Posted September 29, 2021
Update v. 0.1.0 (Treasure Seeker): -Sep 29 2021
FEATURES:
"Treasure Seeker" event
Treasure chests are buried around Aspya. Discovering them is not, by any means, an easy task: only a true treasure seeker dares to go on such a perilous adventure. Find out by whom and why the treasue was hidden away!
Gold coins you find in those stashes can be used as currency to purchase unique weapons from Gideon, one of the merchants in Moth Nest:
Rocket Launcher
Triple Rifle
Hurricane Minigun
New Swarm weapons:
Sniper Rifle
Assault Rifle
Shotgun
…and more!
New island: Whalehunters Valley
Whalehunters Valley is an old island that belongs to the Hunters—a faction that is a part of the Earners. The Hunters used to fillet whale carcasses here to sell the meat in Moth Village and Turtletown.
4 new side quests
"Blind Madness"
"End of Childhood"
"Delicious"
"Lost Scientist"
Mini map
Navigate Aspya easily!
Multiple profiles
Create up to 5 player profiles!
DETAILED LIST OF CHANGES:
- QUESTS -
- Blind Madness quest added
- End of Childhood quest added
- Delicious quest added
- Lost Scientist quest added
- In the Blind Engineer quest, it is now necessary to take Harold to the Fathership
- In the “Find grass bait on one of the Swamp Islands in South Aspya” stage of the Kill the Devourer
quest, you can now only find grass on the western island
- For the fight with the Devourer, it’s now enough just to get the new Swarm ship gun
- When a new quest is obtained, it automatically becomes tracked
- WEAPONS -
- 6 new types of Swarm gun: Swarm Rifle, Swarm SMG, Swarm Assault Rifle, Swarm Pistol, Swarm
Shotgun, Swarm Sniper Rifle
- 60 new mods for the guns mentioned above
- 4 new types of weapon that can be bought for coins from Gideon: Triple-barrel, Rocket Launcher,
Machine Gun, and Wrap Launcher
- 5 new modes for the guns mentioned above
- New Swarm ship gun added
- All old SMGs and the mods for them have been redrawn to better fit the setting of the game
- BALANCE -
- Default hold size increased for most ships
- Damage from shotguns slightly decreased
- Dispersion of all SMGs reduced
- No. of bullets that drop for killing enemies with a knife increased
- No. of bullets in the magazines of Assault Rifles and SMGs increased
- Amount of coal and time required to smelt most ores reduced
- AI -
- Luma now delivers items to the store on the Fathership if it’s nearby
- Logic of enemy behavior altered: “interest” mode added
- Enemies’ angle of identification increased
- Rocket launcher operators’ behavior altered: now they also move and are move active
- Principle of the “identification” mode for enemies altered: now if they see several objects at one, but lose sight of the closest, they choose the next closest visible object from the list
- CONTROLS -
- Method of controlling ship guns changed: now the guns will be aimed at the mouse cursor (depending
on which side of the ship the cursor is located on). If you wish to return to the old control system, you can do so in the game settings
- Physics of Behemoth and Needle ships changed: now they are more stable when turning
- From the start of reloading until rolling and after rolling, if you press the fire key, firing will continue once
reloading is complete (previously, you had to hit the fire key again after rolling)
- All problems with key assignment fixed, along with all problems connected with not being able to fly
away from the launchpad on a ship
- LEVEL DESIGN -
- Buried chests with gold have appeared in the world. Gold coins can be used to buy weapons and mods
from the trader Gideon (Moth Nest)
- Whalehunters Valley location added
- Game world expanded: nearly all islands shifted
- Partial redesign of the Iron Burgeon location
- Destroyed surroundings can now be pushed, and their colliders are more moveable, so that players
don’t get stuck in them
- VISUALS -
- Shadows added to objects
- UI -
- Added mini map
- Enemies’ life bars are now always visible (with a few exceptions)
- Scrolling text added to ship and weapon parameters
- Shipyard interface window entirely redesigned, characteristics list shortened and excess parameters
removed
- Pluses and minuses in weapon/component/ship characteristics changed for up and down arrows
- Sorting of equipment items in the weapons and components tab, as well as in the shipyard, now starts with the rarest and ends with the least rare
- Now when changing direction on the “forward/back” buttons on the ship, the direction of take-off from the shipyard automatically changes
- TAB can also be pressed when the player is holding the ship’s wheel
- Now the shipyard can be opened without having to be holding the ship’s wheel. When approaching the dock you can activate the tablet, which will automatically open on the shipyard tab if you press TAB
- As soon as the player comes into the radius of entry for the shipyard, the corresponding hint appears
under the heroine
- You can now leave the shipyard window by pressing TAB
- Hints for buffs now only appear the first two times after they are picked up
- Buffs in bars now have a cost
- Hints and opening the shipyard will now only work after the quest to open the map is completed
- BUG FIXES -
- Bug that caused enemies not to follow the player now fixed
- Bug causing Swarm monsters that hatched from eggs not to follow the player now fixed
- Bug that caused the cursor disappear in the tablet after viewing a mod or a weapon now fixed
- Bug allowing for endless selling of a resource that was used up now fixed
- Bug that caused the volume of a canister to display incorrectly when it was added to the hold now fixed
- Incorrect positioning of shields on the ship when changing camera angle now fixed
- Bug that allowed you to open the tablet during the tutorial after receiving the water pistol now fixed
- Bug that showed a hint when closing the tablet and not pausing the game now fixed
- Problems with restarting the first boss fight in Fort Cain now fixed
- Problems with collecting grass bait on one of the Swamp Islands in South Aspya now fixed
- MISCELLANEOUS -
- Traders added in Garden and Ranch buildings
- Heroine’s respawn location changes after Luma moves the active bed
FEATURES:
"Treasure Seeker" event
Treasure chests are buried around Aspya. Discovering them is not, by any means, an easy task: only a true treasure seeker dares to go on such a perilous adventure. Find out by whom and why the treasue was hidden away!
Gold coins you find in those stashes can be used as currency to purchase unique weapons from Gideon, one of the merchants in Moth Nest:
Rocket Launcher
Triple Rifle
Hurricane Minigun
New Swarm weapons:
Sniper Rifle
Assault Rifle
Shotgun
…and more!
New island: Whalehunters Valley
Whalehunters Valley is an old island that belongs to the Hunters—a faction that is a part of the Earners. The Hunters used to fillet whale carcasses here to sell the meat in Moth Village and Turtletown.
4 new side quests
"Blind Madness"
"End of Childhood"
"Delicious"
"Lost Scientist"
Mini map
Navigate Aspya easily!
Multiple profiles
Create up to 5 player profiles!
DETAILED LIST OF CHANGES:
- QUESTS -
- Blind Madness quest added
- End of Childhood quest added
- Delicious quest added
- Lost Scientist quest added
- In the Blind Engineer quest, it is now necessary to take Harold to the Fathership
- In the “Find grass bait on one of the Swamp Islands in South Aspya” stage of the Kill the Devourer
quest, you can now only find grass on the western island
- For the fight with the Devourer, it’s now enough just to get the new Swarm ship gun
- When a new quest is obtained, it automatically becomes tracked
- WEAPONS -
- 6 new types of Swarm gun: Swarm Rifle, Swarm SMG, Swarm Assault Rifle, Swarm Pistol, Swarm
Shotgun, Swarm Sniper Rifle
- 60 new mods for the guns mentioned above
- 4 new types of weapon that can be bought for coins from Gideon: Triple-barrel, Rocket Launcher,
Machine Gun, and Wrap Launcher
- 5 new modes for the guns mentioned above
- New Swarm ship gun added
- All old SMGs and the mods for them have been redrawn to better fit the setting of the game
- BALANCE -
- Default hold size increased for most ships
- Damage from shotguns slightly decreased
- Dispersion of all SMGs reduced
- No. of bullets that drop for killing enemies with a knife increased
- No. of bullets in the magazines of Assault Rifles and SMGs increased
- Amount of coal and time required to smelt most ores reduced
- AI -
- Luma now delivers items to the store on the Fathership if it’s nearby
- Logic of enemy behavior altered: “interest” mode added
- Enemies’ angle of identification increased
- Rocket launcher operators’ behavior altered: now they also move and are move active
- Principle of the “identification” mode for enemies altered: now if they see several objects at one, but lose sight of the closest, they choose the next closest visible object from the list
- CONTROLS -
- Method of controlling ship guns changed: now the guns will be aimed at the mouse cursor (depending
on which side of the ship the cursor is located on). If you wish to return to the old control system, you can do so in the game settings
- Physics of Behemoth and Needle ships changed: now they are more stable when turning
- From the start of reloading until rolling and after rolling, if you press the fire key, firing will continue once
reloading is complete (previously, you had to hit the fire key again after rolling)
- All problems with key assignment fixed, along with all problems connected with not being able to fly
away from the launchpad on a ship
- LEVEL DESIGN -
- Buried chests with gold have appeared in the world. Gold coins can be used to buy weapons and mods
from the trader Gideon (Moth Nest)
- Whalehunters Valley location added
- Game world expanded: nearly all islands shifted
- Partial redesign of the Iron Burgeon location
- Destroyed surroundings can now be pushed, and their colliders are more moveable, so that players
don’t get stuck in them
- VISUALS -
- Shadows added to objects
- UI -
- Added mini map
- Enemies’ life bars are now always visible (with a few exceptions)
- Scrolling text added to ship and weapon parameters
- Shipyard interface window entirely redesigned, characteristics list shortened and excess parameters
removed
- Pluses and minuses in weapon/component/ship characteristics changed for up and down arrows
- Sorting of equipment items in the weapons and components tab, as well as in the shipyard, now starts with the rarest and ends with the least rare
- Now when changing direction on the “forward/back” buttons on the ship, the direction of take-off from the shipyard automatically changes
- TAB can also be pressed when the player is holding the ship’s wheel
- Now the shipyard can be opened without having to be holding the ship’s wheel. When approaching the dock you can activate the tablet, which will automatically open on the shipyard tab if you press TAB
- As soon as the player comes into the radius of entry for the shipyard, the corresponding hint appears
under the heroine
- You can now leave the shipyard window by pressing TAB
- Hints for buffs now only appear the first two times after they are picked up
- Buffs in bars now have a cost
- Hints and opening the shipyard will now only work after the quest to open the map is completed
- BUG FIXES -
- Bug that caused enemies not to follow the player now fixed
- Bug causing Swarm monsters that hatched from eggs not to follow the player now fixed
- Bug that caused the cursor disappear in the tablet after viewing a mod or a weapon now fixed
- Bug allowing for endless selling of a resource that was used up now fixed
- Bug that caused the volume of a canister to display incorrectly when it was added to the hold now fixed
- Incorrect positioning of shields on the ship when changing camera angle now fixed
- Bug that allowed you to open the tablet during the tutorial after receiving the water pistol now fixed
- Bug that showed a hint when closing the tablet and not pausing the game now fixed
- Problems with restarting the first boss fight in Fort Cain now fixed
- Problems with collecting grass bait on one of the Swamp Islands in South Aspya now fixed
- MISCELLANEOUS -
- Traders added in Garden and Ranch buildings
- Heroine’s respawn location changes after Luma moves the active bed