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Some notes so far, hope it's helpful (all constructive, I'm enjoying the game)

General
• Show roll attempts
• More details for spells descriptions, such as the specifics of what the caused status effects do exactly.
• Highlighted squares for equipment allocation to make it easier to see

• Bug: when in first hut with old crone, and if your weight allowance is over, you won’t be able to receive a candle, even if you reduce your weight.

• First interaction with Helgenhar could do with a bit more substance to beef it out
• Arriving at city prompt no dialogue with Helgenhar. He should make his wants know to his party once arriving at his said destination
• Interaction with beggars– Can’t give 1coin? That’s a classic action with beggars.
• Noticed that NPC’s throw quests at you, and then there are dialogue options saying “why would you ask a stranger to run an errand?”. It pulls you out of the story and just seems like poor writing. Would be much more immersive if we asked what the problem was and we were able to push for the quest ourselves.
• Scholar constantly says “you can’t be serious” every time you click on something or move to a new area. A bit too much.
• Commander’s Perks for the Helgenhar give no bonuses to the team. At least not that I can see based on the icons on the portraits, which don’t come up
• Locked doors can’t be forced, but there is no text telling you this is a failed attempt, or that this is not an action that can be done.
• First interaction with Siracca she dies easily and you lose her as a companion. She should be a little bit hardier, or not die at all in this instance so recruiting her is always an option.
• Pressing ‘E’ and ‘Esc’ every time you want to loot all is tedious. An Idea would be to allow ‘space’ to take all and exit at the same time. Will be a massive time saver.
Make the creature that spawns in the witch hut aggro you or make it so you can't leave until you attack it, because you can get the armor from the chest and brakes the script and game
Thank you very much for your feedback, Sevret and jamesg71. It has been forwarded to our developer team.
Post edited August 28, 2021 by GrapeOcean
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GrapeOcean: Thank you very much for your feedback, Sevret and jamesg71. It has been forwarded to our developer team.
No Problem, any chance they can increase the font size? Most screens are a bit diffiult to read especially the lore books.
Post edited August 29, 2021 by jamesg71
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GrapeOcean: Thank you very much for your feedback, Sevret and jamesg71. It has been forwarded to our developer team.
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jamesg71: No Problem, any chance they can increase the font size? Most screens are a bit diffiult to read especially the lore books.
Yes, the developers are working hard to make sure the font size will be appropriate for all players.
I enjoyed playing the game so far (played it on a friends computer) and have played up to the stone back in time part and gotten confused at a winery.

Game has been fun. Not sure the name Black Geysers is catchy though. I hate the 'king.' What puts me off from purchasing it is the fact there has been so many delays and development problems from an unknown indie studio.

I like the NPCs/ companions I have added to the party and come across, not really caring for the drying herb aspects. I like the general plot so far, dungeons and exploration is good without being too long in dungeon crawling. Interesting mechanic with the Greed system.

Why I'm not ready to buy it yet; I don't know what the final product will be like or when it will be finished (better roadmap needed.) How much is there to explore, how long will the game be (some say 60 hours but is it an enjoyable time or full of grinding.)

At this point it's something to keep an eye on and hope is good when it comes out.
Update:
Since phase 2 has come out the game has had a number of fixes and additional content and I have brought the game and become an early acess backer myself.