved a few issues with text not scaling properly
fixed a problem where two different items with the same localized name in the description box
enabled the battle shortcut buttons during the enemies' turn
character story progress buffs are now correctly displayed on the character sheet

Thanks and have a nice day :)
Wow, that minor change log is quite long which means that overall game will be much better and less annoying after the patch. Thanks for the post Judas, I was expecting this patch and I'm glad that now I can jump back in the game!